grunt suicide (w/ vid)

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GametagAeonFlux




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Post by GametagAeonFlux »

mike0619 wrote:Do they actually move and if so how?
Yes, jmad editing.
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T1xAnton




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Post by T1xAnton »

How did you transfer into coagulation? Did you use entity or insolence? :)
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Post by SerpentKnights »

nice job, dling

btw.... the ur name and my name as a eery similiarity :p
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snakejknight




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Post by snakejknight »

nice job, dling

btw.... the ur name and my name as a eery similiarity :p
lol, well my zodiac is the snake, my middle name is james, and my last name is knight
How did you transfer into coagulation? Did you use entity or insolence? Smile
i used insolence, i already had these bipds ready in other maps, i have more, but its only there html, and u need the actual bipd for these mods

btwanyone know how to give a bipd another bipds jmad, i tried it with the elite and cortana, but he just doesn't come out (thats y the pp2's primary fire does nothing)
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T1xAnton




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Post by T1xAnton »

Hmmm...Try Injecting with entity and you won't have freezing problems. Thats what I think anyway. :D
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snakejknight




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Post by snakejknight »

idk i havn't done much entity injecting of bipds. if u inject a bipd w/ entity is is possible to have them keep there sounds???? like i shoot a grunt, could i make it scream like a grunt???
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T1xAnton




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Post by T1xAnton »

YEP! :D



*Edit* Rarely though they don't have there sounds.
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snakejknight




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Post by snakejknight »

nice!!! wat do u have to do to do that, just inject it?
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Post by kibito87 »

snakejknight wrote:nice!!! wat do u have to do to do that, just inject it?

You'd inject it and reference the biped and its sounds to the original biped (MC, or elite). Pretty much everything you do to inject a new biped into a map cept you dont have to change the sounds because of freezing issues.
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jlddodger





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Post by jlddodger »

Forgive the curiosity but how do you do the Jmad editing. I've looked but found little of much help. nm
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T1xAnton




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Post by T1xAnton »

There is a tutorial in tutorial submissions. :D
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Post by Elite747 »

Chaoswarrior wrote:No, it is the Flood Juggernaut, and hunters can't become infected.
What level do u see them in??? Ive never seen that flood in my life. :?
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GametagAeonFlux




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Post by GametagAeonFlux »

Elite747 wrote:
Chaoswarrior wrote:No, it is the Flood Juggernaut, and hunters can't become infected.
What level do u see them in??? Ive never seen that flood in my life. :?
He's not in any levels, but you can do a biped switch in the .map file in that High Charity level...the last Master Chief level, dunno the name. =|
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Post by Elite747 »

GametagAeonFlux wrote:
Elite747 wrote:
Chaoswarrior wrote:No, it is the Flood Juggernaut, and hunters can't become infected.
What level do u see them in??? Ive never seen that flood in my life. :?
He's not in any levels, but you can do a biped switch in the .map file in that High Charity level...the last Master Chief level, dunno the name. =|
So he's like the Gravity rifle in Halo 1? Model put in but never used?
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Post by jlddodger »

It's a full bipd, and was planned to be used in the final battle, but never was and so it was left unfinished. It has idle animations and stuff, just not a death animation. It's missing several as I understand. But it's just an incomplete bipd.
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snakejknight




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Post by snakejknight »

he is missing alot, when u kill him, he just freezes
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Post by SerpentKnights »

yah, but he's my favorite flood obviously, but i did play against him, like he actually attacks and stuff....
i think it was an action replay mod for SP... but i do remember that it was hard as hell but really frickin awsome
so yah if u want, maybe i can help u get a "animation" for that flood juggernaut.
also teach me how u do that jmad editing or w/e lol
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Post by jlddodger »

Tutorial:
http://files.halomods.com/viewtopic.php?t=51493

It's extensive and well explained. I knew nothing about jmad's before this, and it's actually pretty easy.

Note: I guess this should be a "Swapping" tutorial, as there is no original content, but I didn't think we could do that with jmad's yet.
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slayer410





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Post by slayer410 »

I not sure on this, but I think the raw data in the jmad could be the ai crap.
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snakejknight




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Post by snakejknight »

yea, and jmad editing is made alot easier with a plugin at mods4halo.com its in the incomplete ifp's section
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