the title is self-explanitory.
how do i put like scorpions n stuff.
also how do i remove the pillar/tank trap things that litter the whole place?
how can i place vehicals in hang em high?
-
- Posts: 55
- Joined: Sat Mar 18, 2006 9:54 am
- Location: somewhere they can't find me
Ok, what you need to do is:
1. Open up HMT
2. Open up the hangemhigh.map file in hmt.
3. Go down to the tag labeled [vehi], it will look like this [vehi] Vehicles.
4. Double click on it and it will drop down a list of vehicles.
5. Find the banshee under the [vehi] tag and click on it, it will be labeled vehicles/banshee/banshee_mp.
6. When you click on it, notice up at the top under the Tag Information, by the Tag ID which is "ID: E7B50641 @ 0x76DF44", there is 3 boxes, and within those boxes there will be little strings of text, in the first box it should say "vehi" in the second box it should say "unit" and in the third box it should say "obje".
7. We are going to change those, so click in the first one and type in "scen", in the second box type in "obje" and in the third box, you have to type y in it, and then click on the arrow next to it and you will see a few Y's with dots above them, click on them, then click save.
What you have done is you have converted the Banshee into a scenery object, which you can sucessfully import using sparkedit, here is what you do in sparkedit:
1. Open up Sparkedit.
2. Open up the hangemhigh.map in Sparkedit.
3. Go to Tools, then Import Tag into Scenario.
4. When you do that a little box should come up, in the dialog that is labeled "Object Tag Type" it says "Vehicle", we do not want that because what we want to import is a scenery object, so click the arrow next to the text that says "Vehicle" and when you do, it will drop down a little box that gives you one more option. That option is Scenery.
5. Click on Scenery.
6. Now, under where it says "Object Tag Type" there will be something called "Unregistered Tags". It should already have the banshee in the white box, so you shouldnt have to click the arrow and locate it.
7. When everything is correct click ok.
8. Now, to the right there will be a tab titled "Edit". Click that tab and it will open up a new area, there will be an area called Mode, and under that there will be an area called Object Properties.
9. What we want to do is go to Mode and click on the arrow next to the white text box. When you do it will drop down a little box of options, we want to go to the option called "Scenery".
10. Once you do that, in the window that displays the map, anything that is a part of Scenery will have a red wire box going around the object. When you find an object with a Red Wire box around it click on it.
11. Once you have selected it, go up to the top and look for an icon with two pieces of paper next to eachother. That is the clone option, click on it and it will copy it.
12. Once you copied it, look to the right in the area that says Object Properties, and look down tad bit more where it says Swap.
13. Once you have located the Swap area, in the white box next to it it will label what the object you have selected is.
14. Click on the arrow button next to the white text box that labels what you have selected and it will bring down a list of options, there will be three other options in that box, one called scenery/floor_arrow/floor_arrow, scenery/flag_base/flag_base, and another is what we want, the banshee. If you did it right, you should see the banshee in that dropdown box, if you dont see it there, you did this wrong and you must redo it.
15. Assuming you did it right, click on the banshee text and it should change the object into a banshee that works like normal. You can move it to where you want and copy it as many times as you want and it will work ingame.
Have fun
(AA, tired hands!)
1. Open up HMT
2. Open up the hangemhigh.map file in hmt.
3. Go down to the tag labeled [vehi], it will look like this [vehi] Vehicles.
4. Double click on it and it will drop down a list of vehicles.
5. Find the banshee under the [vehi] tag and click on it, it will be labeled vehicles/banshee/banshee_mp.
6. When you click on it, notice up at the top under the Tag Information, by the Tag ID which is "ID: E7B50641 @ 0x76DF44", there is 3 boxes, and within those boxes there will be little strings of text, in the first box it should say "vehi" in the second box it should say "unit" and in the third box it should say "obje".
7. We are going to change those, so click in the first one and type in "scen", in the second box type in "obje" and in the third box, you have to type y in it, and then click on the arrow next to it and you will see a few Y's with dots above them, click on them, then click save.
What you have done is you have converted the Banshee into a scenery object, which you can sucessfully import using sparkedit, here is what you do in sparkedit:
1. Open up Sparkedit.
2. Open up the hangemhigh.map in Sparkedit.
3. Go to Tools, then Import Tag into Scenario.
4. When you do that a little box should come up, in the dialog that is labeled "Object Tag Type" it says "Vehicle", we do not want that because what we want to import is a scenery object, so click the arrow next to the text that says "Vehicle" and when you do, it will drop down a little box that gives you one more option. That option is Scenery.
5. Click on Scenery.
6. Now, under where it says "Object Tag Type" there will be something called "Unregistered Tags". It should already have the banshee in the white box, so you shouldnt have to click the arrow and locate it.
7. When everything is correct click ok.
8. Now, to the right there will be a tab titled "Edit". Click that tab and it will open up a new area, there will be an area called Mode, and under that there will be an area called Object Properties.
9. What we want to do is go to Mode and click on the arrow next to the white text box. When you do it will drop down a little box of options, we want to go to the option called "Scenery".
10. Once you do that, in the window that displays the map, anything that is a part of Scenery will have a red wire box going around the object. When you find an object with a Red Wire box around it click on it.
11. Once you have selected it, go up to the top and look for an icon with two pieces of paper next to eachother. That is the clone option, click on it and it will copy it.
12. Once you copied it, look to the right in the area that says Object Properties, and look down tad bit more where it says Swap.
13. Once you have located the Swap area, in the white box next to it it will label what the object you have selected is.
14. Click on the arrow button next to the white text box that labels what you have selected and it will bring down a list of options, there will be three other options in that box, one called scenery/floor_arrow/floor_arrow, scenery/flag_base/flag_base, and another is what we want, the banshee. If you did it right, you should see the banshee in that dropdown box, if you dont see it there, you did this wrong and you must redo it.
15. Assuming you did it right, click on the banshee text and it should change the object into a banshee that works like normal. You can move it to where you want and copy it as many times as you want and it will work ingame.
Have fun

(AA, tired hands!)

-
- Posts: 55
- Joined: Sat Mar 18, 2006 9:54 am
- Location: somewhere they can't find me
- inferno
- Readers Club
- Posts: 678
- Joined: Fri Sep 08, 2006 1:18 pm
- Location: Somwhere... Kills:8365945 Pwnage:367657 Killtaculars:6547
![]() |
Welll....
Ive been looking for a solution like that for a while but....
im trying to figure out how to do that and people online can see the vehicle without downloading mod.
but ive never found a way to do it!
I'm 99% sure its impossible but if someone knows a way then tell me!
(cool i got quoted by multi-genre in his Sig w00t!
)[/b]
im trying to figure out how to do that and people online can see the vehicle without downloading mod.

I'm 99% sure its impossible but if someone knows a way then tell me!
(cool i got quoted by multi-genre in his Sig w00t!

Signature text exceeded five lines.