Special Spawns.
Special Spawns.
Ok well I know the Special Spawns are in Insolence but what do they mean because there are ones for CTF Spawns and ones for Initial Spawn? Also how would I move all the objective locations back to their original place on the map. Thanks for any help. Also this is for lockout.
Last edited by MrBalll on Fri Jun 09, 2006 3:15 pm, edited 1 time in total.

Hey man, to put the objective spawns back to there original state all yo
have to do is open a "Clean" version of your map in teleporter adder 1.1.
The click save list and name your list anything and save it. Then open your
map in teleporter adder 1.1 and click file-Inject List. Then everything should
be back to its original state.
As for special spawns Here- Special Spawns are the spawns you set for objective
gametypes that determine where you spawn, where you shouldn't spawn(Anti-Spawns),
and Danger/Backup Spawns(Explains itself). Since your doing Lockout the special
spawns will not be labeled. I.E. (CONDITION NULLED) So you will need the list
of Special Spawns for Lockout which I will post below:
CTF_Respawns
Chunk # Location/Purpose
0-Blue Room (Danger Zone)?
1-Above blue room
2-Nuetral
3-Territory room-Above Sword
4-Next to #3, Next to magnum
5-Next to #3, Plasma Rifle
6-Ground level below blue base-Next to Needler
7-Red Base Initial Spawn
8-Above blue room(ANTI-RESPAWN?)
9-Sniper tower over looking red
10-Nuetral Flag Spawn
11-Room Below SNiping Tower
12-Blue Flag Spawn
Initial_Spawns
Chunk # Location/Purpose
0-Very bottom of Blue Base
1-Left Side of blue-Next to Magnum
2-Blue Room
3-Behind Blue
4-Next to Magnum-Above Sword
5-Next to lift-Territory
6-Red Base-Territory
7-Blue Base-Territory
8-Nuetral-Territory
9-Above Sword-Territory
have to do is open a "Clean" version of your map in teleporter adder 1.1.
The click save list and name your list anything and save it. Then open your
map in teleporter adder 1.1 and click file-Inject List. Then everything should
be back to its original state.
As for special spawns Here- Special Spawns are the spawns you set for objective
gametypes that determine where you spawn, where you shouldn't spawn(Anti-Spawns),
and Danger/Backup Spawns(Explains itself). Since your doing Lockout the special
spawns will not be labeled. I.E. (CONDITION NULLED) So you will need the list
of Special Spawns for Lockout which I will post below:
CTF_Respawns
Chunk # Location/Purpose
0-Blue Room (Danger Zone)?
1-Above blue room
2-Nuetral
3-Territory room-Above Sword
4-Next to #3, Next to magnum
5-Next to #3, Plasma Rifle
6-Ground level below blue base-Next to Needler
7-Red Base Initial Spawn
8-Above blue room(ANTI-RESPAWN?)
9-Sniper tower over looking red
10-Nuetral Flag Spawn
11-Room Below SNiping Tower
12-Blue Flag Spawn
Initial_Spawns
Chunk # Location/Purpose
0-Very bottom of Blue Base
1-Left Side of blue-Next to Magnum
2-Blue Room
3-Behind Blue
4-Next to Magnum-Above Sword
5-Next to lift-Territory
6-Red Base-Territory
7-Blue Base-Territory
8-Nuetral-Territory
9-Above Sword-Territory
Accept Change.