Oh right. Yeah, I found out I was wrong--a HEV is the insertion pod thing you get dropped in (human entry vehicle?) Found one in a sp map that I could extract and I was all "!" Then I spawned it and it was just a pod, and I was all "........" But, yes, that would be an awesome freakin' vehicle.n64nerd wrote:awesome app man. Hopefully we can replace the models. It's been my dream to fly around the HEV. It's such a good tactical vehicle, it'd make halo complete. Imagine transporting a warthog into the heat of battle, and a badly wounded soldier jumps on and mans a turret. I really hope this pulls through.
So are you saying you could convevably replace the crashed ship's model with a banshee in the bsp, or that you could replace a banshee's model with the ships? Wording was a bit unclear there.shade45 wrote:Right now im working on replaceing a chunk of bsp scen with one from another map so if it works i'll write a tut.
Bsp scen doesnt have hlmt's all thier info is stored in the bsp scenery pallete but it would be possible to extract the model and replace it with the banshees.
Adding your own bsp scen should also be possible we just need a way to add chunks to bsp reflexes.
I had this whole idea of breaking the legs off a scarab and using it as an airship, but it didn't pan out, then I noticed the crashed ship and thought it'd work, but it was in the bsp...
So if it doesn't have a hlmt and is stored in bsp scen, does that mean it wouldn't have a suitable coll or phmo even if it were extracted? Not exactly sure what "stored in bsp scen pallette" means. Like is it fundamentally diff from normal scen?