[MOD/TUT] Fixing systemlink 100% proper

Tutorials for the Xbox version of Halo 2.
looknbarrel




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Post by looknbarrel »

I agree this fixes system link but the whole procedure seems sloppy to me and wouldn't you have to have good memory or like a list of tags that you changed the meta offset to? Also what tags don't work and break system link compatibility with adding chunks to predicted resources because it's worked fine for me.
Last edited by looknbarrel on Mon May 22, 2006 2:19 pm, edited 1 time in total.
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Post by Shalted »

ScottyGEE wrote:I wouldnt say 100% proper...This method creates holes doesnt it? Coz your changing reference to something but leaving the other one unreferenced (eg the banshee_gun.weap like in biohazard)
Well thats what I thought it does.
You're right it does create holes, so technically this isn't 100% proper. But the tutorial is well done.
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Post by xheadshotmastax »

Shalted wrote:
ScottyGEE wrote:I wouldnt say 100% proper...This method creates holes doesnt it? Coz your changing reference to something but leaving the other one unreferenced (eg the banshee_gun.weap like in biohazard)
Well thats what I thought it does.
You're right it does create holes, so technically this isn't 100% proper. But the tutorial is well done.
so should i rename the title to "95% proper" :lol: ?
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Post by Snaku »

It leaves the other thing unreferenced, but that's not a problem since only things that actually spawn mess up SLC.
Yeah it's kinda' sloppy, but personally that's why I like it so much.
And you could have a good memory... OR... you could rename the tags.
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Post by LuxuriousMeat »

LuxuriousMeat wrote:couldnt you not waste a tag and just duplicate a tag for it
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Post by xheadshotmastax »

LuxuriousMeat wrote:
LuxuriousMeat wrote:couldnt you not waste a tag and just duplicate a tag for it
a duplicated tag brakes slc ,too.
injecting and duplicating is technically the same.
sorry for overlooking your post though.
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Post by LuxuriousMeat »

o ok thanks for the info
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Post by SerpentKnights »

good job xheadshotmastax and flyingdutchman
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Post by Skayter »

Whenever I use build my map always freezes on the setting up game blue label thing... Well i did build in 10 tags without sounds could that be the problem?

And BTW Great tut!
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Post by TunesRus90 »

Yeah this worked great for Echo Station. And although it seems kinda "sloppy" as some may say, you can't argue with the results.
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Post by t_mann05 »

So it would be a good idea to fix all the tags right after you inject them right? and before you spawn the items?



Would i have to fix this tag in a scarab?

\objects\weapons\pistol\plasma_pistol\damage_effects\plasma_pistol_overcharged.jpt!

Or only tags with the mach\scarab in them?
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Post by The Flying Dutchmen »

TunesRus90 wrote:you can't argue with the results.
Although it might be sloppy, i prefer using meta fake in stead of predicted resources.. i have had major problems trying to fix slc with just the predicted resources..
It works everytime for me when i fix a map, and enough maps have been fixed using this method.. so i guess holes or sloppyness don't matter that much to me..
i suggest finishing your map, before fixing systemlink..no need for systemlink while your map is in beta.
t_mann_05 check up on the systemlinkbreaking tags being injected.. pp.jpt is already in the map i think.. and btw scarab got ALOT of breaking tags coming along...
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Post by greennc »

great work xheadshotmastax and The Flying Dutchmen i give this a read tonight :D
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Post by t_mann05 »

Well for my map i need to fix about 40 SLC tag breakers in dothalo.....would it be possible to use that many tags to fix? What are some tags that are not used....my map is a bsp for waterworks..

thanks in advance!
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Post by IRONMAN. »

Thats a good question, I was wondering the same thing. I was thinking about going back and fixing SLC for an old mod I made. And I couldt think of that many unused tags.
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Post by t_mann05 »

thanks IRONMAN for posting so i dont double post :D

Another question about this.......i hope someone answers


i already copied And pasted new metas for 5 flak/canNon tags with tags in the map...

If i swap out the weap/flak_cannon jpt! tag for a fixed unused proj tag, then the weap/flak_cannon will have 2 proj tags............i dont think that would work would it?
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Post by THE-MASTER »

I have a problem with this, not the tut I think its really good and not too sloppy! My map Zephyr Zanzibar already has 4 machs spawned on the map. How do I make this SLC?

Thanks :D
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Post by The Flying Dutchmen »

THE-MASTER wrote:How do I make this SLC?
Thanks :D
read the tut.. apply meta fake to the tags.. and reference the meta faked tags
if i swap out the weap/flak_cannon jpt! tag for a fixed unused proj tag, then the weap/flak_cannon will have 2 proj tags............i dont think that would work would it?
it doesnt matter which tag you reference, as long as you are sure the tag is meta faked.. 2 proj tags wouldnt matter
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Post by Snaku »

For those who have a ton of added things and not enough unused stuff to meta fake, I would suggest using predicted resources for as many as you can, and whichever ones decide not to work, meta fake 'em. To do this, you'd obviously wanna' only add a few spawns at a time to make it easier to figure out which ones don't work.
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Post by THE-MASTER »

The Flying Dutchmen wrote:
THE-MASTER wrote:How do I make this SLC?
Thanks :D
read the tut.. apply meta fake to the tags.. and reference the meta faked tags
if i swap out the weap/flak_cannon jpt! tag for a fixed unused proj tag, then the weap/flak_cannon will have 2 proj tags............i dont think that would work would it?
it doesnt matter which tag you reference, as long as you are sure the tag is meta faked.. 2 proj tags wouldnt matter
I have read the tut :shock: :roll:

I asked how I meta fake with machines as all the machines on the map are used. I changed the meta of the mach with the banshee weapon and dont know what to do after this...

As you can see
The-Master wrote: My map Zephyr Zanzibar
Already has the machs spawned so how can I fake meta them without having to replace their spawns??
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