[MOD/TUT] Fixing systemlink 100% proper
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I agree this fixes system link but the whole procedure seems sloppy to me and wouldn't you have to have good memory or like a list of tags that you changed the meta offset to? Also what tags don't work and break system link compatibility with adding chunks to predicted resources because it's worked fine for me.
Last edited by looknbarrel on Mon May 22, 2006 2:19 pm, edited 1 time in total.
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You're right it does create holes, so technically this isn't 100% proper. But the tutorial is well done.ScottyGEE wrote:I wouldnt say 100% proper...This method creates holes doesnt it? Coz your changing reference to something but leaving the other one unreferenced (eg the banshee_gun.weap like in biohazard)
Well thats what I thought it does.
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so should i rename the title to "95% proper"Shalted wrote:You're right it does create holes, so technically this isn't 100% proper. But the tutorial is well done.ScottyGEE wrote:I wouldnt say 100% proper...This method creates holes doesnt it? Coz your changing reference to something but leaving the other one unreferenced (eg the banshee_gun.weap like in biohazard)
Well thats what I thought it does.

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- TunesRus90
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Although it might be sloppy, i prefer using meta fake in stead of predicted resources.. i have had major problems trying to fix slc with just the predicted resources..TunesRus90 wrote:you can't argue with the results.
It works everytime for me when i fix a map, and enough maps have been fixed using this method.. so i guess holes or sloppyness don't matter that much to me..
i suggest finishing your map, before fixing systemlink..no need for systemlink while your map is in beta.
t_mann_05 check up on the systemlinkbreaking tags being injected.. pp.jpt is already in the map i think.. and btw scarab got ALOT of breaking tags coming along...
thanks IRONMAN for posting so i dont double post
Another question about this.......i hope someone answers
i already copied And pasted new metas for 5 flak/canNon tags with tags in the map...
If i swap out the weap/flak_cannon jpt! tag for a fixed unused proj tag, then the weap/flak_cannon will have 2 proj tags............i dont think that would work would it?

Another question about this.......i hope someone answers
i already copied And pasted new metas for 5 flak/canNon tags with tags in the map...
If i swap out the weap/flak_cannon jpt! tag for a fixed unused proj tag, then the weap/flak_cannon will have 2 proj tags............i dont think that would work would it?
- THE-MASTER
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I have a problem with this, not the tut I think its really good and not too sloppy! My map Zephyr Zanzibar already has 4 machs spawned on the map. How do I make this SLC?
Thanks
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read the tut.. apply meta fake to the tags.. and reference the meta faked tagsTHE-MASTER wrote:How do I make this SLC?
Thanks
it doesnt matter which tag you reference, as long as you are sure the tag is meta faked.. 2 proj tags wouldnt matterif i swap out the weap/flak_cannon jpt! tag for a fixed unused proj tag, then the weap/flak_cannon will have 2 proj tags............i dont think that would work would it?
For those who have a ton of added things and not enough unused stuff to meta fake, I would suggest using predicted resources for as many as you can, and whichever ones decide not to work, meta fake 'em. To do this, you'd obviously wanna' only add a few spawns at a time to make it easier to figure out which ones don't work.
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I have read the tutThe Flying Dutchmen wrote:read the tut.. apply meta fake to the tags.. and reference the meta faked tagsTHE-MASTER wrote:How do I make this SLC?
Thanks
it doesnt matter which tag you reference, as long as you are sure the tag is meta faked.. 2 proj tags wouldnt matterif i swap out the weap/flak_cannon jpt! tag for a fixed unused proj tag, then the weap/flak_cannon will have 2 proj tags............i dont think that would work would it?


I asked how I meta fake with machines as all the machines on the map are used. I changed the meta of the mach with the banshee weapon and dont know what to do after this...
As you can see
Already has the machs spawned so how can I fake meta them without having to replace their spawns??The-Master wrote: My map Zephyr Zanzibar
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