Water In BeaverCreek In Gemini

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pokecancer




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Water In BeaverCreek In Gemini

Post by pokecancer »

I put water in beavercreek and since i cant add to a bsp, i had to inject in gemini. i didn't lay out any spawns though. If anyone wants to use this for a mod, go ahead. If you want to change the level of the water, follow the reflexive in the bsp at offset 548 and then go 132 bytes and that is the water level.

BTW, Patch Gemini.

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Post by Du blev »

You should remove the door and the other stuffs...
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Post by shade45 »

Nice job.. Good to see you got it working :D
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Post by ScottyGEE »

kool! does it have the colissiony stuff? like if i shot the water...
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Post by Tural »

ScottyGEE wrote:kool! does it have the colissiony stuff? like if i shot the water...
*Leans forward in anticipation of the answer*
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Post by pokecancer »

if zanzibar's ocean has the effects you are talking about, then it should. I got it from there.
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Post by ScottyGEE »

hehe zanzibar's water on beavercreek hosted on gemini ;) Nice mix...
Well Ill check it out now anyway :D
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Post by P8ntballer24 »

Cool glad to see you got that figured out!
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Post by wasserbrunner »

looks cool, gj
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Post by casuela »

That looks sweet. Somebody should change the water level so it just hides you if you crouch. That would make for one crazy camping game.

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Post by Monkey Terd »

That

Is

Awesome.
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Post by mm-IRONMAN »

Very Very interesting. :) If you were trying to get water high like that, coun't you have just used the original beaver creek water.
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Post by BKbeaner »

wow that looks awesome. can u like jump outside the bevercreek to the bottom of gemini?
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Post by Monkey Terd »

mm-IRONMAN wrote:Very Very interesting. :) If you were trying to get water high like that, coun't you have just used the original beaver creek water.
No, the water in Beaver Creek, had no raw linked to it (I think), meaning that there wouldn't be any changable values. ( Thats all just a theory.)
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Post by x088x »

Wow. You never fail to amaze me. Great work.
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Post by Monkey Terd »

Not sure if anyone is interested, but Team Expisor made a plugin for the Water Level Reflexive. Although it never seemed to work, I checked it out, and it uses the same offsets as Poke's info at the top. So if anyone want's the water level plugin, you can find it....

Here
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Post by shade45 »

Monkey Terd wrote:
mm-IRONMAN wrote:Very Very interesting. :) If you were trying to get water high like that, coun't you have just used the original beaver creek water.
No, the water in Beaver Creek, had no raw linked to it (I think), meaning that there wouldn't be any changable values. ( Thats all just a theory.)
Yeah the original water in beaver creek is just a shader I believe
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Post by Snaku »

So how did you do this exactly? Like, I've been trying to think of how to make lava in a map, and thought water with a diff shader would be ideal, but the map doesn't have water in it so I thought it was a no-go. If I wanted to inject the water into a map, how would I go about doing it? Like, what tag is it under and all that?
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Post by Monkey Terd »

Snaku wrote:If I wanted to inject the water into a map, how would I go about doing it? Like, what tag is it under and all that?
From the looks of things here, it looks like he injected the map into the water. :wink: and the water is under the sbsp tag.
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Post by Snaku »

He said he got the water from Zanzi.
Hey, does the water stay when you inject a new bsp? Like, would waterworks keep its water? (that's assuming WW even uses the same kind of water as Zanzi or Headlong).
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