Hey guys,
I wanted to import the doors from AotCr like this guy did:
http://files.halomods.com/viewtopic.php?t=40689
I want to make a log-mod but use doors or panels instead like that one.
I thought all he did was export the door from b40 and import it into bloodgulch. But I can't seem to find the right "scen" tag to export that makes it a swapable scenery object. All I see is a door_blast_collision.
Can anyone help me out?
Door Mod
multi, the answer to everything is not PMI. PMI is but the first step in this case. After you PMI you have to trick SE into letting you import and mess with the door. To do this you have to write down the current tags (the ones at the top of the meta bo, you know, the "yyyy" and whatnot) then replace them with the tags from a piece of scenery (say, a log) import the item into SE, place it, and set the tags back to their old names so Halo will run the correct scripts to animate the door.multi-genre wrote:
All you have to do is PMI...
"If you go to Z'ha'dum you will die."
No Edwin, dont get me wrong, I agree with you 100%, PMI'ing is not always the answer, I just thought that maybe the door had like an animation tag or actr tag of some sort that would allow you to have them animated.Edwin wrote:multi, the answer to everything is not PMI. PMI is but the first step in this case. After you PMI you have to trick SE into letting you import and mess with the door. To do this you have to write down the current tags (the ones at the top of the meta bo, you know, the "yyyy" and whatnot) then replace them with the tags from a piece of scenery (say, a log) import the item into SE, place it, and set the tags back to their old names so Halo will run the correct scripts to animate the door.multi-genre wrote:
All you have to do is PMI...
But in this case i dont think he wants them animated, i just think he wants to make a mod that has ramps and rooms like the mod.

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