[app] System Link Fixer {Untested}
[app] System Link Fixer {Untested}
Details
This app was made a few months ago, just sitting in my and Kayuni's computer. It was never officially tested because nobody we knew could test and NOT leak. It was tested once, Failed, So this is *Second Untested Build*.
If this doesn't work then ill just probably release source if it's okay with K.
One more tihng, this was made way back, when I aand him used dll's for loading tags, I can remove the dll's, but I don't see the point.
This app was made a few months ago, just sitting in my and Kayuni's computer. It was never officially tested because nobody we knew could test and NOT leak. It was tested once, Failed, So this is *Second Untested Build*.
If this doesn't work then ill just probably release source if it's okay with K.
One more tihng, this was made way back, when I aand him used dll's for loading tags, I can remove the dll's, but I don't see the point.
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- System Link Fixer.rar
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- P8ntballer24
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Well, I remember Supersion making this app but fixing SLC is so easy now people get lazy with this.. W/e about this app probally won't work but maybe...

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DEHC is superasian...either that or he claimed to be.....P8ntballer24 wrote:Well, I remember Supersion making this app but fixing SLC is so easy now people get lazy with this.. W/e about this app probally won't work but maybe...
DEHC wrote:Well, how about we inject a MP BSP into SP, replace them, move spawns, and tada, looks like AILOL!
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Hey could you write up a small tutorial on how to fix system link using entity? Isn't it just adding to predicted resources and swapping the ident to what you added? Actually you might just need to say what all needs to be referenced there....shade45 wrote:Looks like a good program but does it add the chunks to the predicted resources properly? if not I suggest sticking with my patches or using entity to add proper chunks to the predicted resources.

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- P8ntballer24
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That's all you have to do tycko is clone chunks in predicted sources then add the new things on.. That's all that shades patch did I believe..

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Yeah sure i'll write a small tutTheTyckoMan wrote:Hey could you write up a small tutorial on how to fix system link using entity? Isn't it just adding to predicted resources and swapping the ident to what you added? Actually you might just need to say what all needs to be referenced there....shade45 wrote:Looks like a good program but does it add the chunks to the predicted resources properly? if not I suggest sticking with my patches or using entity to add proper chunks to the predicted resources.
1.)Open up your map in entity and find the the scnr tag, once the map is open make sure that entity is set to view reflexives and looks for the predicted resources reflex(offset 984)
2.)Highlight the reflex then right click and choose clone chunk and a little box will pop up that ask you how many chunks you would like to add... just add as many as you need
3.)Once thats done open your map in insolence and find the preidcted resourses and open it and in the drop down box go to one of the new chunks you just added
4.)Set the chunks tag type to the tag class of the tag you added to the map and the id to the tag path and your done(this works the same way my patch did)
Tag types that break system link
Code: Select all
biped
bloc
ctrl
eqip
garb
jpt!
mach
proj
scen
ssce
vehi
weap
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Then with that said Dorm4n I was right... Some mods aren't SLC because people dint reference all the tags. Or the mod hates you too. He said everything I said just add chunks (Thats;s what the SLC patch did) and reference all the tags in those chunks then link the new tag to the scnr in H2X not that hard but very smart idea..shade45 wrote:Yeah sure i'll write a small tutTheTyckoMan wrote:Hey could you write up a small tutorial on how to fix system link using entity? Isn't it just adding to predicted resources and swapping the ident to what you added? Actually you might just need to say what all needs to be referenced there....shade45 wrote:Looks like a good program but does it add the chunks to the predicted resources properly? if not I suggest sticking with my patches or using entity to add proper chunks to the predicted resources.
1.)Open up your map in entity and find the the scnr tag, once the map is open make sure that entity is set to view reflexives and looks for the predicted resources reflex(offset 984)
2.)Highlight the reflex then right click and choose clone chunk and a little box will pop up that ask you how many chunks you would like to add... just add as many as you need
3.)Once thats done open your map in insolence and find the preidcted resourses and open it and in the drop down box go to one of the new chunks you just added
4.)Set the chunks tag type to the tag class of the tag you added to the map and the id to the tag path and your done(this works the same way my patch did)
Tag types that break system linkCode: Select all
biped bloc ctrl eqip garb jpt! mach proj scen ssce vehi weap

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