Adding custom maps to mainmenu?? [xbox/H2]

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vidski





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Adding custom maps to mainmenu?? [xbox/H2]

Post by vidski »

so im not much for making my own mods as i am trying/using other peoples mods but ive noticed that people have found a way to add custom modded maps to the game level selection list ONTOP of the origional maps they patched over. For example as Elite747 has done in this picture here...

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From what Ive read you add them into the mainmenu.map but I was wondering if somewone could give me some pointers on how to do this so I dont have to overwrite maps the old school way.

I have a little bit of knowladge and exp with dothalo so if you know how to do it with that the advice would be greatly appreciated but any pointers will do, i got nothing.

thanks guys
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MrBalll




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Post by MrBalll »

http://files.halomods.com/viewtopic.php?t=52493
Just make the Value number, I think, smaller than the other maps and it will be on top of the list.
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r0tten
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Post by r0tten »

wow how many times is this asked a week?
Monkey Terd




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Post by Monkey Terd »

r0tten wrote:wow how many times is this asked a week?
This and This get at least 30 links (Made by me or Balll) a week...
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vidski





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Post by vidski »

Hay MT, what does resigning a map do? is it necessary? everyone seems to like your editor for including this ability.

and If I put a map called xyz.map into the maps folder on my xbox do i need to set scenerio to :scenario\multi\xyz\xyz? is that correct, because my maps show up in the list but when i load the level and after the countdown its goes straight back to the pregame lobby. i dunno, maybe thats what resigning does
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Post by Monkey Terd »

vidski wrote:Hay MT, what does resigning a map do? is it necessary? everyone seems to like your editor for including this ability.

and If I put a map called xyz.map into the maps folder on my xbox do i need to set scenerio to :scenario\multi\xyz\xyz? is that correct, because my maps show up in the list but when i load the level and after the countdown its goes straight back to the pregame lobby. i dunno, maybe thats what resigning does
Resigning a map fixes the "Failed to Load Map" error. To fix your problem, you need to rename the autoupdate. To do that, go into the tdata folder, find the $u folder, and rename it.

And yes, you were right about the scenario name.
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r0tten
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Post by r0tten »

you also have to fix the scenario in hex, i dont know if you were clear on that but i thought i'd make sure.
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Post by Monkey Terd »

r0tten wrote:you also have to fix the scenario in hex, i dont know if you were clear on that but i thought i'd make sure.
You don't have to in order to load the map. The only reason some ppl do that, is so when they try to connect over system link, there is absolutly no confliction with loading the original map (won't happen 90% of the time) but whatever, it really doesn't matter.
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Post by The Flying Dutchmen »

scenario names are useless... the scenario name you enter in the empty mainmenu slots point to the .map file nothin big.. i wonder how people actually came up with that BS
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I don't think the dds files work in the ppf o matic
vidski





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Post by vidski »

ohhh yeah thats right you have to fake out the update i totally forgot about that. The same thing I had to do to get the levels working back when I was playing around with H2: combat evolved. right on, thanks MT, ohh, what app do you use to convert bmp's and such to dds?
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