[MOD] AOTCR MOD

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.
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Think it's cool?

Yeah Man!
4
33%
It's good.
5
42%
I don't really like it.
0
No votes
It is absolute rubish!
3
25%
 
Total votes: 12

Melea Lord





Posts: 58
Joined: Wed Sep 21, 2005 2:32 am
Location: Essex, England

[MOD] AOTCR MOD

Post by Melea Lord »

Hi, me again. Hopefully someone is gonna help with my TAR mod soon.

Now here is the mod:

You are a spy for the humans. You have assasinated the leader of the covenent's brand new cyborg team and have taken his place. All covenent allied aleins look at you with respect. However it is a grave time for the covenent in the region. The Heretic's prophets have infiltrated the area and have switched the alliance of sveral areas, which are now hostile towards the covenent. Hunters are being evacuated so as not to be persuaded to join the other side. But it is too late. Several Heretic squads are invading with the help of Hunters. An Elite who has achieved Golden Status is now a total disgrace, many of the Heretic's forces are brimming with them. Cyborgs also are converting. The enemy is at the Control room's doors. The last few of the faithful locked it in time. However who knows the amount of time master cheif has to stop the enemy from breaking in, from learning the weapon Halo is.

Covenent Army Changes:

1) Golden Elites (PR) trained to throw grenades and have boost sheilds.
2) Captured Armoured Marines recruited to strengthen army (Have machines inside them to kill them if they help the enemy (Flawful device, several are in the Heretic's forces)).
3) Some Grunt Major's have been given more training and now weild a PR and can take more damage.
4) Trained Cyborgs in the usage of assault rifles and can drive scorpians and ghosts.

Heretic Army:

1) Hunters which can withstand large amounts of damage.
2) Golden Elites (ES) Have boosted sheilds and withstand more damage.
3) Trained Cyborgs in the usage of assault rifles and can drive scorpians and ghosts.

Vehicle Changes:

1) Wraith now drivable.

Other Changes:

1) More Active Camo
2) Vehicles/Equipment and some Scenery moved about and swapped.

Pics:

Image

Image

If you are going to vote I would be pleased if you played it first instead of just looking at the writing above and the pics to decide your vote.

Please submit commits with lots of praise, or if you must, please use constructed criticism.
Attachments
b40.rar
(3.09 KiB) Downloaded 121 times
wwpsilentwolf





Posts: 80
Joined: Fri Jul 15, 2005 10:47 am
Location: deep within the confinds of my mind woah this emptier than i thought

Post by wwpsilentwolf »

that looks ok keep it up it be cool if you put some models in it.
<(O_O<)_^<)[/quote] dont it just spread the love
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Butt Cancer





Posts: 180
Joined: Tue Jun 06, 2006 6:20 pm
Location: Kicking Ass in Canada with my best freind Chuck Norris!

Post by Butt Cancer »

ditto,and skins as well
i like rice
Melea Lord





Posts: 58
Joined: Wed Sep 21, 2005 2:32 am
Location: Essex, England

Post by Melea Lord »

Unfourtunatly due to some eror on my pc, PMI SP, sapien and tool never work. It's a real shame cause I want to make changes via scripts to all of my maps. And about the skins; I hate them, I see no reason to change the apearance of anything in Halo because I think they look good enough already.
CloudStrife24





Posts: 71
Joined: Wed May 24, 2006 11:21 pm

Post by CloudStrife24 »

Melea Lord wrote:Unfourtunatly due to some eror on my pc, PMI SP, sapien and tool never work. It's a real shame cause I want to make changes via scripts to all of my maps. And about the skins; I hate them, I see no reason to change the apearance of anything in Halo because I think they look good enough already.
Ur map is pretty ok, ppl want skins and models bcuz they want originallity and effort in mods.Or ur mods would be considered boring and plain.
Melea Lord





Posts: 58
Joined: Wed Sep 21, 2005 2:32 am
Location: Essex, England

Post by Melea Lord »

I really want to make it so that when a cyborg gets in a tank he moves about and not stands still. I also want to make it so the entire enemy from the first time you meet them on the ground to follow you all the way to the underground cave and to continue moving when you have driven away. And it should be impossible for the door underground to open untill tehy are all dead. So thats every enemy from beginning to the tunnel entrance to follow. That could be 7 ghosts, elite ES and hunters and cyborgs for a cool final battles. And maybe a tank!

I also want to make it possible for the guys you fight in that valley to run into the bottom floor of the next building.

All of this takes Sapien and tool to work. I am trying my best to get them working!
Net_Slayer





Posts: 117
Joined: Sun May 07, 2006 4:18 am
Location: I wish i knew where i was, There is a light at the end of this tunnel which i can see...
Contact:

Post by Net_Slayer »

ok i know how to make the guy in the scorpion move around a bit...

BTW ou should really post a question or even if it is rhetorical in the other forum calle tech questions and problems... :roll:

yea any way open hmt then open the scorpion in the vehi tag
using phenomena's 60 plugin plack make sure that ai driver is enabled and that AI hovering/flying is checked...

plz reply if anything bad be goin on... :wink:
OK I'm back getting H2v as soon as it comes out.
Tah for making it
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