[WIP] Goldeneye Facility

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Post Reply
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

...Or do both...
cooldude5990





Posts: 540
Joined: Tue Jan 20, 2004 12:03 pm

Post by cooldude5990 »

:D Very nice job dude, i love goldeneye. I was a litttle worried at first but this is comming out really good.
Image
fritzistheshit





Posts: 111
Joined: Sun Jul 10, 2005 2:40 pm
Contact:

Post by fritzistheshit »

are you going to make other golden eye maps after this one is done?
Never argue with an idiot, they drag you down to their level and beat you with experience.
(i learned this one the hard way).
-Laser-




Articulatist 250

Posts: 380
Joined: Tue Jan 03, 2006 11:18 pm

Post by -Laser- »

fritzistheshit wrote:are you going to make other golden eye maps after this one is done?
possibly. I'm definitely planning to make a number of n64 themed maps afterword.
fritzistheshit





Posts: 111
Joined: Sun Jul 10, 2005 2:40 pm
Contact:

Post by fritzistheshit »

-Laser- wrote:
fritzistheshit wrote:are you going to make other golden eye maps after this one is done?
possibly. I'm definitely planning to make a number of n64 themed maps afterword.
sweet!!!
Never argue with an idiot, they drag you down to their level and beat you with experience.
(i learned this one the hard way).
-Laser-




Articulatist 250

Posts: 380
Joined: Tue Jan 03, 2006 11:18 pm

Post by -Laser- »

I just finished texturing that Y section that begins after that one corridor. I would post pics, except there were a few poorly lit areas and I'd messed up on the UVWing for the floor. May fix and have pics for you later today, may not.


EDIT:more pics

Image

Image
Heres a pic with better lighting

Image

Image
I believe I placed the light a bit too close to the ceiling, which would explain the screwy reflections seen on the previous pic. Some angles the light looks fine, others it looks like this.

Image
I kinda screwed up on this texture, found much earlier in the level, it looks too much like elongated cinnamon toast crunch >_<
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

The last one still looks cool. Very nice.
BooperGrandson





Posts: 146
Joined: Tue Jun 13, 2006 4:25 pm

Re: [WIP] Goldeneye Facility

Post by BooperGrandson »

This is a great idea for a map! :D When you're done, please submit the download link at www.halomaps.org I'd love to play in this map! :D This is just like Lockout, a great combat map! :D This map is great because there's no vehicles for n00bs to drive in! :D


In that picture, the bricks do look like a ramp if you examine them! :wink:


You should add some toilets in the bathroom, and you should put lights in all of those rooms because most of the rooms were still hard to see in! :wink: Including with the flashlight! :wink:



Cleaned up, please do not triple post, or quote giant blocks of pictures.
The science of Kaboom





Posts: 211
Joined: Tue Apr 25, 2006 6:12 pm
Location: Colorado

Post by The science of Kaboom »

cool i like the darkness reminds me of doom3
Sig over 3 lines.
fritzistheshit





Posts: 111
Joined: Sun Jul 10, 2005 2:40 pm
Contact:

Post by fritzistheshit »

You should add some toilets in the bathroom, and you should put lights in all of those rooms because most of the rooms were still hard to see in! :wink: Including with the flashlight! :wink:
he already went over that. hes adding lights.
Never argue with an idiot, they drag you down to their level and beat you with experience.
(i learned this one the hard way).
-Laser-




Articulatist 250

Posts: 380
Joined: Tue Jan 03, 2006 11:18 pm

Post by -Laser- »

fritzistheshit wrote:
You should add some toilets in the bathroom, and you should put lights in all of those rooms because most of the rooms were still hard to see in! :wink: Including with the flashlight! :wink:
he already went over that. hes adding lights.
at first I had my invisible lighting a bit too bright, so i had lowered the radiosity power. In some of the earlier pics, I had it set too low. However, I think i have it set pretty good now.

I have finished texturing the 3rd gas room

I messed up on the pipes, i've since fixed them, but haven't exported it again.

(imagine each of those 4 platforms being a possible hill for crazy king.)
Image



(I didn't have devmode on, so i just used a nade to get myself up to the platform =p (I'll be adding the stairs later)
Image

I screwed up and killed myself.
Image
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

THE WALL ATE YOU OMG!

:P

Looking good.
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

This map is going to pwnz0r competition in the map making scene. Looks freaking amazing!
Image
The science of Kaboom





Posts: 211
Joined: Tue Apr 25, 2006 6:12 pm
Location: Colorado

Post by The science of Kaboom »

sweet
Sig over 3 lines.
User avatar
FleetAdmiralBacon




Critic Pyre Articulatist 500

Posts: 2377
Joined: Sat Nov 26, 2005 7:01 pm
Location: Ohio
Contact:

Post by FleetAdmiralBacon »

This better take you more than five days to finish, or I will eat your babies.
This would pwn everything in DOMINATR's mapping contest...
Image
Everything you'll ever need to know about me.
Need help with Linux, C#, C, Python, Java, PHP, Javascript, CSS, or VB? I'm available from 3:00PM-8:00PM EST on weekdays.
Dole





Posts: 36
Joined: Wed May 31, 2006 4:33 pm
Contact:

Post by Dole »

FleetAdmiralBacon wrote:This would pwn everything in DOMINATR's mapping contest...
...... Finish it, FINISH IT!!!
btw, good work w/ the Draco so far.
User avatar
JK-47




Bloodhound Pyre Socialist Grunge

Posts: 10883
Joined: Wed Dec 01, 2004 2:54 pm
Location: Utah

Post by JK-47 »

FleetAdmiralBacon wrote:This better take you more than five days to finish, or I will eat your babies.
This would pwn everything in DOMINATR's mapping contest...
If you look at the dates you will notice how long its taken him.
Dole wrote: ...... Finish it, FINISH IT!!!
:roll: Nothing worse than rushers.
Image
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

Yeah. Don't rush this, rushed things generally suck.
-Laser-




Articulatist 250

Posts: 380
Joined: Tue Jan 03, 2006 11:18 pm

Post by -Laser- »

I just finished the lab area. I'll be running radiosity on it in a few minutes(will around 20-30 to complete, then another 10 to save); should have pics later tonight.

Pics:
Image
Image
Image
rossmum





Posts: 3178
Joined: Mon Mar 08, 2004 12:19 am
Location: in ur forums ownin ur noobs
Contact:

Post by rossmum »

Looking good.
Post Reply