[Map] - Reclamation Update!

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x088x




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Post by x088x »

All you have to do for the no collision spot is add a containment gate with nulled out shaders. It's what headshotmasta did for Sentinel Base.
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Post by Lestatfreak »

Spammy wrote:
x088x wrote:I don't like the fact that the Banshee is faster and the sniper zooms more, but everything else looks fantastic.
Well, I only did that because while I was testing, in the normal Banshee it would take too long to go around to things to see them and check spawns and stuff in game(was before I set the teleporters up). I just left it that way since I thought if they weren't like that, no one would use the Banshees when they could get there faster through the teleporters.

Somewhat on that note, it may sound silly from everything else I've done in this mod, but I couldn't find the deceleration values in any of my plugins for the Banshee :P. That's why it takes a second to slow down after boosting.

Also, I'm gonna try injecting the pelican. Would it break system link if I replaced an unused vehicle in the predicted resources with a pelican? Basically what I'm asking is does the unreferenced object have to actually spawn to break Sys-link or does it just have to be in the map-file?

And, I'll submit to mimesis after I try injecting the Pelican.
It has to spawn to break system link. I found that out when I was trying to find out why my map wouldn't system link before shade45's tag. If I set everything new not to spawn, system link worked fine.

By the way shade, did you ever look at that patch I sent you. I can't see any earthly reason why that map won't system link...
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Post by oOelem3ntxOo »

Lestatfreak wrote:
Spammy wrote:
x088x wrote:I don't like the fact that the Banshee is faster and the sniper zooms more, but everything else looks fantastic.
Well, I only did that because while I was testing, in the normal Banshee it would take too long to go around to things to see them and check spawns and stuff in game(was before I set the teleporters up). I just left it that way since I thought if they weren't like that, no one would use the Banshees when they could get there faster through the teleporters.

Somewhat on that note, it may sound silly from everything else I've done in this mod, but I couldn't find the deceleration values in any of my plugins for the Banshee :P. That's why it takes a second to slow down after boosting.

Also, I'm gonna try injecting the pelican. Would it break system link if I replaced an unused vehicle in the predicted resources with a pelican? Basically what I'm asking is does the unreferenced object have to actually spawn to break Sys-link or does it just have to be in the map-file?

And, I'll submit to mimesis after I try injecting the Pelican.
It has to spawn to break system link. I found that out when I was trying to find out why my map wouldn't system link before shade45's tag. If I set everything new not to spawn, system link worked fine.

By the way shade, did you ever look at that patch I sent you. I can't see any earthly reason why that map won't system link...
i still have been unable to get the system link to work everyone gets stuck in setting up game
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shade45




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Post by shade45 »

^^ system link should be working on this map i just checked it out and all the tags are referenced properly..

ps. Lestatfreak i did check it and i have no idea why it wouldnt work on system link :?
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Post by slaj »

Can somepone explain to me why the map doesn't work on my xbox ?
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P8ntballer24




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Post by P8ntballer24 »

Well if it is not SLC start over.. I have done it so many times for my mods... Just take the cords and move them overor you can move your enitre SCNR meta through H2X....
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Post by The Flying Dutchmen »

there is no need to redo a map just because of system link problems.. if you redo a mod only coz you think its system linkable after 2nd time building your map, you wasted a lot of your time

if you got a few tags that aren't system linking i can help you out.. i've done alot of research on systemlinking and errors that come along with it.. your choice.. send me a pm if help is needed
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Post by oOelem3ntxOo »

shade45 wrote:^^ system link should be working on this map i just checked it out and all the tags are referenced properly..

ps. Lestatfreak i did check it and i have no idea why it wouldnt work on system link :?
the loading the map part works fine its when they try to spawn

and i think you could improve the map by connecting all the baces with bridges, enable wort hogs and covie troop transports. and maybe a cople banchies on the middle bace along with a pelican or two at the diffrant far baces.

other than that 10/10
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P8ntballer24




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Post by P8ntballer24 »

The Flying Dutchmen wrote:there is no need to redo a map just because of system link problems.. if you redo a mod only coz you think its system linkable after 2nd time building your map, you wasted a lot of your time

if you got a few tags that aren't system linking i can help you out.. i've done alot of research on systemlinking and errors that come along with it.. your choice.. send me a pm if help is needed
It really does not take to much time to rebuild a map if you know how to by just moving the scnr... Even if you would look at the map Dutch even shade has seen all tags have been referenced by the predicted sources reflexive and it goes to blue screen not machs not appearing for non-host so something is not right in the map maybe the scnr got messed up who knows..

Anyways go ask dutch to see if he can do anything and if not see if you can rebuild or ask me it should not take long to move move your scnr over at all maybe 10 minutes...
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Post by RA1N THE ELITE »

wow even shade is having trouble. man just when I decided I was going to get off my lazy butt and finally add it to the map correctly. :cry: but I know either shade or dutch should get it right after all there pros when it comes to slc. right?... RIGHT?! :? PLZ fix slc guys I really wanna play this on kai.
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Post by xheadshotmastax »

shade45 wrote:^^ system link should be working on this map i just checked it out and all the tags are referenced properly..

ps. Lestatfreak i did check it and i have no idea why it wouldnt work on system link :?
P8ntballer24 wrote:
The Flying Dutchmen wrote:there is no need to redo a map just because of system link problems.. if you redo a mod only coz you think its system linkable after 2nd time building your map, you wasted a lot of your time

if you got a few tags that aren't system linking i can help you out.. i've done alot of research on systemlinking and errors that come along with it.. your choice.. send me a pm if help is needed
It really does not take to much time to rebuild a map if you know how to by just moving the scnr... Even if you would look at the map Dutch even shade has seen all tags have been referenced by the predicted sources reflexive and it goes to blue screen not machs not appearing for non-host so something is not right in the map maybe the scnr got messed up who knows..

Anyways go ask dutch to see if he can do anything and if not see if you can rebuild or ask me it should not take long to move move your scnr over at all maybe 10 minutes...
RA1N THE ELITE wrote:wow even shade is having trouble. man just when I decided I was going to get off my lazy butt and finally add it to the map correctly. :cry: but I know either shade or dutch should get it right after all there pros when it comes to slc. right?... RIGHT?! :? PLZ fix slc guys I really wanna play this on kai.

Me and the flying dutchmen researched alot and found a way to fix any non slc tag except [scen] we contribute soon to the community.
Until then let him/me fix some of those non slc maps u guys like.
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Post by Lestatfreak »

Yeah, I started this map with that has the scarab. That could be a mach screwing it up. Though I don't know why. I'll send somebody a patch if you pm me. This is an old map, back before shade's goof tag. This led to a lot of speculation on the Insolence forums that lead to Shade's tag.

Plus its my first mod, that I worked my way from projectile swaps to hex chunk adding. Though it's fun to play. I should probably redo it with working sounds.
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Post by MrSpazzOut »

I like the idea with increasing the zoom of snipers because the lrge distance between bases but for the same reason there is a big problem with the snipers. they dont work. they dont have the distance so the bullets cant reach the target. found this out yesterday when i was playing splitscreen with some of my buddies. other than that great map.
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Post by ghoulishtie »

where do i exactly put the map file on my xbox after patchin it? it wont show up on the maps area...
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Post by MrBalll »

You need to ask that in the New Users Forum. But..add it to your mainmenu
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Post by RA1N THE ELITE »

speaking of which tis map, or any other gemini map for that matter, gives me the failed to load. Any idea why?
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Post by Spammy »

Because you don't add it to the Tdata folder where the original Gemini was. If that isn't what you are doing then IDK why. Try renaming it Coagulation and replacing coag in your maps folder. See if it loads then.
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Post by Spammy »

Update Bump!
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Post by IRONMAN. »

Very cool update. And good idea about the banshee wall, it's kind of like the ascenstion one
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Post by The Flying Dutchmen »

you shouldve gotten rid of the middle 2 platforms.. good update though i never liked flying to my death, that was most likely the most retarded thing ive ever done :lol:

edit: and did you test that pelican for systemlinkcompatibility?
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