[WIP]Fun In The Sun mod

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Mourge





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[WIP]Fun In The Sun mod

Post by Mourge »

Hey guys im finally back and i hope to stay...since summers coming up i have more time to mod and skin.... I'm making a mod called fun in the sun and heres a quick glipse of what the sky will most likely look like:

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The mod will include various beach things as beach chairs, beach balls, and secret weapon that will really set the mood, new vehicles and skins for practically everything will help you go on a vacation without leaving your house (not really this speech is sooo cheezy...mmm..cheese)

tell me what you think, and make sure to give me any ideas if you ahve some.
Last edited by Mourge on Mon May 15, 2006 7:30 pm, edited 3 times in total.
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citrusp3rs





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Post by citrusp3rs »

looking good :)
lokking forward to play this mod
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SnaFuBAR





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Post by SnaFuBAR »

hey the sky looks pretty good. i like it. one of the nicest i've seen so far. keep up the good work.
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INSANEdrive




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Post by INSANEdrive »

So
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Mourge





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Post by Mourge »

well i try not to add too much of a story since i mod for fun....i mean i start off just makin something like this sunset sky then i just think until i get a good idea of a mod, then i make it...
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Mourge





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Post by Mourge »

added water from my old storm of the century mod....

http://img519.imageshack.us/img519/1623/hshsss8hf.jpg
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INSANEdrive




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Post by INSANEdrive »

Well, Since You are doing skies.. Look at the Old Halo 1 Before-there-was-an-Xbox-and-it was-Mainly-Mac-Vers Skies for Inspiration...


I think the Gradients will also be your friend...
8)
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Alchemist666





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Post by Alchemist666 »

NICE looks like dusk looking at it i give 10/10
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Dalek





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Post by Dalek »

change the lightmap and it will look pretty cool.
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Mourge





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Post by Mourge »

how do you change a lightmap in halo pc? CE is do-able i think its impossible to change in PC
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Post by CtrlAltDestroy »

Lightmap Editing Tutorial by [ZMT] L33T



1. Open your map in HMT.

2. Expand "[bitm] Bitmap"

3a. If you're editing an MP map, click "levels\test\MAPNAME\MAPNAME"

3b. If you're editing an SP map, click "levels\MAPNAME\BSPSECTION" (Note that SP maps have a lightmap for each BSP section, and you may end up editing all of them)

4. Extract all the bitmaps from the tag.

5. Open up all the bitmaps in Photoshop.

6a. To brighten/darken the map, use "Image -> Adjustments -> Brightness/Contrast" and fiddle with the settings. (Note that it's best to use the same settings for all the bitmaps so your map looks evenly lit.)

6b. To change the color of the light on the map, use "Image -> Adjustments -> Hue/Saturation" or "Image -> Adjustments -> Color Balance" (Note that it's best to use the same settings for all the bitmaps so your map looks evenly lit.)

7. Save all the bitmaps. (The format should be "R5G6B5")

8. Reinject with HMT.
Hope this helps. :)


BTW, please resize your images to 800x600 or lower.
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Mourge





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Post by Mourge »

Last edited by Mourge on Mon May 15, 2006 5:27 pm, edited 1 time in total.
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GametagAeonFlux




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Post by GametagAeonFlux »

The gradient changes a little too fast.
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Mourge





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Post by Mourge »

ok thanks and sorry about the sizes....i just coped the URL/IMG tag which usually gives a little box but it didnt work....ill make them small next time

alright all lightmaps updated and new pics at top
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