xbox7887 wrote:It's fairly easy to do those things. The real problem is coming up with an easy configuration to hold everything. That also requires major modification everytime I want to add a new feature. Currently I am adding support for a customizable configuration file that the trainer will read from, so the user can decide what controls they like best. This approach requires me to recode a good portion of the trainer and will take a while to complete. I don't know an estimated time of release because I work on it whenever I have some freetime. It could take a month or it could take six months, but it will get done eventuallySpartan (Foods?) wrote:I know you don't liek to listen to requests.. but two things.
How? - Freeze biped or something so if you move cam the biped dosen't move. (not time-freeze, I want time still going.)
Please? - Camera rotation?
Halo Screencap Package
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				Shalted
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				thepizzaguy
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Oh goodie. Now that you're done with this, now you can help me with GR2.xbox7887 wrote:Yeah it will be heavily commented and I should have an assembly tutorial out around the same time also
dootdoo_: I hate computers, video games, and women. Hack0r: It shows. dootdoo_: yeah, me being a computer illiterate homosexual does shine thru eh?
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				Spartan (Foods?)
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Thank you for the prompt reply.xbox7887 wrote:It's fairly easy to do those things. The real problem is coming up with an easy configuration to hold everything. That also requires major modification everytime I want to add a new feature. Currently I am adding support for a customizable configuration file that the trainer will read from, so the user can decide what controls they like best. This approach requires me to recode a good portion of the trainer and will take a while to complete. I don't know an estimated time of release because I work on it whenever I have some freetime. It could take a month or it could take six months, but it will get done eventuallySpartan (Foods?) wrote:I know you don't liek to listen to requests.. but two things.
How? - Freeze biped or something so if you move cam the biped dosen't move. (not time-freeze, I want time still going.)
Please? - Camera rotation?
I do really like the idea of a configuration file, that will come in handy.
Just in general if anyone knows if there is a way to make the biped invisible. I read somewhere if you null out the shaders its possible. Could it also be possible to freeze the biped just by itself, somehow?
I'm just asking if there is a way to do it outside the trainer, I don't want to bother xbox7887, he's a busy man, he works at his own pace, and don't want to disturb him on that.
i was wondering if there could be a key that could disable the devcam for a short time so you could use vehicles with the correct cam till you got to the spot you wanted to take the picture.
			
			
									
									
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				atreyuangel
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				Juniorman030790
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