[WIP] Goldeneye Facility
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sweet!!!-Laser- wrote:possibly. I'm definitely planning to make a number of n64 themed maps afterword.fritzistheshit wrote:are you going to make other golden eye maps after this one is done?
Never argue with an idiot, they drag you down to their level and beat you with experience.
(i learned this one the hard way).
(i learned this one the hard way).
I just finished texturing that Y section that begins after that one corridor. I would post pics, except there were a few poorly lit areas and I'd messed up on the UVWing for the floor. May fix and have pics for you later today, may not.
EDIT:more pics


Heres a pic with better lighting


I believe I placed the light a bit too close to the ceiling, which would explain the screwy reflections seen on the previous pic. Some angles the light looks fine, others it looks like this.

I kinda screwed up on this texture, found much earlier in the level, it looks too much like elongated cinnamon toast crunch >_<
EDIT:more pics


Heres a pic with better lighting


I believe I placed the light a bit too close to the ceiling, which would explain the screwy reflections seen on the previous pic. Some angles the light looks fine, others it looks like this.

I kinda screwed up on this texture, found much earlier in the level, it looks too much like elongated cinnamon toast crunch >_<
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Re: [WIP] Goldeneye Facility
This is a great idea for a map!
When you're done, please submit the download link at www.halomaps.org I'd love to play in this map!
This is just like Lockout, a great combat map!
This map is great because there's no vehicles for n00bs to drive in! 
In that picture, the bricks do look like a ramp if you examine them!
You should add some toilets in the bathroom, and you should put lights in all of those rooms because most of the rooms were still hard to see in!
Including with the flashlight! 
Cleaned up, please do not triple post, or quote giant blocks of pictures.




In that picture, the bricks do look like a ramp if you examine them!

You should add some toilets in the bathroom, and you should put lights in all of those rooms because most of the rooms were still hard to see in!


Cleaned up, please do not triple post, or quote giant blocks of pictures.
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he already went over that. hes adding lights.You should add some toilets in the bathroom, and you should put lights in all of those rooms because most of the rooms were still hard to see in!Including with the flashlight!
Never argue with an idiot, they drag you down to their level and beat you with experience.
(i learned this one the hard way).
(i learned this one the hard way).
at first I had my invisible lighting a bit too bright, so i had lowered the radiosity power. In some of the earlier pics, I had it set too low. However, I think i have it set pretty good now.fritzistheshit wrote:he already went over that. hes adding lights.You should add some toilets in the bathroom, and you should put lights in all of those rooms because most of the rooms were still hard to see in!Including with the flashlight!
I have finished texturing the 3rd gas room
I messed up on the pipes, i've since fixed them, but haven't exported it again.
(imagine each of those 4 platforms being a possible hill for crazy king.)

(I didn't have devmode on, so i just used a nade to get myself up to the platform =p (I'll be adding the stairs later)

I screwed up and killed myself.

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- FleetAdmiralBacon
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This better take you more than five days to finish, or I will eat your babies.
This would pwn everything in DOMINATR's mapping contest...
This would pwn everything in DOMINATR's mapping contest...

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