[Halo 2]Bsp Scenery Editor

Utilities designed primarily for the xbox version of Halo 2.
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xbox7887




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Post by xbox7887 »

Sexy 8)
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Post by Tural »

Enough about shade, what about the app?
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Post by SargeZ Finest »

nice man this is soo pimp
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Post by G.I.R. »

I'm with Tural. Shade's uber1337haxxor and all, but how does the app function? What other features besides moving BSP scenery(if any) does it add? And does anyone know if there's a way to maybe fix the collision? (Could you say, export it as a model somehow and then add it as a new model and use the Tree Collision tut to make it solid?)
Last edited by G.I.R. on Sun May 14, 2006 6:28 pm, edited 1 time in total.
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Post by shade45 »

pokecancer figured most of this out i just made it into and app so dont forget to thank him to ;)
Shalted wrote:Cool, awsome jobe shade!(On a side note: Will you be updating the IFP?)
Yeah ill update the ifp right away
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Post by BKbeaner »

This looks AWESOME dude 8)
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Post by Th3 BeaR »

xbox7887 wrote:Sexy 8)
I'll have to go with xbox on this one. :o
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Post by Tural »

Wow G.I.R., I thought you died, where've ya been?
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Post by Snaku »

Wonderful! This has been a huge source of frustration to me.
Now a few questions:
Is there a way, or could there conceivably be a way, to use a map's bsp scen in another map?
To spawn it like regular scen?
To use its hlmt on a vehicle (ie make the dune ship fly)?
To add normal scens or machs into the bsp scen (this could presumably increase how much can be added to a map, since after a few machs, you can't add more)?
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Post by ScottyGEE »

Considering that shade before said that moving the scen too far will kill the collision so would that mean the bridge will indeed be more customisable and system linkable?

GG shade Im sure Ill have some use for this
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Post by Snaku »

So what's up with moving scen and messing up its collision? Like, I was messing around in Dune after Entity came out and decided to move the ramps around a bit (the ones that don't show up in ctf) to see if I'd like to use 'em in another map. For some reason, after I moved 'em they didn't have collision. I know it's not the same as bsp scen, but it's a similar problem.
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Post by The Flying Dutchmen »

nice app... but i dont get it why there is a scale option for the coord's... or is that for resizing the model itself :?

and this won't help with BSP's freezing after entering collision boundaries right?

its nice we can move around bspscenery, but i dont like the black spots it leaves behind..
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Post by shade45 »

Snaku wrote:Wonderful! This has been a huge source of frustration to me.
Now a few questions:
Is there a way, or could there conceivably be a way, to use a map's bsp scen in another map?
To spawn it like regular scen?
To use its hlmt on a vehicle (ie make the dune ship fly)?
To add normal scens or machs into the bsp scen (this could presumably increase how much can be added to a map, since after a few machs, you can't add more)?
Right now im working on replaceing a chunk of bsp scen with one from another map so if it works i'll write a tut.
Bsp scen doesnt have hlmt's all thier info is stored in the bsp scenery pallete but it would be possible to extract the model and replace it with the banshees.
Adding your own bsp scen should also be possible we just need a way to add chunks to bsp reflexes.
Snaku wrote:So what's up with moving scen and messing up its collision? Like, I was messing around in Dune after Entity came out and decided to move the ramps around a bit (the ones that don't show up in ctf) to see if I'd like to use 'em in another map. For some reason, after I moved 'em they didn't have collision. I know it's not the same as bsp scen, but it's a similar problem.
Im not to sure about how the collision works on bsp scen but i have been able to move some items a certian distance away from thier original spawn and they would still have full collsion. Like in the first picture of the original post where i moved the crashed ship higher in the air it still had full coll. But then i tried relocating it across the map and the coll disapeared.
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Post by The Flying Dutchmen »

The Flying Dutchmen wrote:nice app... but i dont get it why there is a scale option for the coord's... or is that for resizing the model itself :?

and this won't help with BSP's freezing after entering collision boundaries right?
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I don't think the dds files work in the ppf o matic
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Post by n64nerd »

awesome app man. Hopefully we can replace the models. It's been my dream to fly around the HEV. It's such a good tactical vehicle, it'd make halo complete. Imagine transporting a warthog into the heat of battle, and a badly wounded soldier jumps on and mans a turret. I really hope this pulls through.
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Post by drewboi »

w00t....just what i need for the mod im going to be starting....thanks shade45
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Post by supercoolguy117 »

i love you
lol
i think my pants are wet

lol
nice job
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Post by Skayter »

n64nerd wrote:awesome app man. Hopefully we can replace the models. It's been my dream to fly around the HEV. It's such a good tactical vehicle, it'd make halo complete. Imagine transporting a warthog into the heat of battle, and a badly wounded soldier jumps on and mans a turret. I really hope this pulls through.
Whats an HEV?

And sweet app shade now i need to hide from you... Your leetness is overwhelming! Or i can just Convert that into Electricity!!1 L337 powerd bulb! 10000 wats! Seee! :idea:
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Post by gamefreak249 »

I've said this on halopatch and i'll say it again:

Well slap me around and call me Sally :o
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Post by xhead68 »

omg this is so pimp

Q: what is the name of the albatross in dune.map?
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