[WIP] Metroid Tunnel 2

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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ScottyGEE




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Post by ScottyGEE »

WHAT A FUCKING PICE OF SHIT MOD RAWR RAWR RAWR I CAN DOO BETTA DAN JOOOOOOOO!!!
wtfman d0nt fl4me me lolololz!
You 5+0|_3 my Pelican Give me credit dooooode!

I was just kidding man rawrfl[/my noob three quarters]

Anyway looks promising. I just hate no lightmaps :( Other than that I can wait to beat you down on xlink like all those other times :D
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Technically its only me animating though ;)
voodoo721





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Post by voodoo721 »

looks good. :P
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Agent ME




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Post by Agent ME »

Looks fruberly awesome.
RA1N THE ELITE




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Post by RA1N THE ELITE »

sweet conversion can't wait till release.
Edit: to get the elite to look like that transfer the hlmt of the ranger. then go to the default and change to ranger. found this while experimenting with elites.
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jzimmer09




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Post by jzimmer09 »

WOW that looks truly AMAZING i cant wait 2 play it! :P
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uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
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JesseCuster




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Post by JesseCuster »

Ok...we made some changes for better looking in the map....here are some new pics.....release?...maybe when the black mamba is back from africa :wink: ....have a look at the cool windows :idea:

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DWells55





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Post by DWells55 »

Oh, that is hawt.

Active scenery with UNSC cruisers please!
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JesseCuster




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Post by JesseCuster »

mh..but only host can see active scenery, because u cant make it slc ..right??

yeah..it would be very nice..to have some spacebattles or what ever in the sky^^
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Post by Snaku »

I love the windows.
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JesseCuster




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Post by JesseCuster »

Yeah..that was great idea..the map looks better than before......

first we wanne inject naked dancing girls in the space and make an automatic window----put 5 bugs in the slot and it will be open...and u see the babes^^
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Post by IRONMAN. »

Windows ey? Who says shader swapping is bad? :)

Very very good idea.
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The Flying Dutchmen




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Post by The Flying Dutchmen »

active scenery? don't ruin this mod please with that
KILLTROCITY MAPPACK
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I don't think the dds files work in the ppf o matic
DWells55





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Post by DWells55 »

The Flying Dutchmen wrote:active scenery? don't ruin this mod please with that
Active scenery is only bad when done wrong.

In a space level like this, it would be tasteful and add to the immersion to see Longsord fighters and UNSC cruisers flying by.
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Post by voodoo721 »

i finally made room on my xbox for mimesis maps again, so... :wink:
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T1xAnton




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Post by T1xAnton »

I would like to say good job. Some of the specials are condition nulled on this map and I made a list a while ago of where there locations are so if you need my list just message me on msn or aim. Heck even pm me. This map would be great with unsc cruisers etc etc.
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DarkMetal





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Post by DarkMetal »

This looks fantastic. I've always liked mach-mods. :)
Last edited by DarkMetal on Fri Jun 30, 2006 5:34 pm, edited 1 time in total.
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T1xAnton




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Post by T1xAnton »

Edit what model?
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DarkMetal





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Post by DarkMetal »

Nvm, my copy and paste goes crazy lol... I need to stop using it
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