Discuss general issues about modding HaloPC. Post ideas for mods here.
BaronvonTito790
Posts: 423 Joined: Sun Nov 23, 2003 4:10 pm
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by BaronvonTito790 » Thu Mar 11, 2004 5:48 pm
Stunt Gulch is my upcoming mod. If i get good feedback from the vid, then i'll release it.
Check It!
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maegus15
Posts: 970 Joined: Tue Dec 23, 2003 6:34 pm
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by maegus15 » Thu Mar 11, 2004 6:53 pm
Thats cool man, release it!!!!
HunterXI
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by HunterXI » Thu Mar 11, 2004 6:55 pm
is it laggy? looks like it would be...
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R4PM0NK3Y
Posts: 8 Joined: Thu Mar 11, 2004 6:01 pm
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by R4PM0NK3Y » Thu Mar 11, 2004 6:56 pm
I must say that those vehicle skinz own...
BaronvonTito790
Posts: 423 Joined: Sun Nov 23, 2003 4:10 pm
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by BaronvonTito790 » Thu Mar 11, 2004 6:59 pm
its not laggy, and i didnt make the skins. Quaglinoman man them. his skins pwn.
and just for the record, the loop isnt possible. I thought it just looked cool.
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HunterXI
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by HunterXI » Thu Mar 11, 2004 7:05 pm
yeah, and some CAKE!!! oh wait, wrong line...
but anyway, now that i've viewed the vid, yeah, release it! I like the loop-de-loop
*edit* aww, no loop...
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BaronvonTito790
Posts: 423 Joined: Sun Nov 23, 2003 4:10 pm
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by BaronvonTito790 » Thu Mar 11, 2004 7:23 pm
hehe its still cool. But you can try it. it only works halfway with the ghost. Dont even atempt it with the hog.
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HunterXI
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by HunterXI » Thu Mar 11, 2004 7:24 pm
how come the loop doesn't work? what specifically screws it up?
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BaronvonTito790
Posts: 423 Joined: Sun Nov 23, 2003 4:10 pm
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by BaronvonTito790 » Thu Mar 11, 2004 7:36 pm
nothing specifically. It's just that halo's phisics doesnt let you go upsidown. so you'll make it almost all the way up, and if you manage to reach the top, you'll probably just fall out of the vehicle.
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HunterXI
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by HunterXI » Thu Mar 11, 2004 7:37 pm
BaronVontito790 wrote: nothing specifically. It's just that halo's phisics doesnt let you go upsidown. so you'll make it almost all the way up, and if you manage to reach the top, you'll probably just fall out of the vehicle.
oh yeah, forgot about that... what if you were going really fast? (like 10)
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BaronvonTito790
Posts: 423 Joined: Sun Nov 23, 2003 4:10 pm
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by BaronvonTito790 » Thu Mar 11, 2004 7:41 pm
i dunno. Maybe you'll just crash into the wall really fast. maybe if you decrese the weight, and do the thing where the ghosts nose tips up. i've tried alot.
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HunterXI
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by HunterXI » Thu Mar 11, 2004 7:43 pm
BaronVontito790 wrote: i dunno. Maybe you'll just crash into the wall really fast. maybe if you decrese the weight, and do the thing where the ghosts nose tips up. i've tried alot.
Im pretty sure that there's a way to do it... I bet it just has to do with the angle. maybe if you put the hover strength really high, and made the ghost go really fast, it would work?
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BaronvonTito790
Posts: 423 Joined: Sun Nov 23, 2003 4:10 pm
Location: A trout farm....
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by BaronvonTito790 » Thu Mar 11, 2004 7:44 pm
also, maybe i should edit a few models the make the hoggy a little more sporty.
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HunterXI
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by HunterXI » Fri Mar 12, 2004 10:16 am
yeah, put spikes on it!!! *you impaled {whoever}*... tho you would need to change the coll model and it still wouldn't impale them, but oh well...
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MasterNeoChief
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by MasterNeoChief » Fri Mar 12, 2004 10:50 am
I thoguht there were some physics that you couldn't fall out!
Oh well.
Maybe try and swap the Physics to a gunner Physic.
Gunners don't fall when the hog goes upside down.
HunterXI
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by HunterXI » Fri Mar 12, 2004 10:52 am
maybe
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maegus15
Posts: 970 Joined: Tue Dec 23, 2003 6:34 pm
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by maegus15 » Fri Mar 12, 2004 12:21 pm
Hmmm release it and I will fuss around with it. Heh HunterXI if you put the ghost hover strength really strong, wont you hover out of the level? lol
BaronvonTito790
Posts: 423 Joined: Sun Nov 23, 2003 4:10 pm
Location: A trout farm....
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by BaronvonTito790 » Fri Mar 12, 2004 1:11 pm
ok, i'll release it once im done messing with the hog model.
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