Invisible walls ( i know patchs exists, but read it anyway)
Invisible walls ( i know patchs exists, but read it anyway)
hi, i would like to know how to delete manually the invisible walls, cause just applying a patch makes me feel cheap and like a ppf noob, what i am not, i wanna know how to do it, so could somebody help me? plz?
Take a look at my Hide And Seek mod for halo pc
http://files.halomods.com/viewtopic.php?t=39302
http://files.halomods.com/viewtopic.php?t=39302
ok i'll search thx
EDIT: Didn't found nothing here or on halokit, sry
EDIT: Didn't found nothing here or on halokit, sry
Take a look at my Hide And Seek mod for halo pc
http://files.halomods.com/viewtopic.php?t=39302
http://files.halomods.com/viewtopic.php?t=39302
i got a prob with milkshape, it dont let me save XD, is there another prog then 3ds max and milkshape?
Take a look at my Hide And Seek mod for halo pc
http://files.halomods.com/viewtopic.php?t=39302
http://files.halomods.com/viewtopic.php?t=39302
XD lol ok, i found a way to hmm... CONVINCE milkshape to help me hmm... hm... lol 

Take a look at my Hide And Seek mod for halo pc
http://files.halomods.com/viewtopic.php?t=39302
http://files.halomods.com/viewtopic.php?t=39302
ok, but i used AC3D to do it, is thi ok?
Take a look at my Hide And Seek mod for halo pc
http://files.halomods.com/viewtopic.php?t=39302
http://files.halomods.com/viewtopic.php?t=39302
Here this will help.
Removing Death Barriers
This Tutorial is on how to move the death barriers, eg. Under Ascension, Lockout, Zanzibar Sea wall
Difficulty: 3/10
Step 1: Needed Equipment
Modded Xbox
Halo 2 On your PC
Halo 2 On your Xbox
Insolence
FTP access
Step 2: Removing The Death Zones
Open Insolence
Open the map you want to remove the zones from
Then go the the [scnr] tag
Double click the word IPF Plugin, to switch it to DEV Mode
Then go to Unknown 6
Under the Reflexives Tilte
Now double click on ALL the numbers, some you can change and others you cant.
The ones you can change, change the values to 0
Step 3: Signing, FTPing and Playing
Now Sign the map in Dothalo or in another map signer
Close the map
FTP it to your xbox
Load the level and your map should be able to get to where you want without the pesky death zones
By Seraph
Removing Death Barriers
This Tutorial is on how to move the death barriers, eg. Under Ascension, Lockout, Zanzibar Sea wall
Difficulty: 3/10
Step 1: Needed Equipment
Modded Xbox
Halo 2 On your PC
Halo 2 On your Xbox
Insolence
FTP access
Step 2: Removing The Death Zones
Open Insolence
Open the map you want to remove the zones from
Then go the the [scnr] tag
Double click the word IPF Plugin, to switch it to DEV Mode
Then go to Unknown 6
Under the Reflexives Tilte
Now double click on ALL the numbers, some you can change and others you cant.
The ones you can change, change the values to 0
Step 3: Signing, FTPing and Playing
Now Sign the map in Dothalo or in another map signer
Close the map
FTP it to your xbox
Load the level and your map should be able to get to where you want without the pesky death zones
By Seraph
-
- Posts: 729
- Joined: Thu Dec 08, 2005 3:06 am
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yeah he's right, and by the way The flying dutchmen, your custom mainmenu ownnnnn, but anybody have ideas? i did the thing for the .obj to get the vertices down, but it looks like that doesnt work, oh and another question, what's the tag for the gun models???
Take a look at my Hide And Seek mod for halo pc
http://files.halomods.com/viewtopic.php?t=39302
http://files.halomods.com/viewtopic.php?t=39302
ive just been researching this lately and found a couple things that might help
http://www.haloplugins.com/forums/index ... gopid=1305&
the format of obj output by milkshape and others is not recognized by Entity
Obj files are just text files with all the information needed to create a 3d model
BSPMaster only outputs the vertices (prefixed by v in the obj file)
Entity outputs the vertices and lines (lines are prefixed by f in the obj file)
the lines output by Entity are in the format
output from Milkshape is
the output from Entity is the first number from each section of the output from milkshape but for some reason after i remove lines and convert the format back to what Entity outputs, it still does not import correctly
when i try to inject the bsp collision mesh i get a msgbox of 'test' and when i test the level, i have no collision at all
when i export from entity and then reinject the unedited file, it seems to work correctly...
http://www.haloplugins.com/forums/index ... gopid=1305&
the format of obj output by milkshape and others is not recognized by Entity
Obj files are just text files with all the information needed to create a 3d model
BSPMaster only outputs the vertices (prefixed by v in the obj file)
Entity outputs the vertices and lines (lines are prefixed by f in the obj file)
the lines output by Entity are in the format
Code: Select all
f n n n
Code: Select all
f n/n/n n/n/n n/n/n
when i try to inject the bsp collision mesh i get a msgbox of 'test' and when i test the level, i have no collision at all

when i export from entity and then reinject the unedited file, it seems to work correctly...