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mm-IRONMAN





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Post by mm-IRONMAN »

hawaiian_modder wrote:Ill soon be releasing a tut on how to add the starting weap to empty bipds.
Don't worry about it. I will save you the trouble.

How to add weapons to empty bipd's:

1. Open Insolence or Entity

2. Open mainmenu.map and any multiplayer map.

3. Go to the mainmenu.map [bipd] tag

4. Drag the Elite and/or Spartan to the multiplayer map

5. Set an [itmc] for the [bipd] (or change to a plasma pistol projedctile)

6. Resign, ftp, and start the game

0. You can also go into the new [bipd] dependencies and change the [weap] dependency in the [bipd] tag and chagne it to any weapon.

There may be an easier way, but thats the way i figured out.

EDIT/PS: I believe that people should post all or most of their secrets and tutorials of things they have discovered. This is a community not a competition.
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Hawaiian Modder




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Post by Hawaiian Modder »

Well my way is slightly different but i think harder.
Heres the steps

Drag the sentinel_constructor from a sp map to a mp map

Extract the sentinel_constructor meta, and the bipd you want to give the weapon meta.

Go into the sentinel_constructor meta.data and copy reflexive offset 448 and paste into the bipds meta.data

Inject the bipd with its meta.data

Change the weap dependency in the sentinel to w/e you want

Sign and ftp.

This is the easy way, there are many more ways to do it.

This also allows it so that you can also spawn brutes, grunts, and all bipds with weaps, as long as they have a holding animation for it.
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mm-IRONMAN





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Post by mm-IRONMAN »

WOW, thats like 10 times as hard, nice tut.

EDIT:
hawaiian_modder wrote: This also allows it so that you can also spawn brutes, grunts, and all bipds with weaps, as long as they have a holding animation for it.
ok then that tutorial is better for that purpose, i didnt notice that the first time i read your post. Even better tut.
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Post by Soldier of Lite »

Well, the tut itself is actually a lot easier. It's just how you go about doing it that determines the difficulty. Here's the real tut:

Enable reflexive "unknown 6" (insolence) and set the dependency to the weapon you want your character to start with.

That's the tut. It's just up to you how hard you want to make it. The easiest way is to make a plugin for glitchy's chunk adder.
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turk645




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Post by turk645 »

The easiest way is to make a plugin for glitchy's chunk adder.
that's all i did
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Post by mm-IRONMAN »

LMAO. there you guys go.... 4 different ways to make a dummy bipd have a weapon. See what we can accomplish.
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Post by Hawaiian Modder »

See what we can accomplish when we put our minds to it.
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turk645




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Post by turk645 »

i think you mean look what we can acomplish when we are board.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
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Post by mm-IRONMAN »

turk645 wrote:i think you mean look what we can acomplish when we are board.
Eh... Pohtaetoh, Pohtahtoh. It's all the same.
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turk645




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Post by turk645 »

got board again so here's me being stupid again

Mine!!
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always wear a seat belt
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
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Post by GametagAeonFlux »

lmfao at that seatbelt one, that's awesome!

And for the flag one...you should have like 8 guys diving after it or someone jumping ontop of a grenade or something. :P
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turk645




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Post by turk645 »

i would have but my friend's computer is fried right now and he's the onlyone with highspeed internet so i couldnt get on xbc to get help
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
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Veegie[Temp]




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Post by Veegie[Temp] »

Just add the impact on the ghost, sparks etc.
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Post by Seraph »

turk645 wrote:
The easiest way is to make a plugin for glitchy's chunk adder.
that's all i did
how did you do it, becuase i edited the plugin

Code: Select all

      <struct>
			<name>Empty bipd weap</name>
			<position>448</position>
			<size>12</size>
		</struct>
but that dosnet add the chunk, because it clones the chunk rather than creating a new one, and since there is no chunk there, there is nothing to clone :? how did you do it? or did i get the size or position wrong?
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Post by 0 Unwritten 0 »

Seraph wrote:
turk645 wrote:
The easiest way is to make a plugin for glitchy's chunk adder.
that's all i did
how did you do it, becuase i edited the plugin

Code: Select all

      <struct>
			<name>Empty bipd weap</name>
			<position>448</position>
			<size>12</size>
		</struct>
but that dosnet add the chunk, because it clones the chunk rather than creating a new one, and since there is no chunk there, there is nothing to clone :? how did you do it? or did i get the size or position wrong?
Well For Some reason Tunesr us told me to add 4 to the offset Try that... IDK havent tested yet
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turk645




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Post by turk645 »

yeah the location is 452 so unwritten was right, just try that and see if it works.
Just add the impact on the ghost, sparks etc.
darn, i knew i forgot to add something
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
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Post by 0 Unwritten 0 »

turk645 wrote:yeah the location is 452 so unwritten was right, just try that and see if it works.
Just add the impact on the ghost, sparks etc.
darn, i knew i forgot to add something
Yea And Turk can you read sigs...
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Veegie[Temp]




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Post by Veegie[Temp] »

Can you use BBCode?
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Post by 0 Unwritten 0 »

Veegie wrote:Can you use BBCode?
Wow... Lemme fix taht..
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Soldier of Lite




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Post by Soldier of Lite »

You forgot the :/ in http
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