Bridge over coag v2.1 (skull forest)

This forum is for files only, Utilities and Hacks go here, not skins.

Should i add more structures?

Yes
23
92%
No
2
8%
 
Total votes: 25

The-Guardians





Posts: 81
Joined: Thu Apr 21, 2005 5:31 pm
Location: n/a

Post by The-Guardians »

neat
User avatar
snakejknight




Trickster Wave Pyre Wordewatician 500

Posts: 693
Joined: Sun Jun 04, 2006 1:00 pm
Location: North Hollywood California

Post by snakejknight »

Snaku wrote:It isn't currently possible. Well... sort of. TLM is working on it and acheived a proof of concept, but it's still got a long way to go before it's viable.
its been done, i just don't know how
SerpentKnights





Posts: 271
Joined: Sun Jan 22, 2006 9:46 pm

Post by SerpentKnights »

Snaku wrote:It isn't currently possible. Well... sort of. TLM is working on it and acheived a proof of concept, but it's still got a long way to go before it's viable.
nooooooooooooooooooooooooo
Beware the ninja spaz... >_>
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Well... maybe not a long way. I bet, with our current tools, Doom could have it figured out in a few hours if he really tried.
User avatar
snakejknight




Trickster Wave Pyre Wordewatician 500

Posts: 693
Joined: Sun Jun 04, 2006 1:00 pm
Location: North Hollywood California

Post by snakejknight »

well i decided to put out another
voodoo721





Posts: 392
Joined: Tue Mar 29, 2005 4:55 pm

Post by voodoo721 »

nice. i havent seen any other mods with jmad editing. looks good.
[img]voodoo721's%20sig[/img]
thanks to .IRONMAN for the custom sig.
Loonycgb2





Posts: 233
Joined: Wed Jun 21, 2006 6:46 am
Location: HoUsToN
Contact:

Post by Loonycgb2 »

Elite747 wrote:SLC bridgeovercoag:

here is the bridge over coag with slc fixed it works i tested it
Attachments
bridgeovercoag.rar
here the patch
(7.76 MiB) Downloaded 25 times
jzimmer09




Recreator

Posts: 584
Joined: Sat Jan 21, 2006 2:48 pm
Location: Making MODZ
Contact:

Post by jzimmer09 »

Wow thats REALY creepy.... i LIKE it
Image
uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
SerpentKnights





Posts: 271
Joined: Sun Jan 22, 2006 9:46 pm

Post by SerpentKnights »

the V1.2 version looks pretty cool, i like the skull sky :)
Beware the ninja spaz... >_>
Loonycgb2





Posts: 233
Joined: Wed Jun 21, 2006 6:46 am
Location: HoUsToN
Contact:

Post by Loonycgb2 »

will u make another of these and im sorry bout my last post i meant the map he posted is it the new map with the trees
Last edited by Loonycgb2 on Wed Aug 02, 2006 1:38 pm, edited 1 time in total.
=sw=warlord





Posts: 1469
Joined: Wed Feb 23, 2005 4:11 am
Location: england:lincolnshire
Contact:

Post by =sw=warlord »

for the slc there is a feature in entity that fixes slc.....
why not try that?
User avatar
snakejknight




Trickster Wave Pyre Wordewatician 500

Posts: 693
Joined: Sun Jun 04, 2006 1:00 pm
Location: North Hollywood California

Post by snakejknight »

this one is slc i tested it, i used the new entity to do it, thats y i decided to continue the mod
~FallenOne~





Posts: 102
Joined: Sat Apr 16, 2005 10:33 am
Location: Herscher, Illinois

Post by ~FallenOne~ »

0.O dude its nicceee i love the dark feel to it

and im soo tempted to steal ur jmad editssss! jk
Image
Well AI isn't easy, its not like you get 5 nerds, coke-a-cola, and a bunch of computers and 2 days later theres AI. Its more like 50 Nerds, Cocaine, and Supercomputers, then 2 weeks later you get AI.
Last edited by ~FallenOne~ on Sun Oct 15, 2006 1:38 pm; edited 1,000 times in total
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

holy shit creative idea with the fog, thats a genius idea. How did you happen to come across that idea btw?
The maximum signature size is 500x120px at 75kb.
User avatar
snakejknight




Trickster Wave Pyre Wordewatician 500

Posts: 693
Joined: Sun Jun 04, 2006 1:00 pm
Location: North Hollywood California

Post by snakejknight »

well i was trying to change it too look blue-ish, and while i was doin it i wanted to make like firefly's in it. well they just showed up and white specs (they looked like snow) and so wanted to know wat a pic would look like in it, so i put a skull and wallah
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

from th pictures it looks like u spawned the redcedar_m trees. Try spawnign the redcedar_m_high lod trees. Then the trees will be fully working....
The maximum signature size is 500x120px at 75kb.
licenz2kill




Recreator

Posts: 17
Joined: Tue Jul 18, 2006 5:24 am

Post by licenz2kill »

dude i love this map. it is my most favorite coag map ever. this map is mimesis matierial. keep up the good work up :D
sign the petition to increase the xbox 360 warranty
www.petitiononline.com/xbox360w/petition.html
Necris





Posts: 22
Joined: Mon Jul 03, 2006 9:45 am
Location: your Mom's bed!! he! he!
Contact:

Post by Necris »

Nice! 8)
PyroBlizzard wrote:Nice mod!! Just like your last one! Except this ones the same.
CHAOSWEAV3R





Posts: 19
Joined: Sat Jul 01, 2006 9:31 pm

Post by CHAOSWEAV3R »

Hey, great mod. I like the skull effect on the fog and the Pelican. Lots of vehicles and fun. GJ
Locked