[mod] Needler Factory [Team iMod] -XxSilencedDeathxX

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XxSilencedDeathxX





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[mod] Needler Factory [Team iMod] -XxSilencedDeathxX

Post by XxSilencedDeathxX »

Needler Factory
  • Author: XxSilencedDeathxX
    Website: http://www.halokit.com
    Video: none
    Patch: Go to bottom for the Download
    Type: SPPF

    Base:Lockout

    Map Information:
    [ YES ] System Linkable
    [ YES ] Weapon Mods
    [ NONE ] Skin Mods
    [ YES ] Physics Mods
    [ YES ] Lighting Mods
    [ NONE ] Vehicle Mods

Description

This is a remote mine and facility all-in-one that the Covenant have been harnessing for years. This is one of the main needle production factories. The enslaved grunts that have failed to protect the first sacred ring have been imprisoned here, and slowly mutating due to the overwhelming exposure to the needle ore. The weapons here have also mutated, causing them to be slightly different.
  • Master Chief plays as a grunt, elites are elites.

    Sentenial beam as starting weapon, and there are covenant weapons on the map with default settings. Best played on default because if you play human, some weapons could be messed up because I was experimenting, and got...interesting results, but didn't really work.

    New effect for when you blow up the needle spikes around the map.

    Needle Rock on the second floor (its shader is messed up, but it has collision and it explodes, its pretty cool. There will be more scattered around the map on the next update).

    Some Shader swaps, more too come in the future.

    New Lightmap, more purpley and stuff.

    New Effects for weapons and plasma grenade

    New Models for the bomb, beam rifle, and soon, the grunt.

    New Spawn Points few for player, and few for weapons and grenades, but there will be more changes in the updated version.
Munsie - Main idea for this mod
Pokecancer - Entity
Xbox 7887- Awsome Trainer
TF6 - Insolence, ADI
Farklem - Dothalo
Low8 - Sppf

Preview Images

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Now, I do know of some bugs, and I am working on them. This is still kind of beta-ish, so nothing is going to be perfect. I also know there is a black/purpley rock thing on the second floor, and it looks weird. It didn't come out ALL pink like I planned, so I guess we will have to deal with it unless I think of something else. If you guys find anything else wrong, post it here or PM me.
Attachments
needler_factory_apply_to_lockout.rar
Needler Factory - Sppf - Apply to LOCKOUT
(4.12 MiB) Downloaded 343 times
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r0tten
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Post by r0tten »

wow, i am out of the loop, i didnt even know you finished this! good job, i love the covie sniper and the grenades, they look goooood. let me know if you need help fixing any bugs
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P8ntballer24




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Post by P8ntballer24 »

It's ok looks fine I say 7/10....
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D0NTT CARE





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Post by D0NTT CARE »

Nice mod antwan
Hope you fix those bug's
HEADTRAUMA





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Post by HEADTRAUMA »

Xbox freezes on start.Sounds like a nice mod though
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ScottyGEE




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Post by ScottyGEE »

I think ill download an d test too, since I miss effect mods
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This collaboration is not endorsed by Halomods
Technically its only me animating though ;)
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shade45




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Post by shade45 »

Looks like a pretty nice mod, good job.
surrounded001





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Post by surrounded001 »

I love the pink needles around the map, it makes it look so cool. I think you did a very nice job on this mod. I give it 8/10. But, i think you should add more things to this mod. Again, great job and keep up the good work.



-surrounded
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yourmominthe80s





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Post by yourmominthe80s »

looks kool. but dont model the grunt cuz if u model a bipd it fucks up the jmad so the animations dont work. i like the needles!
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Capta1n_Insan1ty





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Post by Capta1n_Insan1ty »

cool mod 8/10
best wishes GeneralChurch
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casuela





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Post by casuela »

yeah sounds pretty fun. Might check out this weekend.

-cas
Tiger Soldier





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Post by Tiger Soldier »

hmmm... the pictures and stuff look cool but almost every time i play it it freezes at the beginning :(
Loaded_Gun_Complex




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Post by Loaded_Gun_Complex »

I'm aware of the bugs and to be honest with you this is a pretty cool theme but i dont really like this myself. I will test it out when all the bugs are worked out and maybe my opinion will change then. 5/10
getlowdogg369





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Post by getlowdogg369 »

6/10
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Grundy ix





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Post by Grundy ix »

2/10
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r0tten
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Post by r0tten »

Grundy ix wrote:2/10
getlowdogg369 wrote:6/10

you don't have to like it but just posting a rating after we all know you didnt play it makes you look foolish, especially a 2/10 from a guy that joined this month and has never even made his own mod (grundy).
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GametagAeonFlux




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Post by GametagAeonFlux »

Looks pretty neat, nice job.
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Two-One




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Post by Two-One »

r0tten wrote:
Grundy ix wrote:2/10
getlowdogg369 wrote:6/10

you don't have to like it but just posting a rating after we all know you didnt play it makes you look foolish, especially a 2/10 from a guy that joined this month and has never even made his own mod (grundy).
Not to be an ass but, how do you know if they played it or not?

And if the other guy has made his onw mod or not? Just becuz he has not published one on here does not mean nothing.

_____

Mod wise, I like the Idea and such. The effects are pretty pimp.
Hi.
MarcoElPimpo





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nice

Post by MarcoElPimpo »

ha ha thts a nice mod! i think i might download
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crosseyes





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Post by crosseyes »

You failed to load the map.

Please, sppf it right and re-upload.

It looks good, I want to play it.
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