This forum is for files only, Utilities and Hacks go here, not skins.
			
		
		
			
				
								Trulife8342 							 
									 
 
 
 
 
		Posts:  2403  		Joined:  Sat Sep 03, 2005 7:04 am 		
		
																Location:  Miami, FL -- Name: Mauro Garcia 
							
							
				Contact: 
				
			 
				
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by Trulife8342   »  Wed Jun 21, 2006 9:15 am 
			
			
			
			
			New UV's!
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								DoorM4n 							 
						Readers Club 			 
 
 
 
 
		Posts:  2530  		Joined:  Mon Aug 15, 2005 2:48 pm 		
		
											Location:  Smurf Village                  Team: Team DeFiance 
							
						
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by DoorM4n   »  Wed Jun 21, 2006 9:23 am 
			
			
			
			
			see NOW THAT TIGHT!
			
			
									
									The maximum signature size is 500x120px at 75kb. 
						 
		 
				
		
		 
	 
				
				
		
		
			
				
								Trulife8342 							 
									 
 
 
 
 
		Posts:  2403  		Joined:  Sat Sep 03, 2005 7:04 am 		
		
																Location:  Miami, FL -- Name: Mauro Garcia 
							
							
				Contact: 
				
			 
				
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by Trulife8342   »  Wed Jun 21, 2006 10:00 am 
			
			
			
			
			Im not at liberty to say.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								The Flying Dutchmen 							 
									 
 
 
 
 
		Posts:  729  		Joined:  Thu Dec 08, 2005 3:06 am 		
		
						
						
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by The Flying Dutchmen   »  Wed Jun 21, 2006 10:04 am 
			
			
			
			
			i take it next is going to be the collision / phmo models?.. new models are kool, but they lack collision. go broken halo !  
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								DoorM4n 							 
						Readers Club 			 
 
 
 
 
		Posts:  2530  		Joined:  Mon Aug 15, 2005 2:48 pm 		
		
											Location:  Smurf Village                  Team: Team DeFiance 
							
						
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by DoorM4n   »  Wed Jun 21, 2006 10:14 am 
			
			
			
			
			The Flying Dutchmen wrote: Trulife8342 wrote: New UV's!
sexy  
  
will this be featured in the next entity?  
Why wouldnt it be 
 
			
			
									
									The maximum signature size is 500x120px at 75kb. 
						 
		 
				
		
		 
	 
				
		
		
			
				
								azwethinkweiz 							 
									 
 
 
 
 
		Posts:  50  		Joined:  Mon Mar 27, 2006 3:53 pm 		
		
																Location:  Layton, Utah 
							
							
				Contact: 
				
			 
				
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by azwethinkweiz   »  Wed Jun 21, 2006 10:55 am 
			
			
			
			
			 that second one makes me happy.  I like it a lot.  Where did you find out about how to UV map?  I would like to figure it myself 
  
Great Job Tru 
 
			
			
									
									Thank you. 
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								SerpentKnights 							 
									 
 
 
 
 
		Posts:  271  		Joined:  Sun Jan 22, 2006 9:46 pm 		
		
						
						
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by SerpentKnights   »  Wed Jun 21, 2006 11:07 am 
			
			
			
			
			what is UV and what purpose does it serve?
			
			
									
									Beware the ninja spaz... >_>
						 
		 
				
		
		 
	 
				
		
		
			
				
								LuxuriousMeat 							 
									 
 
 
 
 
		Posts:  824  		Joined:  Thu Nov 03, 2005 6:43 pm 		
		
																Location:  zzzzzzzzzzzzzzzz 
							
							
				Contact: 
				
			 
				
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by LuxuriousMeat   »  Wed Jun 21, 2006 11:17 am 
			
			
			
			
			i dont know what it stands for but in modeling programs theres a thing called a UVW map and you can add textures to models and up until now you couldnt inject a model with a proper UV map
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Snaku 							 
									 
 
 
 
 
		Posts:  956  		Joined:  Thu Nov 10, 2005 9:40 am 		
		
						
						
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by Snaku   »  Wed Jun 21, 2006 11:41 am 
			
			
			
			
			Basically it defines how the bitmaps get wrapped around the model.  If you've ever extracted a model with darkmatter and injected it again, you'll notice that the bitmaps get all... fubared.  Like swirled up and stuff.  That's because DM can't handle uv's.  Apparently pokecancer has solved (or at least partially solved) this problem, so we'll be able to have custom models with decent looking skins. 
Question: is the look of the skin on the behemoth due to a limitation in Entity, or is that just how you skinned it?
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								Trulife8342 							 
									 
 
 
 
 
		Posts:  2403  		Joined:  Sat Sep 03, 2005 7:04 am 		
		
																Location:  Miami, FL -- Name: Mauro Garcia 
							
							
				Contact: 
				
			 
				
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by Trulife8342   »  Wed Jun 21, 2006 11:48 am 
			
			
			
			
			No there are no limits with custom models anymore, My skin just sucks cause thats the best skin I could have made for it.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								Iron_Forge 							 
									 
 
 
 
 
		Posts:  532  		Joined:  Sat Sep 20, 2003 9:21 pm 		
		
						
						
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by Iron_Forge   »  Wed Jun 21, 2006 12:52 pm 
			
			
			
			
			You can inject models by hand with correct UV's...UV's are explained in the whitepaper if you dig up a copy...
			
							
					
						Attachments
					 
											
			
		
				
			 
			Yes it's bad quality...Don't bother telling me of the trainer, this was taken way back when as an addition to the TF6 site...  			couch.jpg (67.25 KiB) Viewed 1316 times 
		 
		
		
			 
									 
			
									
									
...Thats right...I invented modding...So give me Wii Points...
 
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Monkey Terd 							 
									 
 
 
 
 
		Posts:  2032  		Joined:  Tue May 17, 2005 6:34 pm 		
		
											Location:  T E X A S 
							
						
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by Monkey Terd   »  Wed Jun 21, 2006 12:54 pm 
			
			
			
			
			Wow, now that's a UV map. 
 
			
			
									
									Formerly known as Limpmybizket.
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								PigFarker 							 
									 
 
 
 
 
		Posts:  339  		Joined:  Sat Apr 30, 2005 6:24 am 		
		
											Location:  United States Posts: 9,999,999,999  1337: Yes, Very Much Team: T3am Guard14ns Gamertag: PigFarker 
							
						
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by PigFarker   »  Wed Jun 21, 2006 12:59 pm 
			
			
			
			
			Iron_Forge wrote: You can inject models by hand with correct UV's...UV's are explained in the whitepaper if you dig up a copy...
Link?
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								JesseCuster 							 
									 
 
 
 
 
		Posts:  400  		Joined:  Fri Apr 29, 2005 9:35 am 		
		
																					Location:  where the beer is the best. Team: Halo Gama 
							
							
				Contact: 
				
			 
				
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by JesseCuster   »  Wed Jun 21, 2006 1:01 pm 
			
			
			
			
			WTF?  Where is my couch....i need one too...for chilling after fight.. 
 
and what is it in the first pics?  
 
A bird?  a plane? superman?  nooooooooo its 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
																			
								Monkey Terd 							 
									 
 
 
 
 
		Posts:  2032  		Joined:  Tue May 17, 2005 6:34 pm 		
		
											Location:  T E X A S 
							
						
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by Monkey Terd   »  Wed Jun 21, 2006 1:05 pm 
			
			
			
			
			PigFarker wrote: Iron_Forge wrote: You can inject models by hand with correct UV's...UV's are explained in the whitepaper if you dig up a copy...
Link?
 
			
							
					
						Attachments
					 
											
			
		
		
				
			  H2WhitePaper.rar  
			Iron_Forge's White Paper...  			(14.96 KiB) Downloaded 38 times 
		 
		
			 
									 
			
									
									Formerly known as Limpmybizket.
						 
		 
				
		
		 
	 
				
		
		
			
				
								TheTyckoMan 							 
									 
 
 
 
 
		Posts:  854  		Joined:  Fri Apr 02, 2004 11:22 am 		
		
											Location:  Tea co not Tie co... 
							
						
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by TheTyckoMan   »  Wed Jun 21, 2006 4:27 pm 
			
			
			
			
			DoorM4n wrote: TheTyckoMan wrote: Yeah you're right, he's not giving credit or helping pokecancer, all he did was test the app when he was asked to, took the time to make a model, skin it, inject all of that, testing in game, telling pokecancer how it was messed up, trying again, then posting.....Yeah I gues you're right.....
Fantastic! tyckoman I dont want to bring you into this but pokecancer did make this application and if it was I who was in trulife's place I would definately give credit to the man behind the project. But than again that is just the way I think.  Trulife, hah, we have had this discussion already.
Btw, if you want to improve your mod, contact me through aim, ill help you out! 
I was being sarcastic.......
 
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								Trulife8342 							 
									 
 
 
 
 
		Posts:  2403  		Joined:  Sat Sep 03, 2005 7:04 am 		
		
																Location:  Miami, FL -- Name: Mauro Garcia 
							
							
				Contact: 
				
			 
				
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by Trulife8342   »  Wed Jun 21, 2006 4:38 pm 
			
			
			
			
			Man Sarcasim is a bitch aint it
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								TheTyckoMan 							 
									 
 
 
 
 
		Posts:  854  		Joined:  Fri Apr 02, 2004 11:22 am 		
		
											Location:  Tea co not Tie co... 
							
						
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by TheTyckoMan   »  Wed Jun 21, 2006 5:44 pm 
			
			
			
			
			So is evading the word filter...
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								Trulife8342 							 
									 
 
 
 
 
		Posts:  2403  		Joined:  Sat Sep 03, 2005 7:04 am 		
		
																Location:  Miami, FL -- Name: Mauro Garcia 
							
							
				Contact: 
				
			 
				
		 
		
						
					
						 
		 
													
						
									
						Post 
					 
								by Trulife8342   »  Wed Jun 21, 2006 5:47 pm 
			
			
			
			
			My bad