This forum is for files only, Utilities and Hacks go here, not skins.
ZzJ03zZ
Posts: 87 Joined: Fri Jun 02, 2006 10:50 am
Post
by ZzJ03zZ » Thu Jun 29, 2006 8:37 am
lol.... I like the song better then the mod itself, isn't that linkin park(in the end) lol hahaha. where did u get it can u send it to me
Thanx Detox^^
dave71
Posts: 39 Joined: Tue Jul 05, 2005 10:01 am
Post
by dave71 » Thu Jun 29, 2006 9:18 am
Dont work the sppf file on zanzibar.map, what i do?
Trulife8342
Posts: 2403 Joined: Sat Sep 03, 2005 7:04 am
Location: Miami, FL -- Name: Mauro Garcia
Contact:
Post
by Trulife8342 » Thu Jun 29, 2006 9:24 am
Please read your other topic and if you want Ill repost all that info on this topic so people can read it here also, its completly up to you.
Monkey Terd
Posts: 2032 Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S
Post
by Monkey Terd » Thu Jun 29, 2006 9:25 am
dave71 wrote: Dont work the sppf file on zanzibar.map, what i do?
The mod is NOT for Zanzibar!
Formerly known as Limpmybizket.
sleepbomb
Posts: 24 Joined: Wed Jun 28, 2006 10:17 am
Location: 6ft under
Post
by sleepbomb » Thu Jun 29, 2006 9:34 am
dave71 you put the sppf on 01b_spacestation.map and play it on campain
sleepbomb
Posts: 24 Joined: Wed Jun 28, 2006 10:17 am
Location: 6ft under
Post
by sleepbomb » Thu Jun 29, 2006 9:40 am
It would be sweet to have a epic battle on headlong keep up the good work
destroyer69
Posts: 336 Joined: Thu Aug 18, 2005 4:18 pm
Post
by destroyer69 » Thu Jun 29, 2006 9:50 am
Please do not double post. There is an edit button, its there for a reason.
nugglet
Posts: 61 Joined: Sat May 27, 2006 5:40 pm
Post
by nugglet » Thu Jun 29, 2006 10:10 am
when u were betraying sgnt johnson he sounded like the mexican marine
^^FAN BAR^^
snakejknight
Posts: 693 Joined: Sun Jun 04, 2006 1:00 pm
Location: North Hollywood California
Post
by snakejknight » Thu Jun 29, 2006 10:12 am
yea i know he did, idk y. when i make another one, they will all be odst's and hopfully i can get them too move
sleepbomb
Posts: 24 Joined: Wed Jun 28, 2006 10:17 am
Location: 6ft under
Post
by sleepbomb » Thu Jun 29, 2006 10:14 am
what map are you making your next mod on ((((Headlong)))) would be sweet
DarkMetal
Posts: 444 Joined: Sun May 28, 2006 11:28 pm
Location: Jacksonville, FL
Post
by DarkMetal » Thu Jun 29, 2006 10:18 am
Yea, these are getting a little old... Containment? Coag? Zanzibar?
x088x
Posts: 837 Joined: Sun Nov 06, 2005 1:46 pm
Location: ..
Post
by x088x » Thu Jun 29, 2006 10:25 am
Make it on a small map like Lockout, that would be interesting. Try to make them move around and such. Spawn a variation of enemies such as Brutes, Drones, Jackals, and Flood. You can probably find all of these enemy types in Gravemind or High Charity.
Halo 3 ruined everything..
snakejknight
Posts: 693 Joined: Sun Jun 04, 2006 1:00 pm
Location: North Hollywood California
Post
by snakejknight » Thu Jun 29, 2006 10:27 am
dark|metal wrote: Yea, these are getting a little old... Containment? Coag? Zanzibar?
then don't open and read the topic
DarkMetal
Posts: 444 Joined: Sun May 28, 2006 11:28 pm
Location: Jacksonville, FL
Post
by DarkMetal » Thu Jun 29, 2006 10:40 am
snakejknight wrote: dark|metal wrote: Yea, these are getting a little old... Containment? Coag? Zanzibar?
then don't open and read the topic
I did. I must be the only one who thinks putting a Multiplayer sbsp into Campaign isn't exciting.
snakejknight
Posts: 693 Joined: Sun Jun 04, 2006 1:00 pm
Location: North Hollywood California
Post
by snakejknight » Thu Jun 29, 2006 10:43 am
I did. I must be the only one who thinks putting a Multiplayer sbsp into Campaign isn't exciting.
no ur not the only one, but if u don't find it exiting, then ignore it, there are a few people that like the idea.
sleepbomb
Posts: 24 Joined: Wed Jun 28, 2006 10:17 am
Location: 6ft under
Post
by sleepbomb » Thu Jun 29, 2006 10:47 am
Is there going to be a v.3
or is this the last we are going to see of these types of mods
Trulife8342
Posts: 2403 Joined: Sat Sep 03, 2005 7:04 am
Location: Miami, FL -- Name: Mauro Garcia
Contact:
Post
by Trulife8342 » Thu Jun 29, 2006 10:47 am
I honestly dont think its benifiital to the modding community, a MP bsp in SP, I think its just dumb, Sorry for being "rude" but honestly this really isnt anything special
x088x
Posts: 837 Joined: Sun Nov 06, 2005 1:46 pm
Location: ..
Post
by x088x » Thu Jun 29, 2006 10:49 am
I see it beneficial that we know AI is not embedded in the BSP.
Halo 3 ruined everything..
DoorM4n
Readers Club
Posts: 2530 Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance
Post
by DoorM4n » Thu Jun 29, 2006 10:50 am
Trulife8342 wrote: I honestly dont think its benifiital to the modding community, a MP bsp in SP, I think its just dumb, Sorry for being "rude" but honestly this really isnt anything special
lmao, huge 150 on 150 ai battles would kick ASSASSASASASASAS
on coagulation, i have sprouted an idea
The maximum signature size is 500x120px at 75kb.