[WIP] Goldeneye Facility

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Doctor





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Post by Doctor »

AWESOME AWESOME AWESOME

Will there be the bathroom?
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Post by -Laser- »

Doctor wrote:AWESOME AWESOME AWESOME

Will there be the bathroom?
Once of the shots above is from the bathroom, you can't see the stalls though, I was just showing off my new rock wall texture. There will be every inch there was in the campaign mode facility, as well as a few more inches. There was one place in the final bottling room, where it looked like there was a room, but no door into that room. Turned out, there was no room, over the wall, there was just emptiness. So I just made a room.
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llamaboy772





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Post by llamaboy772 »

looking good dude, can't wait for this! (more pressure)
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Grave





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Post by Grave »

im gonna have to reinstall ce to test this out :evil:
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SMASH





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Post by SMASH »

If you need any help with scenery or something just pm me and I'll take care of it. Else, if you need/want a beta tester, pm me also.

CAN'T WAIT!!!
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Post by fritzistheshit »

this looks HAWT!!!! still cant wait!
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Post by citruspers »

this looks awesome.
i still have goldeneye on my N64, it was also my first FPS :)
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Reaper Man





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Post by Reaper Man »

nice map. great textures, however. u seem to overly conserve polys, more detail would be nice, otherwise its sweet
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gh0570fchurch




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Post by gh0570fchurch »

this would look great with a new ui (something that would match the goldeneye thing, of course)
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Grave





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Post by Grave »

lol do the watch
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[SF]Mech





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Post by [SF]Mech »

Reaper Man wrote:nice map. great textures, however. u seem to overly conserve polys, more detail would be nice, otherwise its sweet
I dont think he'll be adding more details, considering that fact that its ripped. :roll:
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Post by -Laser- »

[SF]Mech wrote:
Reaper Man wrote:nice map. great textures, however. u seem to overly conserve polys, more detail would be nice, otherwise its sweet
I dont think he'll be adding more details, considering that fact that its ripped. :roll:
I plan to be adding a lot of little extras. I'll add some piping along a few of the walls, I'll be adding power outlets in the science labs, Light switches in the assorted rooms, and I'll be modeling the railing, computer terminals, tables, science equipment, doors, and gas tanks from scratch. I've been working on the textures more than anything else. I'll get around to the details later.

UPDATE/EDIT:For ideas, I rented the goldeneye movie

Game Gas tank room(from emulator)
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Movie Gas tank room
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I have a friend who speaks russian. I may look into getting some help from her for making assorted signs and whatnot
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maca_§




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Post by maca_§ »

I feel the gas tanks could be a little better but everything is looking great!
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rossmum





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Post by rossmum »

>_>

That was a screen from Goldeneye to show them...
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Post by -Laser- »

rossmum wrote:>_>

That was a screen from Goldeneye to show them...
I know, that's why it said "from Emulator". I wasn't trying to pass a pic from the game as being my own work!

My gas tanks are going to look like the ones from the movie
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genwhite





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Post by genwhite »

everything in the map looks awesome! any idea when the final will be done?
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Post by -Laser- »

I originally hoped to finish by June 20th, so I could enter it in a mapping contest. However, because of other things going on in my life, that is looking unlikely. I hope to finish it by the end of the summer, but I don't have a set deadline.

UPDATE:

SINK!!

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And, no, I did not forget how to spell "hot" and "cold". I used the first letter of the russian words for hot and cold.

I still plan to touch it up a bit, too many sharp angles.
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JK-47




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Post by JK-47 »

Wow! Whats the polycount on the sink?
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Post by -Laser- »

multi-genre wrote:Wow! Whats the polycount on the sink?
800 something. Is that good or bad? It doesn't lag when I look it, and I have a rather low end computer.
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Post by rossmum »

You could probably take it up to 1000 or so without any noticeable framerate issues. Nice.
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