[Halo 2] Entity Alpha 1
- MasterChief2829
- Posts: 1184
- Joined: Sun Dec 26, 2004 2:18 pm
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thats big and perfect for snaku's mod...i think ill do this as well...if only for snaku's mod...

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Im not sure if anyones already addressed this, but would it not be possible to make sure you have everything checked in the bsp viewer and use the "move all spawns here" tool?mm-IRONMAN wrote:Hes right, jsut some back up. If your in the new BSP, the spawns of the old stuff are gonna be on coordinates of the old BSP, it would be IMPOSSIBLE to find the old stuff. So basically the hardest part about convering a BSP is finding a spawn point, and the new bsp has some crazy spawn point numbers...goes into the 1000'ssupercoolguy117 wrote:you cant span it if you dont have a spawn on the bsp
My MC Skin -~- My 1st Mod
how would that work exactly?Benjyp wrote:Im not sure if anyones already addressed this, but would it not be possible to make sure you have everything checked in the bsp viewer and use the "move all spawns here" tool?mm-IRONMAN wrote:Hes right, jsut some back up. If your in the new BSP, the spawns of the old stuff are gonna be on coordinates of the old BSP, it would be IMPOSSIBLE to find the old stuff. So basically the hardest part about convering a BSP is finding a spawn point, and the new bsp has some crazy spawn point numbers...goes into the 1000'ssupercoolguy117 wrote:you cant span it if you dont have a spawn on the bsp

Halo 2 Plugins | Lock-on To Just About Anything | My Sites | Snow Hog
Old Plugins you have, upgrade you must...
Always Maintain a High Quality-To-Crap Ratio.
so does this map fit on gemini? from what i hear its huuuuuuuuge?MasterChief2829 wrote:I said that is not where the bases will be it's just to show you what it will be like. IT WILL CHANGE No doubt. That was just to give you a feel of what it will be like. Many things will be definatley moved and added and junk. That is not how I plan on laying out everything. I just quickly made that to get an idea about where to put things. It's not even poportional. To be honest I'm just guessing, it could be a lot larger or smaller than I imagine (however I will be adding a few things and testing today to see the actual size of this. )I'm guessing it's pretty large though since someone was just going to convert the inside of that what looks tiny on that pic (the place that's in the bottum left corner). So we'll see. I will be adding many more things and that is in no way going to be the final.Spammy wrote:Well MC2829, my design is completely different. You won't even be able to reach the areas outlined as bases and whatnot on your design schematic there. So, good luck and hope to see some good mods, not just from this BSP.
On a note related to this BSP, I never realized that those machs(the antenna things) were spawned through the BSP. Makes it annoying trying to place things on them when you can't see them in the BSP viewer...
on another note:
and to move all of the spawn locations select one spawn point from the old bsp, move it over the new bsp, make sure everything you need is checked under the "visible spawns" drop down box and then hit the "edit" box and select "move all spawns here.
My MC Skin -~- My 1st Mod
- MasterChief2829
- Posts: 1184
- Joined: Sun Dec 26, 2004 2:18 pm
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Yeah. It fits in Waterworks too.Benjyp wrote:so does this map fit on gemini? from what i hear its huuuuuuuuge?MasterChief2829 wrote:I said that is not where the bases will be it's just to show you what it will be like. IT WILL CHANGE No doubt. That was just to give you a feel of what it will be like. Many things will be definatley moved and added and junk. That is not how I plan on laying out everything. I just quickly made that to get an idea about where to put things. It's not even poportional. To be honest I'm just guessing, it could be a lot larger or smaller than I imagine (however I will be adding a few things and testing today to see the actual size of this. )I'm guessing it's pretty large though since someone was just going to convert the inside of that what looks tiny on that pic (the place that's in the bottum left corner). So we'll see. I will be adding many more things and that is in no way going to be the final.Spammy wrote:Well MC2829, my design is completely different. You won't even be able to reach the areas outlined as bases and whatnot on your design schematic there. So, good luck and hope to see some good mods, not just from this BSP.
On a note related to this BSP, I never realized that those machs(the antenna things) were spawned through the BSP. Makes it annoying trying to place things on them when you can't see them in the BSP viewer...
on another note:
and to move all of the spawn locations select one spawn point from the old bsp, move it over the new bsp, make sure everything you need is checked under the "visible spawns" drop down box and then hit the "edit" box and select "move all spawns here.

- xheadshotmastax
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Re: [APP] Entity Alpha 1
keep that in mind guyspokecancer wrote:
And seriously people don't cry if someone else is doing the same level as you. If you did good, your mod will stand out anyways.
- Samusaaron3
- Posts: 311
- Joined: Sun Mar 21, 2004 3:16 pm
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Anyone else get annoying sounds playing ingame after doing a conversion?
It sounds like someone on a typewriter.
It sounds like someone on a typewriter.
Last edited by Samusaaron3 on Wed May 03, 2006 6:05 pm, edited 1 time in total.

***SIGH***Monkey Terd wrote:Converting a new bsp is not a drag and drop process guys!!!
look heres the easiest tutorial ever on how to do it in Entity Alpha.
Open sp map.(Im using metropolis as an ex.)
Open gemini.
Check parse and recursive in metropolis(sp map).
After you checked both boxes go to the bsp tag and click the bsp/blah/blah/efwe4g
Then click save and save it anywhere you want.
Once your done saving go back to gemini and click build at the bottom right.
Then you click the .info file of the bsp you just extracted.
Once youve clicked build and w/e you just now converted the bsp. Congrats
Written by zigen
- MasterChief2829
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- Joined: Sun Dec 26, 2004 2:18 pm
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Re: [APP] Entity Alpha 1
Not if they copy your exact ideas.xheadshotmastax wrote:keep that in mind guyspokecancer wrote:
And seriously people don't cry if someone else is doing the same level as you. If you did good, your mod will stand out anyways.



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super good program man i like it a lot. good work
http://www.watertastesgood.com/download ... 346c0495c8
http://www.watertastesgood.com/download ... 346c0495c8
best wishes GeneralChurch


Has anyone figured out a way to access machs or scens and stuff that are spawned through the BSP? Like to make it draggable into other maps and spawned like normal.Spammy wrote:On a note related to this BSP, I never realized that those machs(the antenna things) were spawned through the BSP. Makes it annoying trying to place things on them when you can't see them in the BSP viewer...
Nice to know you're looking out for me, man. I've been so focused on making vehicle mods (I wonder if I can attach a small mach or two onto the bottom of a pelican to make it able to land on the ground without flipping) to really concern myself with bsp conversion. I just hope some good ones get released in a modable state.xzodia wrote:thats big and perfect for snaku's mod...i think ill do this as well...if only for snaku's mod...
Also, stupid question, I guess, but dragging a bsp into gemini still leaves you with a map you can't open in Insolence, right? Just wondering why so many people are using Gemini instead of waterworks.
Snaku if you do that^^ you should be able to open it in insolence.The Flying Dutchmen wrote:wow i just found out something interesting... clone 20 chunks on the netgame equipment of Gemini scnr tag and you can open it in insolence... why?
and it also works on Dune.. add 5 chunks and you can open it in insolence..
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