Project OPP =]

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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xzodia




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Post by xzodia »

i need to watch this vid i had the sound off when i filmed it so i dont known what your talking about...

edit: stop avoiding the fact that it works by being annoyed by the noise 8)
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Post by halmn007 »

xzodia wrote:i need to watch this vid i had the sound off when i filmed it so i dont known what your talking about...

edit: stop avoiding the fact that it works by being annoyed by the noise 8)

try turning sound on this time
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xzodia




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Post by xzodia »

ok i watched it... i get your point about the sound luckly thats not really part of it i must have recorded the sound from the wrong place :P i hated it when it does that
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Post by bassofwayworn666 »

Me likey!
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MasterChief2829




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Post by MasterChief2829 »

That would work great on that Sentinel HQ Conversion :P
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xzodia




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Post by xzodia »

well it still has perfecting and it may be in snaku's mod which now will probally be on sentinal hq
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Post by Snaku »

Hm... haven't looked at hq. Is it good?
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xzodia




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Post by xzodia »

havent looked myself but its really big apparently
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Post by halmn007 »

can you try and carry a ghost or a wraith on it if yes i wanna see some pics
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xzodia




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Post by xzodia »

yea you can carry any vehi but pics tomorrow/today (its 1 in the morning)
in the words of dazzajay: "sleeping time"
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Post by MasterChief2829 »

xzodia wrote:havent looked myself but its really big apparently
Really really big. I keep finding many nooks and crannys making the map bigger and bigger. :shock: IT's endless! :P
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Post by halmn007 »

xzodia wrote:yea you can carry any vehi but pics tomorrow/today (its 1 in the morning)
in the words of dazzajay: "sleeping time"
good night
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Post by Snaku »

Finally got around to looking at it (sentinel hq, I mean). It's freakin' huge. What would you even need a warthog, ghost, or tank in this map for? To drive to where? Well, I guess you could make some bases out of machs and put them on the ground for a more conventional level. You could make whole mp levels around just small areas of the map. Each base could be a map of its own (with some machs, of course), the ground level could be a map. Then you've got the whole aerial battle map, too.
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Post by jumbosize »

For all of you that are using Firefox, you just right click the link, and save link as, but since he already hosted on halomods I guess this post is useless. Anyways, nice work.
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Post by Doom »

Thanks for all the comments guys. I will get pictures of a wraith and a ghost and a spectre on it later but I gotta go to school.

THanks

-Doom
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Post by GametagAeonFlux »

I'm curious, could this pick up a Pelican/Phantom? >_>

It'd be some sort of super dropship.
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Post by Snaku »

The principle used, could probably do it (assuming the pelican even has enough power to move another pelican) but in it's current state, no, it couldn't.
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xzodia




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Post by xzodia »

hey snaku remember you wanted to join 2 vehi together, we can do that now! lol i cant wait to release this but not quite yet i dont fully understand it still

imagine a double pelican, that would be cool
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Post by Snaku »

Ah, joining two vehicles was supposed to be a work-around for what I really wanted to do--build an airship. Now there's no need for the two vehi thing.
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Post by focused soul »

Although this may be off point slightly, how many passengers (if any) can the pelican carry?
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