awesome
exile you are a badass i love this mod
im gonna make a lockout ver for this mod
where all the weaps do minimul damage and the objective is to throw ppl off the map.
but im relitivly new at this and this one is above my head
can you help me out? i cant get it to work on lock out.
what do i need to transfer over, and is there a way to make it more powerful.
pls help... and this is for my use only i just want it to play it with my friends... i dont even have xbl
but damn i love this mod... sooooo fun
why would i do that
i have all the elements i need for the map except for the gravity gun.
what better place to ask for hlp with the gravity gun then here.
im just new to this site i know what im doing
just this gravity gun thing blows my mind
857u wrote:im just new to this site i know what im doing
i u knew what u where doing.. you couldve found a tutorial in tutorialsection how to add a 2nd trigger and projectile... the force values and projectile spawnpoints can be found within this mod ..
and btw this is NOT a question forum, like MrBall is trying to say.. so don't ask question here
Cardcapture1 wrote:I can't make it work when i ppf it to the map then SIGN IT, i play it but all the buttons do the same. Left=push, Right=push, both=push
Ok, this works so well i cant beleive it
try this
tap L&R for maybe 1 second max (just enough to get the vehicle or watever a few feet above the air. Now hold R down. The damn thing will come spinning right for ur face
Jubakuba, no its not in the dictionary! {inactive profile: now known as Jubakuba} Now Hiring
no
i just came in here complimenting this cool mod
and i would like to use it on a diff map
but i dont know how to do it
so i thouht i could get both done at once
i thought you guys would be a little bit nicer and helpful.
but now i see im clearly not wantted here.
w/e thanks ne way
857u wrote:
im just new to this site i know what im doing
i u knew what u where doing.. you couldve found a tutorial in tutorialsection how to add a 2nd trigger and projectile... the force values and projectile spawnpoints can be found within this mod ..
and btw this is NOT a question forum, like MrBall is trying to say.. so don't ask question here
i think you guys shoud just get off this topic and talk about the mod BTW love the gun man i cant wait to put this one on my box.....
Glad my image was some help to you guys. I took a few more awile back, so i could show a few buddys on aim. Ill post them here incase you guys want some more.
someone needs to do a full mod of this so i can add it to my map pack, the gun itself is an ingenious idea but that being the only difference to coagulation just does'nt really make it that appealing to play.
Could someone make this into a full mod. Just make guns shoot out, boxs, fusion coils, barrals, and anything else you can think of. That would rock my socks.
Ryu wrote:Could someone make this into a full mod. Just make guns shoot out, boxs, fusion coils, barrals, and anything else you can think of. That would rock my socks.
You can do that yourself.
I didn't feel like ruining the mod just like that. You can easily do that with the current tools we have.
If there is a problem on the forums, message me through IRC, AIM, or through PM. Why We Mod - Completed