3ds plugins
3ds plugins
ok i have 3ds max and i got the plugins to import the .obj's but its not showing like anything just 1 little dot for the wholething. so could somebody plese help me.
Last edited by 343Halo on Mon Feb 23, 2004 4:49 pm, edited 1 time in total.

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Actually, I have done it.
I was successfully able to model a banshee, export it into milkshape, then export it back into hmt.
however, I was only able to edit the very first like 3 front rows of the banshee and turn it into a spike.
but that's about it.
I have actually spoken to professionals that have worked with both programs and they have all said that 3ds works better with environments, and maya works better with indiviudual objects.
makes sense if you thinks about it.
the obj file format has Wavefront's name on it. And Wavefront is partners with alias.
and Maya is made by alias|wavefront.
I was successfully able to model a banshee, export it into milkshape, then export it back into hmt.
however, I was only able to edit the very first like 3 front rows of the banshee and turn it into a spike.
but that's about it.
I have actually spoken to professionals that have worked with both programs and they have all said that 3ds works better with environments, and maya works better with indiviudual objects.
makes sense if you thinks about it.
the obj file format has Wavefront's name on it. And Wavefront is partners with alias.
and Maya is made by alias|wavefront.
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