Skull Island

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Pyroman




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Skull Island

Post by Pyroman »

Well I have been working on this mod for some time. Expect release very soon. And yes, Skull Island as in King Kong-ish.

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r0tten
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Post by r0tten »

i really like it, please say those trees have collision!
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Post by theycallmechad »

Looks sweet. I love the texture on the ground in the first pic (not the wood, the rock texture).

And the trees, I am 98% sure, do not have collision.

Love the way it looks, though
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r0tten
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Post by r0tten »

yeah i was hoping he had some h4x and magically got them collison, i know they don't normally have collison it was just wishful thinking.
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Post by Dojorkan »

THAT, is REALLY freaking nice.


And are some of those textures from other maps? They look like they are. Like the wood from Ivory Tower ect.
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Post by Pyroman »

Yea sorry the trees won't have collision. Thats why there is none on the playing field. Only around the map.
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Post by r0tten »

ok question, does that climb anything mod only work on bsps or can it work for an object? like say a tree? if so... i don't know i am kinda out of the loop as of late with work and all.
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Post by kornkidcrazy »

Lol, inject a giant King Kong in the map. Make it so you can ride him too.
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Post by Monkey Terd »

I am always astounded by your mods. Looks amazing.
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Post by GametagAeonFlux »

heh, looks awesome dude, good job.
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Post by llamaboy772 »

Come on people, say what the map is for! Halo 2? Halo CE? what?!?
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Post by GametagAeonFlux »

llamaboy772 wrote:Come on people, say what the map is for! Halo 2? Halo CE? what?!?
Halo 2, it's a mod of Ascension.
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Post by kornkidcrazy »

EDIT: Darn you GTAF, you beat me. :(
Last edited by kornkidcrazy on Wed Jun 07, 2006 6:24 pm, edited 1 time in total.
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Post by IRONMAN. »

Wow, this mod is insane.
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Post by MasterChief2829 »

llamaboy772 wrote:Come on people, say what the map is for! Halo 2? Halo CE? what?!?
Isn't it obvious?
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Post by Pyroman »

Alright guys I am done except for the trees. Still having SLC issues with these stubborn trees. But until then...

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Post by Monkey Terd »

That wood texture kicks ass!
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Post by IRONMAN. »

If you want to make the trees be SLC try this....
  • 1. Inject a containment base_gate.
    2. Open DotHalo.
    3. Goto the [hlmt] of the base_gate.
    4. Goto dependencies.
    5. Swap the dependencies of the base_gate to the matching ones of those trees, and null the extras out.
    6. Make the [mach] available in SLC.
    7. This SHOULD fix the problem.
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Post by GametagAeonFlux »

What's that thing on the right in the first pic? >_>
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Post by kornkidcrazy »

GametagAeonFlux wrote:What's that thing on the right in the first pic? >_>
Bones/rib cage of an animal.
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