Removing Invisible Barrier

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DaShogun





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Removing Invisible Barrier

Post by DaShogun »

How would I remove the invisible wall barriers from maps so that a vehicle such as a warthog or a spectre would be able to pass it. Is there an application or tutorial to do this.

Thanks - DaShogun
testofskill





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Post by testofskill »

dont think its possible
oh by the wat, I LIKE JELLO
DaShogun





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Post by DaShogun »

I have seen it done before where people have removed barriers so that vehicles could be able to get out of the map.
testofskill





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Post by testofskill »

umm well thats probably a mod or something,

ill talk to my modding team and see, cuz one of my team members is really good with some programs
oh by the wat, I LIKE JELLO
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Post by srchrisknight »

umm, idk where the tut is, but i do have some paches, and i could show walk u through it, just pm me, but b4 u do download milkshape3d
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xXxCocoFangxXx





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Post by xXxCocoFangxXx »

Actually, you can do it. You just need to mess with the Map's BSP to do it. There are tuts out there.
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testofskill





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Post by testofskill »

ya i talked to my friend, and he said hell make me a tut to give you ok?
oh by the wat, I LIKE JELLO
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xXxCocoFangxXx





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Post by xXxCocoFangxXx »

testofskill wrote:ya i talked to my friend, and he said hell make me a tut to give you ok?
That sounds great!
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shade45




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Post by shade45 »

You need to extract the collision model with this
http://files.halomods.com/viewtopic.php ... highlight=
Then lower the wall verticies and re-inject

You might also want to make the banshee ceiling higher so that you can easily fly out of the map. Use this program to do that
http://files.halomods.com/viewtopic.php?t=52137
DaShogun





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Post by DaShogun »

Alright I'll give it a shot. Thanks for all the help
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Post by DaShogun »

Anybody got any idea how to do this. I just extracted the OBJ file and opened it in MilkShape 3D and moved the top points down, but that didn't work.
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shade45




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Post by shade45 »

DaShogun wrote:Anybody got any idea how to do this. I just extracted the OBJ file and opened it in MilkShape 3D and moved the top points down, but that didn't work.
It didnt cause of should of but i also dont know how to model.. anyone else know how its done
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Post by Monkey Terd »

shade45 wrote:
DaShogun wrote:Anybody got any idea how to do this. I just extracted the OBJ file and opened it in MilkShape 3D and moved the top points down, but that didn't work.
It didnt cause of should of but i also dont know how to model.. anyone else know how its done
I'd assume its just a Float in the bsp tag like the banshee ceiling. I mean, they are very similar, and they don't have collision like the rest of the map, and they are invisible, and certian manuvers will get you past them.
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shade45




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Post by shade45 »

Monkey Terd wrote:
shade45 wrote:
DaShogun wrote:Anybody got any idea how to do this. I just extracted the OBJ file and opened it in MilkShape 3D and moved the top points down, but that didn't work.
It didnt cause of should of but i also dont know how to model.. anyone else know how its done
I'd assume its just a Float in the bsp tag like the banshee ceiling. I mean, they are very similar, and they don't have collision like the rest of the map, and they are invisible, and certian manuvers will get you past them.
I know for a fact its part of the collision model i just dont remember how it has to be edited to remove the invisible walls
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xXxCocoFangxXx





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Post by xXxCocoFangxXx »

Shade, you are amazing!
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Post by shade45 »

xXxCocoFangxXx wrote:Shade, you are amazing!
That kinda came outa no where, but thanks :D
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Post by xXxCocoFangxXx »

shade45 wrote:
xXxCocoFangxXx wrote:Shade, you are amazing!
That kinda came outa no where, but thanks :D
lol I'm sorry, Those tuts you gave were awesome!
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DeviousDave





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Post by DeviousDave »

Wait, so does the bsp have the model model and a collision model just like everything else? So the editing would have to take place in the coll model instead of the modelmodel? Or am I wrong.
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shade45




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Post by shade45 »

Yeah the bsp has two different types of models

Theres the visuall model and the collision model. The collision model is where the ivisible walls are so thats the model you'll want to edit.
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Post by dazzajay »

so would the method mentiond in this topic remove the barrier in Waterworks, where there is a coupple of tunels in the celieng?
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