
[Halo 2] Entity Alpha 1
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Converting a new bsp is not a drag and drop process guys!!!
look heres the easiest tutorial ever on how to do it in Entity Alpha.
Open sp map.(Im using metropolis as an ex.)
Open gemini.
Check parse and recursive in metropolis(sp map).
After you checked both boxes go to the bsp tag and click the bsp/blah/blah/efwe4g
Then click save and save it anywhere you want.
Once your done saving go back to gemini and click build at the bottom right.
Then you click the .info file of the bsp you just extracted.
Once youve clicked build and w/e you just now converted the bsp. Congrats
Written by zigen
look heres the easiest tutorial ever on how to do it in Entity Alpha.
Open sp map.(Im using metropolis as an ex.)
Open gemini.
Check parse and recursive in metropolis(sp map).
After you checked both boxes go to the bsp tag and click the bsp/blah/blah/efwe4g
Then click save and save it anywhere you want.
Once your done saving go back to gemini and click build at the bottom right.
Then you click the .info file of the bsp you just extracted.
Once youve clicked build and w/e you just now converted the bsp. Congrats
Written by zigen
Formerly known as Limpmybizket.
Yeah looknbarrel I am working on a mod for that bsp right now. If you wanna come back to modding for a bit I would be glad to make a map with you.
One thing I noticed though is that I imported the bridge mach from deltaapproach into bsp5 and in the viewer everything is just how I want it. When I actually test on my box one of the bridges that I placed is vertical and up higher on the Z cord than all the others. I have no idea why or how this happened because when I went back into bsp viewer it looks fine just like before. And I used that mach about 7 times in the map so it isn't just the mach because the other 6 look great.
Thanks
-cas
One thing I noticed though is that I imported the bridge mach from deltaapproach into bsp5 and in the viewer everything is just how I want it. When I actually test on my box one of the bridges that I placed is vertical and up higher on the Z cord than all the others. I have no idea why or how this happened because when I went back into bsp viewer it looks fine just like before. And I used that mach about 7 times in the map so it isn't just the mach because the other 6 look great.
Thanks
-cas
Awww and here I thought I was the only one working with this BSP. Oh well best of luck with your mods.casuela wrote:Yeah looknbarrel I am working on a mod for that bsp right now. If you wanna come back to modding for a bit I would be glad to make a map with you.
One thing I noticed though is that I imported the bridge mach from deltaapproach into bsp5 and in the viewer everything is just how I want it. When I actually test on my box one of the bridges that I placed is vertical and up higher on the Z cord than all the others. I have no idea why or how this happened because when I went back into bsp viewer it looks fine just like before. And I used that mach about 7 times in the map so it isn't just the mach because the other 6 look great.
Thanks
-cas
- MasterChief2829
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Geez I let go on Mombassa Bridge because too many people were doing it and now everyones switching to this other BSP lol. Well You guys aren't the only ones -
Concept. Not actually scaled but that bottum part is big. So I'll probably need to cram more stuff in. Note that this is just to give you an idea of what I'm working on and I'm open to suggestions. Those don't necessarily mean they will be in those exact places. BTW, that bsp is a lot bigger than it looks. That little room that's by itself towards the bottum left of the pic is not that small itself. IRONMAN was doing a conversion with just that part of this bsp I beleive but then stopped progress for unknown reasons. So objects are definatley not scaled. Again, just for ideas on what's coming and to make it easier to read.

- P8ntballer24
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That is a huge bsp... I could do it is anyone else doing it? Kinda easy too 


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- MasterChief2829
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Well MC2829, my design is completely different. You won't even be able to reach the areas outlined as bases and whatnot on your design schematic there. So, good luck and hope to see some good mods, not just from this BSP.
On a note related to this BSP, I never realized that those machs(the antenna things) were spawned through the BSP. Makes it annoying trying to place things on them when you can't see them in the BSP viewer...
On a note related to this BSP, I never realized that those machs(the antenna things) were spawned through the BSP. Makes it annoying trying to place things on them when you can't see them in the BSP viewer...
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Yea must have been a bad transfer cause it works for me fine for as long as needed and as far as what MasterChief said bout the sniper towers would be a great idea because gemini has teleporters already we would just have to change their spawn points and stuff so u could spawn up there and as far for the big structure in the middl maybe a mach from waterworks or a couple of them could be layed out in the map since its so big and i wouldnt mind working on this map with anyone only problem is i havent been to up to date with modding since i stopped for a long time but i dont even know if im in team defiance anymore but ill be glad to work with u too casshade45 wrote:Does this bsp give freeze alot for you?.. i cant last for more than 5 seconds without it freezinglooknbarrel wrote:Weather on Gemini. Looks like this BSP had weather in it
- MasterChief2829
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I said that is not where the bases will be it's just to show you what it will be like. IT WILL CHANGE No doubt. That was just to give you a feel of what it will be like. Many things will be definatley moved and added and junk. That is not how I plan on laying out everything. I just quickly made that to get an idea about where to put things. It's not even poportional. To be honest I'm just guessing, it could be a lot larger or smaller than I imagine (however I will be adding a few things and testing today to see the actual size of this. )I'm guessing it's pretty large though since someone was just going to convert the inside of that what looks tiny on that pic (the place that's in the bottum left corner). So we'll see. I will be adding many more things and that is in no way going to be the final.Spammy wrote:Well MC2829, my design is completely different. You won't even be able to reach the areas outlined as bases and whatnot on your design schematic there. So, good luck and hope to see some good mods, not just from this BSP.
On a note related to this BSP, I never realized that those machs(the antenna things) were spawned through the BSP. Makes it annoying trying to place things on them when you can't see them in the BSP viewer...
