speeding up the skinning process

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Raptor Jesus





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speeding up the skinning process

Post by Raptor Jesus »

Are tehre any programs that let view the models from halo 2 and let me apply skins to them? I'm working on some skins right now, and its going kinda slow because i have to keep ftp-ing them to the xbox every time a make a change. very slow process.
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MrBalll




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Post by MrBalll »

If you're just wanting to view your skins you could open the map in Entity's BSP Viewer and it shows you the skins.
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Post by Raptor Jesus »

i want to veiw them on the model, can entity do that?
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Post by MrBalll »

Look in the mode tag. I believe it will show them. Just click your weapon and click Raw Editor.
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Post by Raptor Jesus »

umm... i'm not seeing it.

[edit] can anyone help me with this? i would really like to get to work on my skins as quickly as possible. just to clear things up, i want to see the skins i create on the model before i inject them into halo 2. that way, i know exactly what they will look like in game.
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Post by Monkey Terd »

Darkmatter will show you them with skins, Entity will not. (models that is)
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Post by Raptor Jesus »

awesome. Monkey terd, you always the one who helps me with my problem. And you do it with out flaming me or anything. There definately needs to be more people like you. Thanks for all your work. I'll probly be back soon. I'm still really new to doing the more advanced modding.

[Edit] your name kicks ass too XP
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Post by Raptor Jesus »

umm... is there any other programs i could use? Darkmatter keeps giving me errors.
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Post by Monkey Terd »

Hmm, I think Entity Alpha will show the models with colors.

(Use the left click on mouse to move around the model viewer)
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Post by Raptor Jesus »

In entity that would be the raw editor right? that doesn't work for me. i click it, and an error message pops up. I'm really looking for a good STABLE program for this. it doesn't even ahve to be made for halo. as long as it can view the models and apply the skins.
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Post by MrBalll »

Are you sure your using Alpha and not Beta?
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Post by Raptor Jesus »

idk, i just downloaded it last night so it should be the newest version. could also be my computer. It likes to be a bitch sometimes
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Post by MrBalll »

Ok download this one and try the mode viewer. http://files.halomods.com/download.php?id=50758
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Post by Raptor Jesus »

still not working. heres what the debug thing says

Code: Select all

See the end of this message for details on invoking 
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at Microsoft.DirectX.Direct3D.Manager.get_AdapterCount()
   at Microsoft.DirectX.Direct3D.Manager.get_Adapters()
   at entity.ModelViewer.InitializeGraphics()
   at entity.ModelViewer.Main()
   at entity.ModelViewer..ctor(ParsedModel temppm)
   at entity.MapForm.rawEditorToolStripMenuItem_Click(Object sender, EventArgs e)
   at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
   at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
   at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
   at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
   at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
   at System.Windows.Forms.ToolStrip.WndProc(Message& m)
   at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
entity
    Assembly Version: 1.0.2311.435
    Win32 Version: 1.0.2311.435
    CodeBase: file:///C:/Documents%20and%20Settings/Tyler/Desktop/50758/entity.exe
----------------------------------------
System.Windows.Forms
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Xml
    Assembly Version: 2.0.0.0
    Win32 Version: 2.0.50727.42 (RTM.050727-4200)
    CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.DirectX
    Assembly Version: 1.0.2902.0
    Win32 Version: 5.04.00.2904
    CodeBase: file:///C:/Documents%20and%20Settings/Tyler/Desktop/50758/Microsoft.DirectX.DLL
----------------------------------------
Microsoft.DirectX.Direct3D
    Assembly Version: 1.0.2902.0
    Win32 Version: 9.05.132.0000
    CodeBase: file:///C:/Documents%20and%20Settings/Tyler/Desktop/50758/Microsoft.DirectX.Direct3D.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
    <system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.


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Post by Monkey Terd »

MMMkay.. Have you tried Darkmatter Alpha 1?
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Post by Raptor Jesus »

hmmm... i don't know what version i'm using. could you maybe post a link? i'm having trouble tying to find it
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Post by Monkey Terd »

Well, I dont have a direct link. But it is in This App Pack.
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Post by Raptor Jesus »

well, getting closer. i click on the .mode and an error pops up, saying it can't find some moon texture. Then i just get a blank window titled Model Viewer
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Post by T1xAnton »

Find a different darkmatter. You got a bad one. Well not bad but outdated one.
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Post by Raptor Jesus »

i've tried 2 different version. can you send me to one thats by it self and not in a pack? i'm on dial up and can't get big files easily
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