I was wondering, is there any way as of now to make a projectile not hit a person (i.e. no collision) but hit a vehicle? there's an effect that I want to happen to vehicles when they get hit, but not people.
also, where exactly do you control the spawn of an object from an itmc? I know about the reference in the tag itself, but there have been some discrepancies. also, in the tag, you can only have whole numbers, and I can't use that. I don't want it to be 0, because there are 10-12 of these things, which will lag like hell.
thanks.
projectile collision problem
the spawn coords are in the scnr tag and the proj thing...i dont think thats possible but somone might know

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yeah it's in the scnr tag under netgame equipment. you just have to search throught the chunks for the right one though.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
respawn 2 is the time it takes for a vehicle to respawn once no one is in it and i dont think you can change it to a float.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)