[Halo 2] Entity Alpha 1

Utilities designed primarily for the xbox version of Halo 2.
casuela





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Post by casuela »

Looks like you just ripped the machs and such from Echo Station. Lol. Let us know when you figure it out. Thanks for the great app poke!

-cas
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Post by looknbarrel »

lmao GametagAeonFlux that google thing was hilarious i couldnt stop laughin, but anyways nice app poke i was starting to wonder if u was still working on it but i wasnt gonna go message u bout it i just been relaxin taking a big break but now that this is out ima most likely gonna start and keep modding again for a while that is<1 sentence :shock: well nice job on the app and we cant forget u too tycko :wink:
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Post by xheadshotmastax »

casuela wrote:Looks like you just ripped the machs and such from Echo Station. Lol. Let us know when you figure it out. Thanks for the great app poke!

-cas
oh yeah im making a mach conversion with the same machs but its totally diffrent than his mod. so he shouldnt be bothered :lol:

yes already figured it out but it needs still some testing.
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Post by shade45 »

nice headshot of you can get the sky working correctly that would be awsome :D
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Post by Monkey Terd »

xxANTMANxx wrote:
PyroBlizzard wrote:I dont know if its a bug or what but when i did control room yesterday i clicked parsed and dragged it onto waterworks! It Worked the green bar finihed and a done screen popped up. Although since then i havnt been able to do it again no matter what a click or if i wait an hour the done screen doesnt show up and the green bar doesnt finish anyway had this bug before?


Yeha im getting the same problem also, Has this happened to anyone else? And have you been able to fix it? Thanks :)
having same problem! it gets to the last swpace in the green bar and freezes never getting done :( !
Last edited by Monkey Terd on Sun Apr 30, 2006 7:26 pm, edited 1 time in total.
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Post by Punk Rock0905 »

This is just an idea, but you could just use a spare tag, spawn it in itmc, and have its mode be the mode of the sky. That would make it look like a sky.
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Post by shade45 »

Punk Rock0905 wrote:This is just an idea, but you could just use a spare tag, spawn it in itmc, and have its mode be the mode of the sky. That would make it look like a sky.
Your a smart one ;)
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Post by Zigen »

Punk Rock0905 wrote:This is just an idea, but you could just use a spare tag, spawn it in itmc, and have its mode be the mode of the sky. That would make it look like a sky.
quick! someone test it out
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Post by kornkidcrazy »

Infection4389 wrote:
Punk Rock0905 wrote:This is just an idea, but you could just use a spare tag, spawn it in itmc, and have its mode be the mode of the sky. That would make it look like a sky.
quick! someone test it out
It already works, hence this:
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teamobliteration.co.uk





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Post by teamobliteration.co.uk »

nice one but as i live in england i get this after 9 pages of replies and it is still early also
omg you legend
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ki11ershard





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Post by ki11ershard »

Jesus christ, this really is the dogs bollocks. Its such an amzing application and so quick and easy to use, i made a whole new map last night of machs and it only took me an hour. and as teamoblit said OMG LEGEND!
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xheadshotmastax




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Post by xheadshotmastax »

Punk Rock0905 wrote:This is just an idea, but you could just use a spare tag, spawn it in itmc, and have its mode be the mode of the sky. That would make it look like a sky.
lmaoo!! that what ive done!
well but thats not 100% correctly.
this what ive done:
duplicated a mach tag.
nulled out the jmad in 2way teleporter hlmt and swapped his mode to a sky.
then i relinked in the mach tag the hlmt to the 2way teleporter.
then u need to set the bounding radius to about 20000.
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Post by ScottyGEE »

try changing a sky's mode to an evershield to have a pulsating orb which owns all...
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Technically its only me animating though ;)
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DoorM4n
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Post by DoorM4n »

ScottyGEE wrote:try changing a sky's mode to an evershield to have a pulsating orb which owns all...
I vote for scotty's idea.
Last edited by DoorM4n on Mon May 01, 2006 4:30 am, edited 2 times in total.
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Post by PyroBlizzard »

Scotty amazing idea now make it happen!!!
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Post by Spammy »

Well, I've gotten Entity here to actually inject a bigger BSP than the MP map without any errors. Problem is, it just freezes at the countdown screen. I guess there must be more to fix than just shifting everything to inject the BSP meta.

EDIT: I was trying to convert the deltatowers BSP...it looked beautiful in the BSP viewer. Too bad it wouldn't load.
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Post by ScottyGEE »

Spammy, if you were to move everything you would have to relink all data to its new spots wouldnt you? since the bsp isnt just at the end. Thats probably whats stuffing it...
If you really want to see a overshield sky you can always pm me and ask for a pic...
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Post by Spammy »

Well, here is what I did. I used PT 4.0 to inject the BSP meta. Then I injected the MP maps original BSP back into it. This left a whole since PT shifted the map to make room for the new BSP. So I changed the size of the MP BSP to that of the SP BSP just so there wouldn't be any unaccounted for space. Then, I shifted the padding and injected the SP BSP with entity. When it was done, I checked all the spawns and everything and they looked fine(not strategical, just actually inside the BSP. I opened it in UAT and everything was fine and in the proper places(RAW was right after the model section and the BSP was at the offset it should be). So I don't know.
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Post by D0NTT CARE »

Ok well i just tried Gemini, & triplicate and all the SP bsp's that are supposed to "Work" And everytime i start the game i just spawn in a huge black space, But all the weapons and vehicles are still on map and stuff.Also when i open it in a map viewer its just black space also.
What i'm doing is opening a SP map, Checking parsed, And recursive and pressing save, Then saving into my maps folder.I then open up triplicate.map and go to build and select my saved file.(I also tried going to the sbsp tag in triplicate.map and selecting the sbsp and then hitting build, Which didnt work either.

Any thoughts/Ideas?

Also is there any thing else i have to do special to make SP>MP or can i just simply do it like im doing(Which is not working)? :(
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xheadshotmastax




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Post by xheadshotmastax »

well i need serouis suggestions.
some parts of the sky are dissapearing when i dont look at the mach.
even when i set the bouding radius to 1000000.
any idea?
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