[Mod]-[Desperation V1]-[Team iMOD]-T1xAnton

This forum is for files only, Utilities and Hacks go here, not skins.

Should I finish this mod? Ahh what am I talking about. Of course I'm Finishing it.

Yes
15
79%
No
4
21%
 
Total votes: 19

User avatar
T1xAnton




Coagulator Recreator Connoisseur

Posts: 1213
Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:

[Mod]-[Desperation V1]-[Team iMOD]-T1xAnton

Post by T1xAnton »

Ok guys here it is my 3rd mod ever. It has no bugs that I know of. Thats the only reason I am even posting it yet. Please help me find bugs. Hehe. Here is the mod:


I present to you a Team iMOD production:

Desperation
  • Author: __ T1xAnton
    Website: ...http://teamimod.com/
    Video:__....
    Patch:__....
    Type:___...Serenity
    Base:___...Ascension

    Map Information:
    [ YES ] __System Linkable
    [ YES ] __Weapon Mods
    [ ___ ] __Skin Mods
    [ ___ ] __Physics Mods
    [ YES ] __Lighting Mods
    [ ___ ] __Vehicle Mods
Story:
In the last desperate attempt at containing the Flood The Forerunners built this Generator Station to secretely serve as a weapon depot to supply the humans to come.


Map features:
Custom ambiance-may not hear it all to well but its there. ;)
Custom lighting
And much more.



Sorry for the pictures being dark. There WILL be a v2.
Preview Images:
Image
Image
Image
Image
Image
Image


Whats to come:
In the version 2 you should probably expect:
A SKIN for sure
New models
More sounds
Better lighting
(May change)

Credits:
Tjc2k4-Insolence
PokeCancer-Entity
Monkey Terd-For him being there (sortof being there anyway) and being a complete (insert random word here) at some points xD.
Team Imod-For supporting me at all points in this mod. Especially Ironman with his "BUTTON"... :P
TunesRus-Teaching how to put base lights
And anyone who I forgot. (If I forgot you just pm me)
Attachments
desperationv1.serenity
Here is the Serenity.
(6.45 MiB) Downloaded 446 times
Last edited by T1xAnton on Tue Jun 20, 2006 9:45 pm, edited 2 times in total.
Accept Change.
Albert Street





Posts: 20
Joined: Wed Jun 15, 2005 1:37 am

Post by Albert Street »

nice job
User avatar
theycallmechad




Visioneer Mad Hatter Commentator Trickster
Firestorm Literarian 500

Posts: 1482
Joined: Sat Aug 13, 2005 11:30 am

Post by theycallmechad »

That looks pretty cool. I'll download it tomorrow after work, I believe. I want to explore this thing :D
Image

Halo's Coldest Map: Hypothermia
"plz" Image "Please!!!" plz lurn tihs!
Monkey Terd




Coagulator Acolyte Recreator Bloodhound
Sigma Sorceror Connoisseur Droplet
Pyre

Posts: 2032
Joined: Tue May 17, 2005 6:34 pm
Location: T E X A S

Post by Monkey Terd »

Looks cool. New maps always make me smile.

====> :D <=====See?
Formerly known as Limpmybizket.
User avatar
ScottyGEE




Visioneer Vector Mad Hatter Artisan
Snitch! Enthraller Pi Critic
Sorceror Droplet Scorched Earth Socialist
Advisor Articulatist 500

Posts: 7352
Joined: Sun Aug 15, 2004 9:08 pm
Location: Down under
Contact:

Post by ScottyGEE »

Looks like a maze, which is always good for shotguns...not swords...pfft...
I like the lighting you demonstrated in the picture.I'll play this for sure before my next modding session
Image
This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
S3anyBoy1





Posts: 142
Joined: Fri Jun 09, 2006 7:06 pm
Location: Here modding halo
Contact:

Post by S3anyBoy1 »

looks awesome i really want to learn how 2 rebuild maps
User avatar
DrXthirstold





Posts: 154
Joined: Fri Mar 31, 2006 10:03 pm
Location: Somewhere you're not...
Contact:

Post by DrXthirstold »

very nice
Image
x088x




Critic

Posts: 837
Joined: Sun Nov 06, 2005 1:46 pm
Location: ..

Post by x088x »

I say stick to the map, not weapon mods. Since this is a brand new map, I would keep it as much has a Bungie map as possible. This is looking really great, though!
Halo 3 ruined everything..
Juniorman030790





Posts: 745
Joined: Mon Feb 14, 2005 1:09 pm
Contact:

Post by Juniorman030790 »

What map do you apply this to? I think it would be cool with snow from lockout and some lighting like lockout. I like what's in the sky.

I agree. I think the weapons and stuff should stay stock. I guess it would be ok to do weapon skins and stuff maybe a few effect visual mods but don't change the gameplay since it is a newer map.
Image
User avatar
T1xAnton




Coagulator Recreator Connoisseur

Posts: 1213
Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:

Post by T1xAnton »

Ascension is the base map guys. It says it in the main post. ROFL. :lol:
Accept Change.
User avatar
StalkingGrunt911




Recreator Connoisseur Acolyte Coroner
Sigma Pyre

Posts: 3618
Joined: Wed May 24, 2006 12:30 pm
Location: Florida!
Contact:

Post by StalkingGrunt911 »

looks very nice i like new maps i like it alot when exploring them but after a while it geets boring
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

whoa, u didnt tell me u were going to post this!!1 :D
The maximum signature size is 500x120px at 75kb.
slaj





Posts: 254
Joined: Tue Aug 02, 2005 2:51 am
Location: Paris, France
Contact:

Post by slaj »

Nice work ! But you should clear up the lightmap with Uber-Lightmap-Tool
Signature exceeded maximum allowed height.
User avatar
Skayter
Readers Club





Posts: 627
Joined: Sat Oct 29, 2005 12:44 pm
Location: New York

Post by Skayter »

Awesome Man! You gotta teach me base lighting.
User avatar
DoorM4n
Readers Club




Artisan Commentator

Posts: 2530
Joined: Mon Aug 15, 2005 2:48 pm
Location: Smurf Village Team: Team DeFiance

Post by DoorM4n »

Did you get your base lights work Anxton? :P
The maximum signature size is 500x120px at 75kb.
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Nice. Hasn't been a good mach map in a while. It was starting to look like everything was going back to shader swaps with some of the stuff being released.
[edit] Ok, I checked it out and I'm back with some impressions. I like the setup and I really like those walkway things on the sides. They look hella cool (a bit bright compared to everything else, though--maybe with the updated shader plugin at Haloplugins it could be toned down a bit). It's a pretty good mod all around.
However, I feel it could use a bit more atmosphere. Maybe some kind of weather or something--looking out into that empty sky is just kind of... boring.
Some kind of scenery or something would be nice, too--since the map is made primarily of keyplugs, it's easy to get lost--it all looks the same.
There seems to be nothing going on in the lower level. Just a teleporter to get back up. It could benefit from some hvacs or grav lifts to make the playing field more dynamic--more ways to get back up and maybe some cover--boxes or whatever. Also, the teleporters seem to be backwards. The one that looks like a sender is a receiver and vice versa.
Other than that, I love it. I'm a huge fan of mach maps, and I especially like that you were able to put it together without having to sacrifice the lightmap.
User avatar
T1xAnton




Coagulator Recreator Connoisseur

Posts: 1213
Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:

Post by T1xAnton »

Yes that was the best part. No nulling of the lightmap. :P I cant add much scenery. but active scenery? hehe. yes I can add active scenery. Maybe a few covenant explosions? :wink:


What do you mean clear up the lighting with the uberlightmap tool? Theres nothing wrong with it atm. :wink:
Accept Change.
jackosmack





Posts: 106
Joined: Tue May 23, 2006 9:52 pm
Location: seeing the snakes on a plane sequel: Sharks on a Tractor O.o

Post by jackosmack »

very very nice looking, definately getting the DL now

btw: the whole grav lift thing sounds pretty good, with limited entrances/exits to certain areas makes a happy home for buttcrack campers :(
User avatar
T1xAnton




Coagulator Recreator Connoisseur

Posts: 1213
Joined: Sat Mar 25, 2006 8:54 pm
Location: Corbin, KY
Contact:

Post by T1xAnton »

That was the point. Once you got to the bottom floor you had to fight to get to the one exit way. :P
Accept Change.
-Zone117





Posts: 9
Joined: Tue Jun 20, 2006 7:47 am

Post by -Zone117 »

Sweet, I love new levels. Good job.
Locked