how can i make invisible things?

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UncleRico





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how can i make invisible things?

Post by UncleRico »

There is a really kool technique of making things invisible such as the gun in the back of the hogs. The problem is i cant do it, the part that i attempt to make invisible turns white. I used photoshop and erased the bitmap of the hog's turrent then injected the "invisible" part and it didnt work. By the way im on a mac how can i use HMT 2 do this. Does any1 have any suggestions?
Last edited by UncleRico on Thu Aug 31, 2006 6:48 pm, edited 1 time in total.
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MrBalll




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Post by MrBalll »

Just go to the weap tag and find the turret you want and Null out the shaders. That should work.
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Vulcan Phoenix





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Post by Vulcan Phoenix »

MrBalll wrote:Just go to the weap tag and find the turret you want and Null out the shaders. That should work.
No, just swap it with Levels/a10/ and there should be a cryoclass thingy there. That will make it invisible. But...my question is...how do you make the car have an active camo skin? So it will be transparent, but not invisible.
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MrBalll




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Post by MrBalll »

Don't believe you can.
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The Flying Dutchmen




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Post by The Flying Dutchmen »

you null out shaders on the MODE tag to make something complete invisible.. i believe the WEAP doesnt contain any shaders... the hlmt contains the model and shaders are in the mode
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Post by Vulcan Phoenix »

No, you can. Azzucips did it with his plasma turrets.
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Post by Vulcan Phoenix »

Vulcan Phoenix wrote:No, you can. Azzucips did it with his plasma turrets.
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MrBalll




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Post by MrBalll »

Five day minimum wait time. If he did it then ask him how to do it.
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drewboi





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Post by drewboi »

look around in the shaders...you might be able to find something similar to active camo...or maby something you like better ... :)
:P
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Post by Vulcan Phoenix »

drewboi wrote:look around in the shaders...you might be able to find something similar to active camo...or maby something you like better ... :)
Thank you.
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Post by drewboi »

oh yeh...if you want it to be completly invisably you can just null out the shader...but i recomend backing up your mab befor you do ...
:P
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