Brighten Up

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
User avatar
WaywornMmmmm




Coroner

Posts: 1341
Joined: Sat Nov 05, 2005 5:17 am
Location: U.S.A

Brighten Up

Post by WaywornMmmmm »

Hello everyone. Is there a way to make just one part of the map brighter without useing uber lightmap tool or going through all the lightmap bitmaps?
User avatar
xzodia




Translator Connoisseur Coagulator

Posts: 1981
Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:

Post by xzodia »

you could spawn a light
Image
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
User avatar
WaywornMmmmm




Coroner

Posts: 1341
Joined: Sat Nov 05, 2005 5:17 am
Location: U.S.A

Post by WaywornMmmmm »

Ok. What tag might it be in? Can I place it with entity? Will it light the whole room?
Crowbar Jack





Posts: 127
Joined: Sat Apr 15, 2006 6:49 pm
Location: on ma computer 24/7

Post by Crowbar Jack »

ya..it would i think u might be able to grab one from terminal it those little lamp posts.. then whenn its in your map just go into its dependecies and go into its ligh dependency and change the intensity and brightness
User avatar
WaywornMmmmm




Coroner

Posts: 1341
Joined: Sat Nov 05, 2005 5:17 am
Location: U.S.A

Post by WaywornMmmmm »

Ok, well I don't really want to import a light from another map. Is there a light in waterworks. If there is, can you tell me how to spawn it and what tag it is?

On a different note, can you tell me what gametype types of spawns can I move with entity bsp viewer. (Like spawns that will work. AKA spawns in dm get screwed up) If there is one that I can't can someone tell me how.
TfAv1228




Miner Logistician Droplet

Posts: 276
Joined: Sun Sep 05, 2004 4:40 pm

Post by TfAv1228 »

if its still on the file forums i made a mod for colossus that i spawned a duplicated plasma grenade with an enlarged light radius and like non exploding and no sound it worked pretty well lit the entire room

unless u didnt guess i dimmed lightmaps
Sig breaks rules, read the rules before reposting.
SS-kojak




Commentator

Posts: 289
Joined: Sun Jan 08, 2006 2:06 pm

Post by SS-kojak »

I know how to spawn a good light that's in every map! Just spawn the effect from master chiefs flashlight. I rememeber I made the plasma pistol spawn those. They light up stuff pretty good.
Max signature size allowed is 500 pixels wide 120 pixels tall.
User avatar
WaywornMmmmm




Coroner

Posts: 1341
Joined: Sat Nov 05, 2005 5:17 am
Location: U.S.A

Post by WaywornMmmmm »

How would I go about the flashlight way? Also, could someone answer my question on what objectives entity's bsp viewer moves?(I heard it messes up on assault)
User avatar
turk645




Artisan Translator Pyre

Posts: 2887
Joined: Wed May 18, 2005 12:32 pm
Location: In my special pillow fort.
Contact:

Post by turk645 »

ill be able to help in a day or two, i plan on updating the scnr tag with the light placement info.
Edit: i didnt realize that the light placement info was already added at the TRP site. Im still going to find out more about that reflexive though
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
Post Reply