Modeling

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Stormhawk





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Modeling

Post by Stormhawk »

k, i skin a lot now but i am a n00b at modeling. What program do you use?

If its milkshape then i have it but then how do you import the weapons and vehicles so u can medel em? Thx
When da moddin starts, da fun begins!
{IAS}Bunkerking





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Post by {IAS}Bunkerking »

3ds max 6 if you have access to it ... sometime 3d world magizine has the 30 day trail on the cover
Beastman




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Post by Beastman »

or u can go to their site to get the trial but u wont be able to use max to model for halo at the moment, until hek, to make it "easy" on yourself just use milkshape, its most stable program for halo right now
Stormhawk





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Post by Stormhawk »

k, ill use milkshape but how do i import weapons and vehicles so i can model em?
When da moddin starts, da fun begins!
Nite_the_necron





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Post by Nite_the_necron »

go to file:import:wavefront .obj
I R EEEEEEEEEVIL!!!

muahahahahahaha
Stormhawk





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Post by Stormhawk »

k, what type of file does it have to be?
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Beastman




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Post by Beastman »

alias wavefront .obj
Stormhawk





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Post by Stormhawk »

does it some that was when u import the vehicle/weapon or do u have to change it somehow?
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Beastman




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Post by Beastman »

uhhhh didnt understand that at all, when u export from hmt its a obj file then u import that obj file into milkshape then u do what u want to it then export as an obj and then import as obj in hmt
Stormhawk





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Post by Stormhawk »

k, assuming i have both files open, HMT and milkshape, how do I export a weapon or vehicle and save it as a .obj file and then open it in milkshape? All the files I save are .DDS, how are u exporting these models from HMT3?
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Beastman




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Post by Beastman »

oh u are saving the bitmaps, thats not the model, in hmt go to pc models and find the one u want that will save as obj
Stormhawk





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Post by Stormhawk »

k, thx a lot.
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Rebel_Muncher





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Confused n00b milkshaper

Post by Rebel_Muncher »

I just got milkshape, and I understand how to use it. The thing I don't understand is indices. Whenever i change a model, my indices are way above the original number, what are they and how do i bring them down? Even when i change one little thing, the indices go up a 1,000 or so.
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Post by Beastman »

u can only select and move vertices u know this rihgt?
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ya

Post by Rebel_Muncher »

i didnt add any, if thats what you mean
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milkshape question #2

Post by Rebel_Muncher »

Ok, I got past the indices thing, thanx. On to another problem-
I import the model over the original, it lets me, i play the game, but my model isnt there, its the original. What am i doing wrong?
Beastman




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Post by Beastman »

what model did u import? if its a 3rd person u might have done a farther away model
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MasterNeoChief




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Post by MasterNeoChief »

You have to pick the one that is the furthest up.
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Post by Rebel_Muncher »

I picked the highest model, and i did a 3rd person model, still doesnt show
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Post by Beastman »

you might need to reload hmt, b/c that sounds like a hmt or halo problem....
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