[WIP][HALO2] Battlegrounds - Team iMod - More Pics!

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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GreyAtom




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[WIP][HALO2] Battlegrounds - Team iMod - More Pics!

Post by GreyAtom »

I've been working on this one for a while. Tell me what you think:

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I was going to release it, but the SLC got all screwed up. If someone knows how to make is SLC again, please contact me. :)
Last edited by GreyAtom on Mon May 01, 2006 3:12 pm, edited 1 time in total.
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Post by PyroBlizzard »

Pretty good looking! You should put some camo odst into it or something like that. And youve done well for burial mounds.
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Post by ScottyGEE »

Looks very good esp. for burial mounds. Although it is drawing on messy. the rocks in the first pic it shows itself.
Although this part is definatley not a necessity, but maybe go for some differnt trees? Ive checked out many good trees in single player but it appears only that tree is used.

Its still good and I want more pics from different angles

edit: maybe edit the base shader slightly too as it is shiny/reflective...Unless the theme is going for like a moist rainforest kinda thing maybe remove it?
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Post by 5C077 »

Mangorn forest isk..... and Selan forest reboren muwhahahah :twisted:

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Any way as for the trees if you can give "large acient trees" Collsion I wil give you a cookie, giving them coll was giving me a headache.

As for the map Burial mounds was a bad choice for this kind of mod as scottygee said the cliff/rock texture does look kind of messy but its easly fixed.
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Post by Dojorkan »

You should make the marines play able here. Not ODSTs, but regular ones.

And MAKE SURE TO SET THE PERMUTATIONS RIGHT, so they dont spawn with random things, its unrealistic and dumb looking!
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Post by GreyAtom »

Thanks for the comments and suggestions guys, especially you Scotty.

I also noticed how everything was really shiny, and I thought exactly what you were thinking; it would be a rainforesty type mod.

Anyway, can anyone help me getting it SLC again?

New pic:

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Post by r0tten »

blend the rock cliff side a little more with the ground, maybe make it a little darker and a shade or two darker of brown then lower the saturation. also definetly get rid of that cubemap thingy or whatever it's called. i say stick with those trees, do they have full collision? the marine idea would be nice also and skin the vehicles too, if you want any help let me know. also ask shade45 about fixing the slc.
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Post by Tural »

I am not a fan of this one. :|
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Post by ScottyGEE »

The shader needs to be fixed from being shiny...
Thanks to kornkidcrazy go into the string_id for the shader and get rid of the "reflective" "unknown" usually cancells them out...

I also suggest custom bumpmaps...(Hang tight if you dont know coz Im writing a tutorial for skinners)

As for SLC what have you done? did you have the goof thing before hand? and did you references all things properly to it.
If you have then I may have a technique for you.

also the cliff doesnt blend with the dirt.
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Post by GreyAtom »

[quote="ScottyGEE"]As for SLC what have you done? did you have the goof thing before hand? and did you references all things properly to it.
If you have then I may have a technique for you.quote]

I've done all that. We applied the patch in the start and did all that and it was SLC for a while, and now it's not... it's really wierd.

I was thinking about doing it in hex or having someone doing it for me, but if you have an alternate method Scotty, I'd like to hear it. :)
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r0tten wrote:pictures of .dds files are not even aloud, you need to take that down.
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