[Halo 2] Adding a new HUD Reticles (EDITED: files now)

Tutorials for the Xbox version of Halo 2.
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kornkidcrazy




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[Halo 2] Adding a new HUD Reticles (EDITED: files now)

Post by kornkidcrazy »

Well, before I begin I would like to thank Shalted and the rest of brok3n halo (mostly shated) for figuring this out and helping me with this. Now that I've said this, let us begin.

What you will need:
---------------------------------
1.) Halo 2 Maps
2.) TfAv1228's Internalizer
3.) Adobe Photoshop
4.) Dothalo
5.) Insolence
6.) Other plugin you need are at the bottom of this tutorial
---------------------------------

1. Ok, first off, you can do this few ways. For this tutorial, Open up the Internalizer. Once open, click the Open Map button and locate a map. Once you have got your map, scroll down until you find the following bitmap:
effects\bitmaps\contrails\condensation_contrail
Click on it, then click the Internalize button. After you click that button, locate the Shared map (shared.map) and click on it. It will internalize this image for you. When it is done, close the application.

2. Now that our bitmap is internalized, open Dothalo and locate the bitmap:
effects\bitmaps\contrails\condensation_contrail (*note: it is in the btim tag)
Now, click it and the Raw Data Editor should appear with the image of the contrial. At the bottom of this window, click the Extract button. Save the file anywhere you like.

3. Now, before we go, get the DDS plugin I included at the bottom and put it in the following folder:
C:\Program Files\Adobe\Adobe Photoshop (verson)\Plug-Ins\File Formats
Now that is done, open Photoshop. Open your DDS you saved from Dothalo. Now, click on the channels box and go down to alpha.
(*note: For Alpha Channels, Black is invisible and White is visible.)
Color the whole thing black, then make a desgin in white. When you are satisfyed with the way it looks, save it as a DDS file.
Image
A window should appear. Save it as a DXT3 with Mip Maps. Now, go back to Dothalo and click the inject button and find your new image. If you did it right, it should appear in the preview box on the raw data editor. Close Dothalo now.
Image

4. Now, get the .ifp file I have included and put it in your ifp folder in Insolence. [(insolence folder) -> Plugins -> IFPS] Open up Insolence and then open your map. For this tutorial, I will change the thing for the battle rifle. So scroll down the the nhdt tag and click on ui\hud\battle_rifle. Now, go to the button that says Edit Mode and it should change to Dev Mode. Now click on UI component. On the drop down box where it says 0, click on the down arrow and go to 3. Now click All Dependancies and where it says bitm, find the bitmap:
effects\bitmaps\contrails\condensation_contrail
Now go back to Edit Mode by clicking the Dev Mode button. Click on UI Component and go to 3 again. Make Full Screen Image #, Split Screen Image #, and Quad Screen Image # all the value 0.

5. Now all you need to do is resign your map and play!
Image

*Note: The DDS image must be a DXT2/3 or DXT4/5 in oreder for this to work.
Attachments
Stuff.rar
Plugin and IFP
(347.46 KiB) Downloaded 187 times
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scarylilboy





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very last step...

Post by scarylilboy »

okay i got to the very last step, and all the names in the reflexive #3 are called unknown.

so if u could tell me which ones to change to 0 that would be great. bc my crosshair keeps showing up in the top right hand corner of my screen lol
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plushiefire





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Post by plushiefire »

Nice tut kornkrazykid
Come check out Team 3volved.
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click16





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wow next time tell us t

Post by click16 »

wow next time tell us the RIGHT way to do this instead of using insolence then swap just go to the ndht of any weapon you want to change the reticule to in the dependency/lone ids change HUD Reticule to the Bitmap or you can follow my tutorial just click on the link under my sig!
sorry just as you write the tut do what you are saying in any modding program :? :(
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DemonicSandwich




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Re: wow next time tell us t

Post by DemonicSandwich »

click16 wrote:wow next time tell us the RIGHT way to do this instead of using insolence then swap just go to the ndht of any weapon you want to change the reticule to in the dependency/lone ids change HUD Reticule to the Bitmap or you can follow my tutorial just click on the link under my sig!
sorry just as you write the tut do what you are saying in any modding program :? :(
There's nothing wrong with the methods used in this tutorial since it works.
Also consider the fact that this tut was posted almost 1 and a half years ago.
The community didn't exactly have such a wealth of programs and information then than we have today.

Besides, its organized...unlike many other tutorials.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
click16





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sorry

Post by click16 »

that sounded harsh i didnt realize it...

i get pissed off easely... :(

sorry just change the hud bitmaps hud reticules.
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