
[Trial Mod] ARMED HELL! V3 1st Post!
-
- Posts: 89
- Joined: Mon Jun 26, 2006 10:36 am
- Location: Houston, Texas
-
- Posts: 89
- Joined: Mon Jun 26, 2006 10:36 am
- Location: Houston, Texas
- Durka Durka Mahn
- Readers Club
- Posts: 206
- Joined: Sat May 27, 2006 7:43 pm
- Durka Durka Mahn
- Readers Club
- Posts: 206
- Joined: Sat May 27, 2006 7:43 pm
The house is finished...3 stories...First floor, second, and the roof. Roof has 2 turrets, side by side, 2 rocket spawns, 3 sniper spawns, 3 healthpack spawns, and some frags. Second has a bunch of weapons and stuff, same with the first. I just need to add lights and it' s done, but that won't be done til tommorrow.

- Butt Cancer
- Posts: 180
- Joined: Tue Jun 06, 2006 6:20 pm
- Location: Kicking Ass in Canada with my best freind Chuck Norris!
- Durka Durka Mahn
- Readers Club
- Posts: 206
- Joined: Sat May 27, 2006 7:43 pm
-
- Posts: 991
- Joined: Fri Sep 03, 2004 12:07 pm
- Contact:
![]() |
-
- Posts: 71
- Joined: Wed May 24, 2006 11:21 pm
-
- Posts: 89
- Joined: Mon Jun 26, 2006 10:36 am
- Location: Houston, Texas
-
- Posts: 295
- Joined: Sun Jun 11, 2006 9:32 am
- Location: The Netherlands
- Contact:
-
- Posts: 107
- Joined: Thu May 11, 2006 2:16 pm
- Contact:
-
- Posts: 991
- Joined: Fri Sep 03, 2004 12:07 pm
- Contact:
![]() |
-
- Posts: 89
- Joined: Mon Jun 26, 2006 10:36 am
- Location: Houston, Texas
-
- Posts: 518
- Joined: Sun Jul 24, 2005 8:07 pm
- Location: united states
![]() |
- {FL} Evman
- Posts: 20
- Joined: Tue May 23, 2006 4:06 pm
- Location: Illinois
- Contact:
Collision models are edited by what would seem like making scenery for a CE map. You create the model and use tool to create a collision model for it. Then use geurilla to save it as binary metadata. Then inject.....that's one way to do it.I dont know how to edit collision models
I am attatching a .rar that turns the log into a sort of WALL or large block, making it easier to build log mods. You can use it in version 3 if ya want. There is a model, collision model(as a meta) and an xml that contains inject data for the collision model.
Instructions, just simply import the model the the log under mod2
Inject the meta for the collision for the log under coll
and hit save. ALL DONE!
*note*: you will probably have to edit some of you bunker and basses if they already exist in the map u put them into.(they are much larger than the origional.
- Attachments
-
- Baracade.rar
- A complete log make-over kit
- (3.95 KiB) Downloaded 12 times
Signature exceeded 75 KB. Please read the rules. ~DeToX
-
- Posts: 46
- Joined: Fri Nov 25, 2005 8:29 am
- Location: Wherever Halo Takes Me
- Contact:
luv the log model
. I give the model itself a 9/10 lol. And the whole mod a 9.75/10
. Okay, some of the string entries kinda remind me of my mod
. Like, "cut himself! EMO", mine was "is an emo cutter" and urse is "owned" instead of "pwned" and it brings back the happy days
. Hehe I love how people have grown to remodel and sparkedit and hex trial maps. Appearently, it's possible to pmi too. Once that is figured out, the barrier on how good trial mods can be will be pushed back really far. I'm gonna download this mod right now, and will give a full reveiw later.



