[mod] Repression final {with mainmenu feature for Serenity}

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Elite747




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[mod] Repression final {with mainmenu feature for Serenity}

Post by Elite747 »

Best if played on CTF with default vehicle and weapon settings. Put all Elites on Blue team and all spartans on Red team.

Well, I am all done with Repression. This has one easily noticable differance from V.2. One of the biggest features is that you can add it to your Main Menu using the "Use Main Menu" feature on serenity. Just check use maunmenu in the tab and make sure you have a mainmenu.map in the same directory as the map being patched. Then FTP both repression.map and the mainmenu.map to your maps folder.


The map is darker now with a new sky.
The gate switch has been skinned.
The maps weapon and vehicle layout is made for Humans vs Covenant.
The map has two pelicans over the Human Base.
It has drop pods with collision.
It has added Invisibility power ups.
It also has more Explosion barrels, which re-spawn. :-D
Vehicles have been changed up a little.
Red team=human, Blue team=covie
There is a covie battlecruiser overhead.
As u saw above, you can add it to your mainmenu with serenity. 8)

Hope you guys like it.


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Attachments
Repression Final.zip
serenity patch
(2.08 MiB) Downloaded 184 times
Last edited by Elite747 on Thu Jun 22, 2006 8:16 pm, edited 1 time in total.
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IACE|HALO VICIS|ELITE MODS
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Post by fodelement »

Nice job seem's just a little to dark after all it is night... but g/j 7/10 :lol:

I always loved the Capital ships there sexy :oops:
Last edited by fodelement on Thu Jun 22, 2006 8:06 pm, edited 1 time in total.
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Post by Monkey Terd »

Looks pretty good. I like the whole Red vs. Blue thing.

Edit: Here, is a patch, that will be added to the Serenity Repository.

<3 Iron_Forge/Aequitas
Attachments
Repression.serenity
Repression...By: Elite 747
(3.03 MiB) Downloaded 254 times
Last edited by Monkey Terd on Thu Jun 22, 2006 8:23 pm, edited 2 times in total.
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GametagAeonFlux




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Post by GametagAeonFlux »

Nice, I like the Capital Ship.
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Post by The Flying Dutchmen »

why not add every mod to the repository?
this has been said before but why make AGAIN a new topic for this mod :?
this is the 3rd topic now of thesame mod. what a waste of topic and hm space.
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I don't think the dds files work in the ppf o matic
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Post by PyroBlizzard »

Very true Dutchmen. Just edit your topic title and post and bump it saying "update final" or something like that.

Although you have posted it 3 times i am happy with your outcome of this mod.
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Post by Aequitas »

The Flying Dutchmen wrote:why not add every mod to the repository?
Every mod that's posted correctly is added to the repository.. Monkey Terd just attached it the way it's supposed to be, then the repository picked it up.
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Post by ~FallenOne~ »

its comin together nicely man keep it up
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Well AI isn't easy, its not like you get 5 nerds, coke-a-cola, and a bunch of computers and 2 days later theres AI. Its more like 50 Nerds, Cocaine, and Supercomputers, then 2 weeks later you get AI.
Last edited by ~FallenOne~ on Sun Oct 15, 2006 1:38 pm; edited 1,000 times in total
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