pelican and shadow variation

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srchrisknight





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pelican and shadow variation

Post by srchrisknight »

hey in the sp maps the peilican drops off tanks, and warhogs, and the creep drops off ghosts is there a way to do this in mp maps, and if not is there a way to simply have it permenantly attached

i tried changing the pelican rear gun, but that don't look right
SS-kojak




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Post by SS-kojak »

I think doom had a WIP of it. Check the pictures section. Talk to him about it.
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Twinbird24




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Post by Twinbird24 »

There probably is a way, maby. But I've never seen the Creep (Shadow, as it's called) drop off (a) ghost(s). I've also never seen the Pelicant pick up something, like a warthog. Also, I want to know how you got the Pelicant with a gunner into multiplayer. All I know how to do is put a turret-less Pelicant into muliplayer, but it's always spinning wildly and is impossible to get into, so how did you do it. Thanks.
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srchrisknight





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Joined: Tue Apr 04, 2006 4:54 pm

Post by srchrisknight »

to make it drivable u have to do either one of 2 things, change ur bipd to a marine, or change the seats on the pelican to those of the warthog and spactre. to make it not spin around spawn in onto a nachine i suggest the industrial cargo door from gassgiant. to make the rear gun work while playing as the mc or elite, change the plican rear gun seat to warthog_g

i just need to know how to make it have attachments like the warthog or tank

the shadow doesn't drop the ghos tuntil an elite gets in it, t doesn't happen often, but i hvce seen it off the clean oldmambasa map
Twinbird24




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Post by Twinbird24 »

Ok, thanks.
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