In the utilities sectionafriendlyretard wrote:where can i get serenity 3.1?
[Map] - Reclamation Update!
- TheTyckoMan
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In the Sticky at the top of this forum that says halo 2 Applications....afriendlyretard wrote:where can i get serenity 3.1?
- TheTyckoMan
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Well, I only did that because while I was testing, in the normal Banshee it would take too long to go around to things to see them and check spawns and stuff in game(was before I set the teleporters up). I just left it that way since I thought if they weren't like that, no one would use the Banshees when they could get there faster through the teleporters.x088x wrote:I don't like the fact that the Banshee is faster and the sniper zooms more, but everything else looks fantastic.
Somewhat on that note, it may sound silly from everything else I've done in this mod, but I couldn't find the deceleration values in any of my plugins for the Banshee

Also, I'm gonna try injecting the pelican. Would it break system link if I replaced an unused vehicle in the predicted resources with a pelican? Basically what I'm asking is does the unreferenced object have to actually spawn to break Sys-link or does it just have to be in the map-file?
And, I'll submit to mimesis after I try injecting the Pelican.
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- xheadshotmastax
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TheTyckoMan wrote:Hmm? I think you didn't look hard enough, check it againTural wrote:Hmm, it hasn't been moved to Utilities, do your job Tycko! =p
BTW Spammy:Go over to the Mimesis forums and post this in the submission section
it looked quite cool so i checked it out.shade45 wrote:Yes thats exactly what i was just going to sayTheTyckoMan wrote: BTW Spammy:Go over to the Mimesis forums and post this in the submission section
i took the patch of the first page and found some bugs.
- froze when i walked through a little tunnel
- the no collision spots at the key where u can hide ( u can hide there and no one is seeing you neither he can kill you but you can kill him )
- the map is HUGE and its hard to get at least 8 players ( 4 vs 4 )
- i saw a floating teleporter and a crate in the air while fyling around with the banshee
- well when im at the middlebase and my banshee respawned how can i get back to the old base?
- gametype sniper: no banshees spawning and how do i get to the other base

well all at all you got a veery nice conecept and you did a very good job at this map. reminds me of my sentinelbase

- xheadshotmastax
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-Which little tunnel??xheadshotmastax wrote:it looked quite cool so i checked it out.
i took the patch of the first page and found some bugs.
- froze when i walked through a little tunnel
- the no collision spots at the key where u can hide ( u can hide there and no one is seeing you neither he can kill you but you can kill him )
- the map is HUGE and its hard to get at least 8 players ( 4 vs 4 )
- i saw a floating teleporter and a crate in the air while fyling around with the banshee
- well when im at the middlebase and my banshee respawned how can i get back to the old base?
- gametype sniper: no banshees spawning and how do i get to the other base![]()
well all at all you got a veery nice conecept and you did a very good job at this map. reminds me of my sentinelbase
-Where are the no collision spots? The only one I found on the "key" was in the ceiling in one spot, so unless you have a flying/floating/spider-chief, you can't get him to stay there...
-I know about the floating teleporter and crate...I forgot to move them off the map...my fault

-You figured that one out

-The default Snipers gametype doesn't have vehicles...except for turrets. So either turn on vehicles or just use teleporters.
EDIT: I think I found the no collision spot....It must be there on the original mach too since it's not expected of you to go there normally....what could I stick there to fix it...
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