[Halo 2]Bsp Scenery Editor

Utilities designed primarily for the xbox version of Halo 2.
Snaku




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Post by Snaku »

n64nerd wrote:awesome app man. Hopefully we can replace the models. It's been my dream to fly around the HEV. It's such a good tactical vehicle, it'd make halo complete. Imagine transporting a warthog into the heat of battle, and a badly wounded soldier jumps on and mans a turret. I really hope this pulls through.
Oh right. Yeah, I found out I was wrong--a HEV is the insertion pod thing you get dropped in (human entry vehicle?) Found one in a sp map that I could extract and I was all "!" Then I spawned it and it was just a pod, and I was all "........" But, yes, that would be an awesome freakin' vehicle.
shade45 wrote:Right now im working on replaceing a chunk of bsp scen with one from another map so if it works i'll write a tut.
Bsp scen doesnt have hlmt's all thier info is stored in the bsp scenery pallete but it would be possible to extract the model and replace it with the banshees.
Adding your own bsp scen should also be possible we just need a way to add chunks to bsp reflexes.
So are you saying you could convevably replace the crashed ship's model with a banshee in the bsp, or that you could replace a banshee's model with the ships? Wording was a bit unclear there.
I had this whole idea of breaking the legs off a scarab and using it as an airship, but it didn't pan out, then I noticed the crashed ship and thought it'd work, but it was in the bsp...
So if it doesn't have a hlmt and is stored in bsp scen, does that mean it wouldn't have a suitable coll or phmo even if it were extracted? Not exactly sure what "stored in bsp scen pallette" means. Like is it fundamentally diff from normal scen?
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Post by shade45 »

Snaku wrote: So are you saying you could convevably replace the crashed ship's model with a banshee in the bsp, or that you could replace a banshee's model with the ships? Wording was a bit unclear there.
I had this whole idea of breaking the legs off a scarab and using it as an airship, but it didn't pan out, then I noticed the crashed ship and thought it'd work, but it was in the bsp...
So if it doesn't have a hlmt and is stored in bsp scen, does that mean it wouldn't have a suitable coll or phmo even if it were extracted? Not exactly sure what "stored in bsp scen pallette" means. Like is it fundamentally diff from normal scen?
We'll yeah it is different from normal scenery but if you really wanted to use the ship as a vehicle what i was saying was you could probably extract its model and inject it again with drakmatter then swap the banshees mode dependancy for it.
xhead68 wrote: Q: what is the name of the albatross in dune.map?
Its actually made up of 3 different bsp scenery items the hull,doors and wings so just look for chunks that have those names
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Post by xheadshotmastax »

The Flying Dutchmen wrote:
The Flying Dutchmen wrote:nice app... but i dont get it why there is a scale option for the coord's... or is that for resizing the model itself :?

and this won't help with BSP's freezing after entering collision boundaries right?
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Post by Tural »

shade45 wrote:you could probably extract its model and inject it again with drakmatter
How bout a feature to do that, since no other programs can extract Scenery BSP, and if you can already get all the information about the items, it shouldn't be hard to extract them.
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Post by shade45 »

xheadshotmastax wrote:
The Flying Dutchmen wrote:
The Flying Dutchmen wrote:nice app... but i dont get it why there is a scale option for the coord's... or is that for resizing the model itself :?

and this won't help with BSP's freezing after entering collision boundaries right?
The XYZ scale cords determine how much each verticie is mulitiplied or divided by before the game actually renders it.. I think its there so that bungie could place different sized scen items in different places of the map without having to make a whole new model for each item.

Nope this doesnt help that freezing issue :(
Tural wrote: How bout a feature to do that, since no other programs can extract Scenery BSP, and if you can already get all the information about the items, it shouldn't be hard to extract them.
Im actaully working on that right now :D
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Post by Tural »

Snaku




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Post by Snaku »

Hm... well I appreciate the suggestion, but just the mode wouldn't be enough. The idea is to have an airship--one that people can stand in (without being attached to a seat) and can pick up a warthog or tank or something). Without the phmo it'd be useless. Thanks, though.
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Post by sesmm123 »

cool hope its easy :o
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Post by Veegie[Temp] »

The HEV.
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Post by G.I.R. »

Tural wrote:Wow G.I.R., I thought you died, where've ya been?
Hahaha, died, funny. :P I'm actually here several days a week, I just lurk alot and don't post much. Nice to see you haven't disappeared though, Tural ;)
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Post by Dojorkan »

You guys thought the HEV was the Crashed ship on relic?









Wow. Just. Wow.
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Post by Snaku »

There's a texture in the map that goes to the crashed ship and its called crashed hev or something like that.
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Post by SerpentKnights »

a.m.a.z.i.n.g work...
u gotta teach me how to create apps like this, shade45, i got a couple good idea on what kind of apps to create. unless u want to make it lol
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Post by Talin64 »

A couple of questions for you who have tried this app
1. Does the scenery model completely dissapear if you move it to far?
2. Does the scenery coll model completely dissapear if you move it to far?
3. Does the scenery model completely dissapear/reapear if you move it to far?
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Post by shade45 »

Talin64 wrote:A couple of questions for you who have tried this app
1. Does the scenery model completely dissapear if you move it to far?
2. Does the scenery coll model completely dissapear if you move it to far?
3. Does the scenery model completely dissapear/reapear if you move it to far?
1. Ive never had it completely dissapear but there have been times where i've moved the model and could only see it if i looked at from certian angles
2. Yes the coll model will dissapear if moved to far away from the original spawn
3. Yes that is pretty much the same thing happens as i described in #1
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Post by Snaku »

I've noticed that if you move a model's bone too far from the rest of it, it'll only be visible from certain angles. Also, when I made my Stingray vehicle, the longsword would sometimes become invisible from certain angles after the vehicle had been destroyed and the ls seperated from it. Never could figure out why, though.
The fact that it becomes invisible and loses collision when moved too far suggests that its sort of dependant on the bsp like how a vehicle model's bones are dependant on the vehicle--move 'em too far and they become invisible (also, move 'em at all and the coll doesn't follow, but that's another matter).
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Post by dreidz »

How you know what scenery you move. The name its not complex. I search for change place the Pelican in Relic and I dont find the name in your prgram
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Post by chrasherx »

Woo good job, I see the modding community is getting better with bsp.
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Post by Veegie[Temp] »

Dojorkan wrote:You guys thought the HEV was the Crashed ship on relic?









Wow. Just. Wow.
Yes, it's been identified as the Albatross. But if you're calling our bluff on identification in regards to idiocy. I suggest you stop insulting Bungie as well.


scenarios\bitmaps\multi\dune\dune_crashed_hev1
scenarios\bitmaps\multi\dune\dune_crashed_hev2

Anyways...
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Post by dreidz »

I dont see this name in BSP Scenery Editor. I jsut see: nose01,borke enfin,ase switch.....

I talk about BSP scenery editor not the modding program
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