[mod] Discobob 1st, apply to Elongation.

This forum is for files only, Utilities and Hacks go here, not skins.
DiscoBob





Posts: 82
Joined: Thu May 04, 2006 8:06 pm
Contact:

[mod] Discobob 1st, apply to Elongation.

Post by DiscoBob »

Ok, here is my first mod. I know its not ooba l337 greatness but please dont flame me too bad :)

I don't have any pictures yet as im having some trouble getting halo on my HDD right now, so I can't use the screencap trainer. So if someone could take some pictures for me, or if you guys can wait like a day or two for me to fix my problem.

Features:
BR and Magnum only weapons on map
Frag grenades only grenades on map
BR and Magnum have a proper flashligh that is always on
Darkened Lightmap
Some skinning
Crates dont appear on the conveyor belt (the first one falls, then after that no more, the script reference was removed)
Some minor active scenory outside, inda hard to see though.
BR only shoots one bullet, but at a faster rate, along with a faster projectile speed.
Magnum ROF increased

This is meant to be a map used for SWAT mainly, or standard slayer.

And now, the downlaod:
http://mayhem.sbdesigning.com/halo2mods ... 1.serenity

Comments/Suggestions please

p.s. I plan to improve on this alot, that's why its beta.[/url]
Last edited by DiscoBob on Mon Jun 26, 2006 7:38 pm, edited 1 time in total.
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

sounds pretty cool i would like to try out your first but i don't mod the new maps cause I play xbox live at least once a day but I will help you with getting h2 on your HDD just pm me and what is the point of having active scenery if you can't see it good; and I guess you mod on xbox live cause you said its good for SWAT or slayer modding on live is a no no :(
dalton xX





Posts: 56
Joined: Thu Jun 15, 2006 1:12 pm

Post by dalton xX »

this sounds like an ok mod.
Image
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

StalkingGrunt911 wrote:sounds pretty cool i would like to try out your first but i don't mod the new maps cause I play xbox live at least once a day but I will help you with getting h2 on your HDD just pm me and what is the point of having active scenery if you can't see it good; and I guess you mod on xbox live cause you said its good for SWAT or slayer modding on live is a no no :(
slayer and swat are gametypes
Dojorkan




Coagulator Blacksmith

Posts: 1084
Joined: Sun Jan 30, 2005 7:54 am

Post by Dojorkan »

Nice map concept DiscoBob.
~FallenOne~





Posts: 102
Joined: Sat Apr 16, 2005 10:33 am
Location: Herscher, Illinois

Post by ~FallenOne~ »

ok well all in all not too shaby fix a few thing here and there and youll have a halfway decent mod!

add a bit more into it too ya kno skins shad swaps mabey

either way keep at it
Image
Well AI isn't easy, its not like you get 5 nerds, coke-a-cola, and a bunch of computers and 2 days later theres AI. Its more like 50 Nerds, Cocaine, and Supercomputers, then 2 weeks later you get AI.
Last edited by ~FallenOne~ on Sun Oct 15, 2006 1:38 pm; edited 1,000 times in total
DiscoBob





Posts: 82
Joined: Thu May 04, 2006 8:06 pm
Contact:

Post by DiscoBob »

thanks for the reply
Hawaiian Modder




Pi Connoisseur

Posts: 2154
Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.

Post by Hawaiian Modder »

Pretty good mod. I like the swat feel.
Heres what I say.
Maybe make it only MC as the players, or even better make all players odsts'. They do look swat like.
Some new weapons or models to give a swat feel would be cool.
Skining the odsts' so they have a swat look.
(Harder) Maybe make the hud slightly different. I know that with insolence and the ifp plugins for hud you can make it really cool.
Image
Thanks lej for the sig.
Dr.Cox wrote:I like Cox.
PyroBlizzard




Stylist Critic Trickster

Posts: 659
Joined: Thu Jun 30, 2005 4:49 pm
Location: AUZZIES RULE AT HALO 3!

Post by PyroBlizzard »

Okay map, nice for swat but your boxes keep spawning. And the only boxes i found gone were the ones in blue room. Also your banshee active scenery aint move.

Here you go man:
Image
Image
Image
Image
Image
Image
Image
jackosmack





Posts: 106
Joined: Tue May 23, 2006 9:52 pm
Location: seeing the snakes on a plane sequel: Sharks on a Tractor O.o

Post by jackosmack »

looks pretty cool, kinda reminds me of an abondoned warehouse :shock:

pretty spooky, if you could figure out a way to make lights flicker - omg talk about l337ness!

the map def'n looks worth a dl, and i agree with the odsts...put some more good stuff in this, good job btw!
x088x




Critic

Posts: 837
Joined: Sun Nov 06, 2005 1:46 pm
Location: ..

Post by x088x »

Hey, this actually looks pretty good! I might download this! Doesn't it freeze where you took out all of the scenery?
Halo 3 ruined everything..
DiscoBob





Posts: 82
Joined: Thu May 04, 2006 8:06 pm
Contact:

Post by DiscoBob »

nah, none of it freezes..theres still a few bugs need worked out..the banshee that isnt moving outside i accidently placed in a null place outside of elongation..like its not actually in the level so it wont move. Also, for some reason the crates sometimes dissapear and sometimes dont, i need to fix that a little more. And I'm working on touching a few other things up.
thefreindly0ne





Posts: 524
Joined: Mon Feb 27, 2006 4:23 pm
Location: in reahab for being addicted to rehab

Post by thefreindly0ne »

this mod looks very good but i would get the scenery moving if i were you (not in a bad way)
Tural wrote:Cheating, Live modding, and illegal content. Three rules broken in one post, doesn't look good.
DiscoBob





Posts: 82
Joined: Thu May 04, 2006 8:06 pm
Contact:

Post by DiscoBob »

there is still active scenery that moves..they're colliding banshee's but it happens sorta fast...their outside the base windows. I'll probobly just remove the still banshee as there's not much space outside elongation.
~FallenOne~





Posts: 102
Joined: Sat Apr 16, 2005 10:33 am
Location: Herscher, Illinois

Post by ~FallenOne~ »

DUDE I LIKE WAT I SEE
Image
Well AI isn't easy, its not like you get 5 nerds, coke-a-cola, and a bunch of computers and 2 days later theres AI. Its more like 50 Nerds, Cocaine, and Supercomputers, then 2 weeks later you get AI.
Last edited by ~FallenOne~ on Sun Oct 15, 2006 1:38 pm; edited 1,000 times in total
~FallenOne~





Posts: 102
Joined: Sat Apr 16, 2005 10:33 am
Location: Herscher, Illinois

Post by ~FallenOne~ »

jackosmack wrote:looks pretty cool, kinda reminds me of an abondoned warehouse :shock:

pretty spooky, if you could figure out a way to make lights flicker - omg talk about l337ness!

the map def'n looks worth a dl, and i agree with the odsts...put some more good stuff in this, good job btw!

hey thats not hard take the light form lockout the flood one and then change it to be white or watever


Yea sry about the double post :oops:
Last edited by ~FallenOne~ on Thu Jun 29, 2006 9:08 pm, edited 1 time in total.
Image
Well AI isn't easy, its not like you get 5 nerds, coke-a-cola, and a bunch of computers and 2 days later theres AI. Its more like 50 Nerds, Cocaine, and Supercomputers, then 2 weeks later you get AI.
Last edited by ~FallenOne~ on Sun Oct 15, 2006 1:38 pm; edited 1,000 times in total
DiscoBob





Posts: 82
Joined: Thu May 04, 2006 8:06 pm
Contact:

Post by DiscoBob »

lol, edit button plz :p


but thanks..and ya..im gonna put in quite a few more things around the map..thanks for the ideas though =D (and the comments!)
User avatar
r0tten
Readers Club




Recreator Wordewatician 500

Posts: 1734
Joined: Sun Jan 22, 2006 8:41 pm

Post by r0tten »

now that i see pics i like what i see, add one of those portable shield barrier things (like in turf) in each flag room, it would make it more like longest from halo 1, then maybe add a overshield and an invisibility in there somewhere too. keep up the good work.
~FallenOne~





Posts: 102
Joined: Sat Apr 16, 2005 10:33 am
Location: Herscher, Illinois

Post by ~FallenOne~ »

r0tten wrote:now that i see pics i like what i see, add one of those portable shield barrier things (like in turf) in each flag room, it would make it more like longest from halo 1, then maybe add a overshield and an invisibility in there somewhere too. keep up the good work.
yea but change the shader on the shield cus itd be kinda odd having a glowing blue shield running at you on a map ment for darkness and stealth
Image
Well AI isn't easy, its not like you get 5 nerds, coke-a-cola, and a bunch of computers and 2 days later theres AI. Its more like 50 Nerds, Cocaine, and Supercomputers, then 2 weeks later you get AI.
Last edited by ~FallenOne~ on Sun Oct 15, 2006 1:38 pm; edited 1,000 times in total
ledgendary





Posts: 317
Joined: Wed Jun 07, 2006 8:39 am
Location: New Account August 02, 2004 Was joining date, Post Count:943554

Post by ledgendary »

lol what would you shoot with banshee.. And what would shoot you.. :shock: :shock:
Locked