I really need to know if this is possible

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
Crowbar Jack





Posts: 127
Joined: Sat Apr 15, 2006 6:49 pm
Location: on ma computer 24/7

I really need to know if this is possible

Post by Crowbar Jack »

im creating a custom nuke thing.. ive heard of other peple doing i just dont know if its possible.. i want to make the nuke explosion HUGE i mean like BIG can i take the explosion of some big covenant ship and put it in?
could any1 help??
User avatar
xXxCocoFangxXx





Posts: 3756
Joined: Thu Sep 08, 2005 9:57 am
Contact:

Post by xXxCocoFangxXx »

It is possible.
Image
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

You could use the slipspace effect from the new mombassa ending cinema. It expands even. I've had a tough time getting it completely viewable, though. Like, if the center of it (spawn point) is offscreen the whole thing disapears.
Crowbar Jack





Posts: 127
Joined: Sat Apr 15, 2006 6:49 pm
Location: on ma computer 24/7

Post by Crowbar Jack »

so could you guys possibly help me out?
im kinda new with weapon and explosion effects.. it seems kinda easy though it's just swithching the dependencies right..?

i need toknow like where to get it (explosion thingy) and where to put it
Spammy




Revivalist Coagulator Articulatist 500

Posts: 643
Joined: Thu Apr 15, 2004 11:27 am
Location: They won't tell me...

Post by Spammy »

snaku wrote:You could use the slipspace effect from the new mombassa ending cinema. It expands even. I've had a tough time getting it completely viewable, though. Like, if the center of it (spawn point) is offscreen the whole thing disapears.
I tried that a long time ago. I couldn't get anything to happen. I used a rocket and it just disappeared on impact(still did damage though).

As for it disappearing when you look away, bounding radius maybe?
Snaku




Literarian 500

Posts: 956
Joined: Thu Nov 10, 2005 9:40 am

Post by Snaku »

Where would the bounding radius be defined?
Crowbar Jack





Posts: 127
Joined: Sat Apr 15, 2006 6:49 pm
Location: on ma computer 24/7

Post by Crowbar Jack »

ppl com on i just want to know how to get this in game perfectly

if u guys could help me out that would be great!

o btw theres another explosion. bigger than a Coag base on Deltacontrol
i tried it but nothing happens..doesnt even freeze
User avatar
xzodia




Translator Connoisseur Coagulator

Posts: 1981
Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:

Post by xzodia »

snaku wrote:Where would the bounding radius be defined?
need you ask? as soon as i read that i remebered their is 4 unknowns in the bounding box reflexive, heres what i think they are:

Code: Select all

  <float name="X Focus Center" />
  <float name="Y Focus Center" />
  <float name="Z Focus Center" />
  <float name="View Radius" />
anyone please feel free to test these values, and report back on weather they are right
Image
Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
Crowbar Jack





Posts: 127
Joined: Sat Apr 15, 2006 6:49 pm
Location: on ma computer 24/7

Post by Crowbar Jack »

response from imanub(Crowbar Jack)

what the hell do i do with these i dont even know whicj explosion works i dont know if u guys modified the PRTM or what the hell is goin on!!!

im so cofused...
Post Reply