Halo Screencap Package

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Agent ME




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Post by Agent ME »

Cool new version of the H2 trainer! I see you took my idea of getting it to not use an AU even when its there.

Any info possibly on Project Yellow?
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Post by xbox7887 »

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Post by Agent ME »

/me dances in triangles... then realizes that's not normal and starts dancing in circles-

I like the idea of this. So a stat grabber would be in the form of a trainer I'd guess watching and recording stat-worthy things into a file? (*Idea- if you get really into that and want to make sure people don't use modded campaign maps, make it check the signature of the map against a list of known signatures*)

And when it says latest version of Halo2, that blog/site/w-e means 1.1a, the one on the map pack disk right?
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Post by Juniorman030790 »

Oh sweetshizzle.
I think the stats thing will be cool as long as there's a way to check for mods or something. Or else a stat thingy would just provoke cheating. I think...

Fun ideas there. :o
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Post by xbox7887 »

Yes there are ways to verify a maps content as well as check for an array of other things that microsoft seems incapable of doing (you'll see more on this in a different project I am working on)...the trainer and stat files produced will be encrypted to prevent them from being tampered with.

As for the latest version comment...I have made no plans to start converting and won't be doing so until I finalize one for the original executable.
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Post by Juniorman030790 »

Dude, you should totally email bungie with some of your 1337 reverse engineering stuff and tell those mofo's how to stop xbox live cheating. :D
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Post by xbox7887 »

I thought about it, but before I do that I need to create commented code demonstrating the different cheat detection techniques.
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Post by shade45 »

xbox7887 wrote:I thought about it, but before I do that I need to create commented code demonstrating the different cheat detection techniques.
I'd love to see thier response to that
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Post by xbox7887 »

Well no method is bullet-proof but you can always make it a royal pain in the ass :)
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Post by xzodia »

shade45 wrote:
xbox7887 wrote:I thought about it, but before I do that I need to create commented code demonstrating the different cheat detection techniques.
I'd love to see thier response to that
I 2nd that
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Post by x088x »

I can't wait for Project Yellow. It sounds great. However, I do think doing an anti-cheating thing is a waste of time. Why? Because if people want to cheat, they'll just enable their rapid fire and high jump trainer. Heck, if they wanted to, they could make a cheating mod in less than 5 minutes. It is your choice though. If you truly think this will be a big cheating factor, then you should go ahead and implement some anti cheating solutions.
Halo 3 ruined everything..
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Post by TotalShadow »

My antivirus says the uberscreenshottool is infected with a virus. i dont know if i should download it. And i Dont think it has one
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Post by Aequitas »

ROFL
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Post by Doom »

Aequitas wrote:ROFL
I Aequitas sneaking some things in that he shoulden't be :P .

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Post by TotalShadow »

So do i download it or not?
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Post by OwnZ joO »

x088x wrote:I can't wait for Project Yellow. It sounds great. However, I do think doing an anti-cheating thing is a waste of time. Why? Because if people want to cheat, they'll just enable their rapid fire and high jump trainer. Heck, if they wanted to, they could make a cheating mod in less than 5 minutes. It is your choice though. If you truly think this will be a big cheating factor, then you should go ahead and implement some anti cheating solutions.
Yah, this is a site of halo hackers/other reverse engineering people, but not everyone will be able to mess with it anyway, so it would probably stop most people from being able to do stuff anyway.
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Post by Wooden Dragon »

I have a question about the Halo 1 screencaps, will it not work with the czn patched default.xbe? I can get all the perspectives to work, but for somereason it won't take screen's :(
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Post by xbox7887 »

OwnZ joO wrote:
x088x wrote:I can't wait for Project Yellow. It sounds great. However, I do think doing an anti-cheating thing is a waste of time. Why? Because if people want to cheat, they'll just enable their rapid fire and high jump trainer. Heck, if they wanted to, they could make a cheating mod in less than 5 minutes. It is your choice though. If you truly think this will be a big cheating factor, then you should go ahead and implement some anti cheating solutions.
Yah, this is a site of halo hackers/other reverse engineering people, but not everyone will be able to mess with it anyway, so it would probably stop most people from being able to do stuff anyway.
This site is full of those who use the tools made only by a selective few (the real 'hackers'/reverse engineers)...none of which would ever cheat in a matchmaking game online. Like I said, there are ways to check for trainers or modded maps and they can be forced client-side. I won't say it's impossible to reverse engineer the actual trainer, but there will be plenty of brick walls placed throughout and anyone that knows assembly also knows it can be easily made hard to read by random jumps or polymorphic code.
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Post by kornman00 »

Stubbs is a no go because I don't have the game so I can't test but Halo 1 is finished
It should be noted that I'll be taking the task for Stubbs since xbox doesn't have it (pun intended :P).
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Post by Wooden Dragon »

Nevermind, I got it to work, the only problem is it seems to end up taking pictures of the trainer menu, it it possible to easily reprogram the button that takes the screens to a different button?
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