[Halo 2] Entity Alpha 1

Utilities designed primarily for the xbox version of Halo 2.
DWells55





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Post by DWells55 »

Odd...

Uninstall/reinstall for me.
thearbiter





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Post by thearbiter »

this s really good i just have 1 problem it won't let me into the bsp editer/veier here it is can anybody help?

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
Error in the application.
-2005530516 (D3DERR_INVALIDCALL)
at Microsoft.DirectX.Direct3D.Device..ctor(Int32 adapter, DeviceType deviceType, Control renderWindow, CreateFlags behaviorFlags, PresentParameters[] presentationParameters)
at entity.BSPViewer.InitializeGraphics()
at entity.BSPViewer.Main()
at entity.BSPViewer..ctor(BSPModel tempbsp, Map& mapz)
at entity.MapForm.rawEditorToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
entity
Assembly Version: 1.0.2311.435
Win32 Version: 1.0.2311.435
CodeBase: file:///F:/My%20Document/entity%20alpha%201/entity.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2903.0
Win32 Version: 9.04.91.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2903.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
Sig over file size limit.
dduval





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Post by dduval »

how the hell do you use the bsp viewer if your making new teleporters?
Monkey Terd




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Post by Monkey Terd »

click on th SBSP tag, then gotot tools and click RAW Editor, then when it loads, goto the top and select Objective locations.
Formerly known as Limpmybizket.
BehemothPaktu





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Post by BehemothPaktu »

Erm Yah I have the same problem as the guy above. Errors out the A$$ and it crashes all of the time. Would it have to do with the fact I'm 64 bit ? I reinstalled .net 2.0 and dirrectx 9.0, I did debug it, If you need or want the strings.
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jkjk




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Post by jkjk »

I also get the same error like thearbiter above. I'll search around and post if I find anything. Also have the latest DirectX and .net 2.0.
I'd like to see more XBC mods and less projectile mods!
fbi100





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Post by fbi100 »

The Flying Dutchmen wrote:
this is a little summary / list i onetime made... as i knew someone with brains would make a magnificant program to convert BSP very quick...
it has got all SP-sbsp listed and sizes, with pictures.. it got sizes of MP-maps also check it out if you like

http://www.x-tremeupload.com/download.p ... 76e2ead015


can some 1 fix it

Account for domain x-tremeupload.com has been suspended that what it say
The Flying Dutchmen




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Post by The Flying Dutchmen »

KILLTROCITY MAPPACK
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I don't think the dds files work in the ppf o matic
fbi100





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Post by fbi100 »

when i try 2 put something from SP 2 MP it not working like im trying 2 put marine in dune but it not puting it in
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MrBalll




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Post by MrBalll »

You have to switch the marine biped with the MC or Elite biped.
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Kamatzu




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Post by Kamatzu »

Could anyone be kind enough to tell me how to make bsp sp->mp maps not freeze after 3 seconds of playing? Im gonna try sound injection to see how that works out right now, I can hopefully get that to work without having to ask.
fbi100





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Post by fbi100 »

no i cant get in marine 2 go in the map
jlddodger





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Post by jlddodger »

I would suggest trying to do it with insolence then, but make sure you have Recursive and Parsed checked.
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fbi100





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Post by fbi100 »

can some 1 make a tut on how 2 put a new Biped in useing this app
BeatlesFan





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Post by BeatlesFan »

Mkay, I've injected the Mombasa Bridge into Terminal, rebuilt the map with the new bridge bsp, and arranged all of the weapons, spawns, collections, everything. I encrypt, sign and ftp, but the game just freezes when it the timer hits 0. I don't know what I'm doing wrong... :( I followed the tut Poke posted and I can see the new bsp in the bsp viewer, no problems on the PC just on the xbox. Its kinda frustrating because I spent so much time moving the spawns and such.. :x I replaced the scenery with vehicles, maybe that has something to do with it?
(And does anyone know how to make Covenant Capital ships and the Inamberclad spawn without freezing the game?)

Any help is appreciated.
jlddodger





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Post by jlddodger »

Um, yeah, I think it's the scenery thing. I don't think you can just put in vehicles for scenery. I think you can hlmt swaps though. If you want the vehicles to be drivable, then you can just clone some chunks of NetGame Equipment.
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BeatlesFan





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Post by BeatlesFan »

I was skeptical of the scenery too, I'll try redoing that. So you just clone the netgame equipment, then swap the chunks for the vehicles? I'll try that I guess, thanks your very helpful, you probably saved me some time. :D
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BeatlesFan





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Post by BeatlesFan »

Now if I wanted to like, swap scenery for scenery that would work right? I'm using Terminal (as I said before) so could I swap the loudspeakers and monitors with the panel trucks to put in the middle of the bridge? Sorry I'm still getting the hang of this Halo 2 modding, I used to do this sort of thing with Halo 1 all the time, so much simpler....not really when it came to injecting AI into mp maps but thats off topic. Also, what if I was to inject a Creep or a Scarab?, could I just swap it for a gun or an obstacle? You see I tried to inject that hangar door from the "The Arbiter" so I could block off the tunnel on the other side of the bridge but that didn't work out....
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Trigger_six




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Post by Trigger_six »

Beatles fan, your sig is too big :?
BeatlesFan





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Post by BeatlesFan »

oh sorry..., embarissing.
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